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JG4_Sputnik

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About JG4_Sputnik

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  1. JG4_Sputnik

    P-47 D Skins

    Absolutely gorgeous Skins! Imho, the P-47 has the most beautiful skins in the WW2 "game". Then maybe the Fw190, but those Jugs knock it out of the park!
  2. JG4_Sputnik

    When the P51 will be available?

    With about 900km/h I suppose 😎 Can anyone explain what the Object Viewer is for? Well, yes, for viewing objects, but why would we want that and what for? N I C E! 2019 is going to be great, Tanks, WW1 and of course WW2 - I will play everything! Now the investment is really going to kick off! Cheers!
  3. JG4_Sputnik

    Boat and trains in Career mode

    The career system has a solid base, but in order to become really great, they have to do again one or two iterations, for example what OP sait, but also map tools and AI - then we will have a truly epic career mode. As of yet, it's "just" not quite there yet.
  4. JG4_Sputnik

    New to the Community - Alert 5 Podcast!

    Great! THanks for posting it, will definitely sub! There are far too less Flight Sim Podcasts out there. Cheers
  5. JG4_Sputnik

    (No HUD) How does engine damage behave in game?

    This would be great for the IL2 campaign. F1 2016 (17 and 18) has exactely that system implemented, where you have to take care of your engine over the course of a season. If you over rev it all the time and break too hard, you eventually wear your engine down (and your brakes) and therefore have to drive more conservatively in some races. And if the engine is "used" to zero, you have to install a new one which costs you certain points (if I recall correctely). Makes a lot of sense and gives a great feeling of continuity over the course of a season. So the devs could "simply" copy that system and implement it. I don't know how hard this would be to implement, but I guess I know Jasons answer already - no time no money. Let's hope that one day they can improve the campaign with systems like that, I think there's a lot that could be implemented to add more realism/fun in the campaign. Also stuff like "leveling" up your pilots would be great - invest xp in eyesight or offense/defense tactics or something like that. Could also be attracting more casual players... I know this is a mine field for some, but you can improve realism with "gamey" features nontheless. @op The only thing I know what you can do is memorize the max water and oil temps and fly the plane so that it is below those temps. If your instruments show some unusual behaviour it is too late already...
  6. Havoc campaign is mine!
  7. JG4_Sputnik

    Merry Christmas and Happy New Year Everyone!

    Merry Christmas! Thanks for all the hard work and I'm looking forward for more years to come with this great series Cheers!
  8. JG4_Sputnik

    Havoc Over the Kuban - RELEASED

    wow! this is pretty nice, since I've thought that this wasn't really possible due to taxi AI limitations. This is gonna be a def buy for me
  9. JG4_Sputnik

    Havoc Over the Kuban - RELEASED

    In the trailer there's an A20 starting its engines - does that mean you can cold start the mission or is it only for dramaturgic purpose for the movie?
  10. wow, nice xmas surpise! Will definitely buy the U2 and one or two of the campaigns!
  11. Great stuff!! Thanks for the hard work team I see that the AI keeps formation "a bit better" has anyone checked out yet what that means? Is it finally over that the one plane flyes way too far in front ant the other three wouln'd keep up?
  12. JG4_Sputnik

    New Feedback Feature Launched

    Any chances you'll be sharing the general results with us?
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