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xJammer

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About xJammer

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  1. xJammer

    Tactical Air War

    The issue is that nothing stops 1 sacrificial lamb to join the enemy side to figure out the zones and communicate them to the rest of the team via TS/Discord. (I.e. a guy is about to leave / etc) @56RAF_Roblex Landing at the enemy AF will get you taken apart by the AAA. I believe the change in question only affects active enemy airfields. Not random fields you get on the map (?)
  2. xJammer

    Tactical Air War

    Getting bored was a justification to choose an inferior approach - landing instead of continuing to strafe the spawn as people spawned into the airfield. I was killed on the airfield as a result. There is no connection between a landed aircraft and "killing people before they can spawn exploit". Currently the aircraft appears around 10-30 seconds before the player actually takes control of the said aircraft. This aircraft can be strafed, bombed or shot by the gunner of landed aircraft. So what you call an "exploit" factually applies to every single player who vulches or bombs the ramp. There is also no indication when the aircraft has actually become controllable by the player in question - so even if people wanted to avoid such an "exploit" they wouldn't be able to without letting the aircraft first start its engine. @No_85_Gramps Coconut server actually implemented a rule to auto-kick any landed aircraft that is outside of a friendly airfield within 30 seconds (which is something I proposed at the time). Again, its the same as parachute killing - servers make their choice as to what they are willing to allow, players play by the rules given.
  3. xJammer

    Tactical Air War

    Not sure what you are trying to show there other than my incompetence at completing the set mission? None of those missions were a guaranteed failure and with a better skill and methodology could be perfected to 80-90% survival rate. Here is an example where it worked: http://taw.stg2.de/pilot_sortie.php?id=50224&name=xJammer http://taw.stg2.de/pilot_sortie.php?id=50271&name=xJammer http://taw.stg2.de/pilot_sortie.php?id=50326&name=xJammer The airfield that originally had 11% damage was 100% damaged the next mission. Lol I decided to sort by deaths
  4. xJammer

    Tactical Air War

    Fair enough. I guess there is no point to try to communicate with you, as anything I would say you'd consider either an attempt to defend/justify, or an attempt to avoid being banned.
  5. xJammer

    Tactical Air War

    KOTAR had similar issue when their admin banned a player for parachute killing when they did not have the rule in place to specify it. Some people associate parachute kill with direct disrespect of the player who was killed. Others do it because it is has gameplay value (though I honestly do not know why that player chute killed on KOTAR as there was no value at the time). They introduced a specific rule to forbid chute killing after that incident and unbanned the player in question. Personally that is a lot better way to handle the situation than the knee-jerk reaction so many players propose here. Especially if you consider that practically, on TAW, an aircraft patrolling 500m above the spawn location, able to immediately respond to a spawned aircraft will kill the player just the same - it takes around 10-15 seconds for most players to "boot in" to their aircraft, and TAW enforces 15 second logout timer if you choose to finish your mission. More than enough time to do 2 passes on the aircraft and take a good aim at the cockpit. A landed aircraft in this case is actually giving up its ability to defend itself if someone were to arrive from outside of the airfield. In any case, I do not wish to stir up the drama yet again by trying to "defend" what I did - some people feel strongly against it, others have shown reason with regard to introducing a rule if it is truly such an atrocious tactic. It wasn't very effective in my mind as it makes you so weak, so I likely won't be repeating it even if the rule isn't introduced (and certainly won't even attempt it if the rule was made).
  6. xJammer

    Tactical Air War

    Pretty much this. I would also add that I personally consider @ECV56_Chimango's exploit of the 3.009 DM/MP bug in a PE2 (which was at the time the least vulnerable aircraft to the bug) to get 12 kills and pad his streak further to be a worse case than all of the above listed even if you include my "landing" on an undefended runway. @=RS=Stix_09 if "common sense" rules were not need to be written, TAW wouldn't bother to specify things like "Friendly fire is forbidden. You will be banned for deliberately shooting at the team mates or friendly ground units". To some parachute killing is an unwritten rule, but on TAW it is encouraged to parachute kill if you have the opportunity to do so. In any case. My position is quite simple - my goal is to maximise my contribution to the victory of my team by whatever legal means available to me. Some people identified me as "gamer" and I guess that would be somewhat correct, given that I value victory over the roleplay / stat-padding aspects of the game. I can understand how that can frustrate the role-players of the community, who have been quite vocal in the last few of the forums pages, but I promise it is about as frustrating to see people decline high-risk high-reward missions simply because they care too much for their life or prefer to do things "their" way, which usually ends up being a waste of time (level bombing depots). Majority of the tactics that I use were not invented by me, but mostly taken by observing the attempts of other players and perfecting them in terms of survival rate and impact per time invested. @=AVG77=Mobile_BBQ You attempt to differentiate yourself from "exploiters", but do not actually bring up what you consider an exploit. All of my missions are flown with the survival in mind - I would never have enough aircraft to take out AAA on an airfield if I just traded 1 aircraft per 1 AAA gun and that would be a clear waste of the aircraft. I am not an exceptional pilot, so these missions are very dangerous to me, but if I am able to take out 2-3 AAAs per sortie, what is there to stop me from improving further to eventually learn to take out all of the AAA without a loss of an aircraft? (something I have managed to do several times this TAW actually). At this point your sortie of 2 pe2 aircraft against a well-defended tank column could be considered a more of a suicide mission (both of you died) than what I do. I strictly abide by the rules of the servers I play on to the best of my ability (KOTAR bans ramming, but sometimes lag / the other guy simply don't leave you an option to evade). And I have no attachment to the tactics I currently employ - change of the rules simply changes the META of the game. For example, the multiple calls to penalise the deaths "more" by longer bans and even reset of player's hangar would very quickly drive me from attacking ground targets to farming pilot kills and thus depopulating the opponent's team, which in turn would allow my team to safely engage the ground. Merry Christmas to you all
  7. xJammer

