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About [RBRI]Khaela

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    Planes, WW2, Swedish military, Warhammer, 40k, game development

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  1. Super excited for the map as it opens up so many possibilities and, as people has pointed out, works well with FC as well. A bit disappointed by the plane set though, it doesn't really bring anything new and special (Excluding the 410, Mossy, Arado and possibly the JU88) . Still want something similar to the Heinkel on the Allied side. Both because it's fun to hunt bigger bombers, but also because there's nothing as satisfying as dropping a huge bomb load on some poor smuck. Keep up the good work and feed our addiction 😄
  2. Worth to note is that particles tend to be very heavy on the system. Just looking at maps which use smoke to mark objectives and you'll notice huge frame drops when you look in the general direction of those smoke plumes. So adding more might be very costly, especially in multiplayer matches where the combat tend to be focused around an objective, and the death count is rather high.
  3. Psssh, they've done DDs at 19:00. there's still hope
  4. So looking forward to those campaigns :3
  5. I think it has to do with the relative speed to their targets. I did a flight in the U2 a while back and had several 109s on my tail. But most of the time they just did attack runs against me without firing a single shot. Which can be seen here in a few places towards the end of the video (17:17 is a good example)
  6. Fantasic video! The new bailing animations are stellar, and this was a masterpiece showing it off!
  7. Guess it was extended then as Jasons post says 27th
  8. No it's rather common actually. They usually have sales just in front of major patches and so far all of them has ended before the patch goes live.
  9. Since the sale ends on Friday, a Monday patch seem likely.
  10. You can also check out the Unprofessional server which is based in Australia.
  11. We've had several Tuesday patches befor, so the 24th is a contender. Otherwise I would say 23rd or 30th just to give a full week to react to any possible issues. If it is ready to be release of course..
  12. I'd chime in on this as well. As a bomber pilot I feel VVS lack a proper heavy bomber. The Pe2 just doesn't fulfill that itch to utterly obliterate something.
  13. Yeah, the few tank battles I've done has been with icons. And it sort of defeats the purpose. If we had some sort of spotting mechanic that could turn on icons for spotted tanks, then that would be awesome... but we don't. Do you have control of how far away and when icons appear? Because what kills it for me right now is the fact that I can start tracking an Icon 5km away. Just mixing it so AI are shown but Players aren't will only cause extra confusion and irritation, especially among newer players who will focus on the icons and then get killed by a target they completely missed. Personally I'd see more compact battlefields with several tank spawns "vertically" rather than "horizontally" and no icons. Then you don't need to worry as much about that single flanking tank since you know you'll have tanks in a 180 degree arc in font of you, which in turn lower the need for icons as you will scan the horizon while at the same time having friends covering your flanks.
  14. And F11 is the default Pause key for TrakIR iirc. Been hitting that a few times when trying to refocus with F12
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