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About UFO_113

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  1. next stop Western Europe, would be so nice if we had a portion of the channel though.. i'll be cruising in the Spitfire Mk.IX that's for sure (i guess the FW 190-D will be a matter of time)
  2. could it be possible to include the Spitfire in more missions? please i bought the AC and i can barely use it on your server; as a result i've been more frequent at Berloga, and my dogfighting skills have increase, but i'd so much like to be able to use more on WOL,, k? thx in any case,
  3. it worked, actually the key came activated right after payment, it was just fire up BoS and the AC was already available
  4. ok thx for the quick reply my Yak is gonna be in tears when i park the Spit though
  5. i have Battle of Stalingrad (Steam Version) and intend on adding the Spitfire, when i got the FW 190 it was on Steam, but can't find the Spitfire there; if i get it through here, will it work with Steam? thx,
  6. after a few quick missions solo, this is a huge step forward, you dev guys delivered huge thks for the effort, now we ppl should make an effort to reward this crew and buy something, a collectors plane at least. love the rain drops when you go into clouds also the wind effect seems toned down and better
  7. i was reserving the praise to after 1st launch, but thank you all the dev team so much; ill be getting Kuban later on
  8. same here, verifying integrity of the installed files didn't help
  9. first glance (couple missions vs HE and 109) graphics: - very nice shadows in cockpit, for a quite small performance hit (if any) - great to see my own plane shadow while turning close to ground, overall the increased shadows visibility distance decrease that 'visibility bubble' effect as for the FM: - Yak seems to have a more lighter and sensitive responsiveness, but more dynamic and alive; i guess that can be adjusted with joy curves - felt more controllable in hammerheads / controlled stalling after vertical climbs - the new rudder is much better, much less induced roll on input; flat turns and lead corrections for deflection shooting are on a new level - i could say that the wind effect can be more noticeable, but that is an early impression; the aim seemed to wobble more than before when going straight right after maneuvering, but got more steady as the same direction is maintained very positive impression in visuals and FM, for me, congrats to the dev team
  10. ah ok i do intend to get the Spitfire, it will be available in the store as a collectable plane right?
  11. is it mandatory to have Battle of Kuban to play this map online?
  12. it looks good, but this kind of audience has this tendency to droll over anything that's thrown at them (no troll intended, i think it's a fact). what's a real step up is that the map seems to have more unique features such as mountains, seaside with cliffs or beaches, large swaps, large delta rivers, yellow cultivation fields with hedges, etc and that means more memorable locations and easier navigation; the current maps already look good, but they look basically the same at every location. coming from CLoD i appreciate how you can more or less know where you are and just by navigating by eyesight (in the usual square of the map where server missions take place); this actually much contributes to the strategic side of the flight, especially for lone wolfs/loiters
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