    Tactical Air War

    Parachute killing also was a heated debate with calls for bans. KOTAR server disallowed it while it is still permitted on TAW. I have nothing against (and agree) to ban landing aircraft on undefended enemy airfields. While in my mind it makes little difference between getting strafed or getting shot by a gunner, I can see how some people can be sensitive about it. @SCG_Riksen I have reported the issue (belly landing) previously and proposed ways to mitigate it. Practically speaking TAW is a competitive server, so any valid advantage should be used to the best extent. In my case I have seen plenty of reds belly-landing their aircraft on airfields to despawn quickly, especially if they are damaged.
  8. xJammer

    Tactical Air War

    I saw some ground crew manning machineguns and firing back at me when I was strafing the AAA - I have shot those individuals too and destroyed their MG guns. When I saw that there no longer was any sign of life on the airfield I have strafed both of you on the spawn and proceeded to land engines hot, ready to take off in case any ground crew would peek out and try to take pot shots at me. I also was sufficiently far from any buildings that any crew hiding would have to run a good mile before they could reach me in the place where I landed. I would honestly call the red secret technology that allows aircraft to materialise out of thin air a cheat and exploit - I would have strafed any aircraft and hangars had I been able to. Anyway, this discussion is fairly pointless. As far as I am aware there is nothing on TAW banning this, if admins decide against permitting players to land on undefended runways it is up to them to adjust the rules (and I would adhere to those without question). In the meantime the best course of action is not to spawn on airfields that are under attack. Because whether it is landed aircraft or those in the air, you are taking a risk that you will be killed before you would even be able to load in.
  9. xJammer

    Tactical Air War

    @SCG_Fenris_Wolf I apologise I got bored strafing you guys originally, so I decided to land and lose any chance to defend myself if one of you decided to come from elsewhere rather than spawn. There is no exploit as I have taken out all of the AAA at the airfield so it was completely undefended. Had there been any AAA it would have shot me until I died. The sortie just before actually was me cleaning up the airfield AAA.
  10. xJammer

    Tactical Air War

    Good to know. I assumed getting over the frontline was sufficient to be picked up by friendlies.
  11. xJammer

    Tactical Air War

    http://taw.stg2.de/pilot_sortie.php?id=62084&name=xJammer recorded as captured, but landed in friendly territory
  12. Take it easy, people aren't paid to keep the server up for you all the time Plenty other servers out there to play anyway!
  13. xJammer

    Tactical Air War

    Difficult question. I don't think AI is a solution as you would at most turn soloing targets into "duo-ling" them with one guy working on the ground while the other one distracts whatever AI you throw at it. It will also take away a lot of the TAW charm where anything that moves is a player Considering what we have managed to achieve on TAW as a group of random pubbies that organised in chat and on teamspeak I am scared to think what an organised squad could achieve if they just stop caring about the roleplay aspects of the game.
  14. xJammer

    Tactical Air War

    All I meant to say is that when you are facing 0 players on the opponent's team you can commit to the "riskiest" missions. Because the primary risk of working solo for 2 hours on an airfield is a single individual fighter coming 2km above you and completely taking away your chances to accomplish the mission. That fighter doesn't even have to be good - smoke an engine or leak a fuel tank and you have to go home or lose the aircraft. I got lucky in that mission that nobody went out of their way and flew the 40km from a neighbouring airfield to intercept me. However when you are 10:0 there is no element of luck in such a mission
  15. xJammer

    Tactical Air War

    I just want to say that 10:0 player count is so much more significant than a 50:25 advantage. You can literally solo airfields if there isn't a player there to defend it: http://taw.stg2.de/pilot_sortie.php?id=50224&name=xJammer http://taw.stg2.de/pilot_sortie.php?id=50271&name=xJammer http://taw.stg2.de/pilot_sortie.php?id=50326&name=xJammer I do have some player damage in one of the sorties, but nobody actually came to defend the airfield - the guy just spawned a pe2 that thankfully did not PK my pilot as I strafed it. This is last map attacking Trudo airfield with starts from Zhuto
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