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Operation_Ivy

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Everything posted by Operation_Ivy

  1. I don't know why you obviously view me as your enemy when i am just asking question and trying to be productive. If you don't think that the 23mm will be on nearly every LaGG in TAW if it is available you are very much mistaken, no offense. The Vya-23mm is worth the (minimal) negative effects on performance 10 times. I am sure Kathon could provide the data of when it is available on TAW and how many percent are flying with it. Your "whataboutism" is not really helping. Whats your point? If you had read my post carefully i already agreed that the Macchi should lose its gunpods and if sources can provide it, the F-4 as well. Indeed it is up to the guys running the server, thats where you are correct, and they won't change anything based on anecdotes and such. Provide detailed sources and you will at least have my vote for a change. Again, i don't know why you view me as your enemy or get offended the second i legitimately question your views. You know that thats how research/science works right? PS: @666GIAP_Necathor then maybe i misunderstood because i was under the impression that Chimango was talking about the aircraft DM because, as you have stated, the physiological effect on the pilot of the german 20mm was already removed by the patch you quoted.
  2. So it wasn't standard armament anymore in our timeframe. Actual numbers would be helpful to see if it justifies the 23mm being on every LaGG-3 in TAW. However, i agree that the soviet planeset needs a little improvement when it comes to aircraft availability. Especially on later maps. Of course, its from the widely known "Soviet Combat Aircraft of the Second World War: Twin-Engined Fighters, Attack Aircraft and Bombers" by yefim gordon and dmitri khazanov.
  3. Do you have any proof on this? as you know, i am genuinely curious about it. Otherwise it is just anecdotal perception/stories. The sources i have seen on this is that the Lagg-3 with 23mm was rather a unicorn than standard equipment. Correct me if i am wrong. As for the Macci, i agree that they should have its 20mm removed as well. Peshkas had an insane casualty rate. The frustrating thing in IL2 is not that the peshka can be dangerous but because it is very random and sometimes has unnatural abilities. Nobody in his right mind claims that peshkas are invincible. It is also important to note that this goes for every plane with a rear gunner and *not* just for peshkas.
  4. Did anyone test the CLmax with flaps? the Yak and P-47 would be very interesting i suppose
  5. First of all, I agree that the sole focus on the LaGG is a shortcoming. The Damage model should be viewed as a whole as there are inconsistencies across the board. Yet you left me confused. I never said that you can't kill anything with the German 20mm nor did I ever intend to lobby for the common luftwaffe fanboy. That being said, we are playing a combat sim. The DM should be equally important to the FM. So it is not a case about if it works or not. It is about if it works according to historical data and scientific research. I think you would be as upset as I am if a Russian plane would significantly underperform. I'll take it as a compliment that you consider my test to be as popular as the common luftwaffe fanboy narratives
  6. There are 2 sides of the problem here. 1. The MG 151/20 is the worst 20mm in the game. While the HE shell is on par with the russian 20mm, the russian AP round is far superior to the german one which makes the Russian 20mm better. Meanwhile the Hispano 20mm is miles ahead, being nearly twice as good. This is simply wrong. Even when presented with scientific data and evidence, 1CG does not view it as a problem and won't change anything about it as it stands currently. 2. Damage Models of the aircrafts are inconsistent. Some planes can take an incredible amount of damage before being combat ineffective while others can very easily get disabled with a decent hit. Same with bomber rear gunners. You are very safe in some aircrafts against them (like in the P40) while you are a lot more subject to damage or even death in others (for example a Yak). There won't be any changes to this until the release of BoBP and even after that i don't think that anything will happen i am afraid.
  7. In my opinion the Depots shouldn't be close to the frontline. It will just to people bombing them with P-38s. Depots should remain a strategic target which need to be attacked from altitude. The P-38 will also be problematic in the "normal" TAW campaign due to its bomb load in terms of Depots.
  8. @AnPetrovich Will the new g-physics prevent "stick jerking"? It reads like it will punish sudden/rapid stick movement i.e. stick jerking.
  9. This did not affect any air to air gunners.
  10. The funny part is that most pilots that manage to get a high ak streak die by AI gunners....
  11. Kuban map is really problematic with the closed airfield mechanic.
  12. electric thrill as in actually surviving it?
  13. There has been no update on the issue and i don't think the devs are viewing it as such.
  14. It is really something that killed a lot of enjoyment for me in the game, especially because it has become more and more common.
  15. First of all, this whole myth that axis pilots are some sort of different human beings is just plain stupid. They are not. You find fools and "special" players on both sides. I know that this is truly a novel concept for many people around here, especially those who 90% of the time fly a certain side on TAW. Last campaign nobody on red side defended the airfields either even when i warned them in advance. In the end, a single enemy is not a big problem, especially when you are on blue side. However as long as there is no reasonable way/chance to predict large scale raids on Airfields/depots which we will probably see in this campaign sooner or later again, i think the gamemode is flawed.
  16. The AI of the AA is so easy to abuse that it takes little effort to destroy a lot of emplacements if you know how.
  17. Its funny that the only people complaining about the balance approach and saying that it is the end of flying as a squad are exactly the same people that are causing the balance issues in the first place and never fly red....
  18. No, no..i just find it funny that you are wrote that you finally want to play LW again after not even having played 1 single whole campaign as red. So yeah i like balance!
  19. We are talking campaigns right? When was that? as far as my memory reaches back the last campaign was the only one you were flying red...at least some of you. You can add 100 AA/A emplacements and it won't help due to easily abusable Ai.
  20. If i would have to give a prediction on the upcoming campaign, i don't think the changes will affect the biggest issue if the past campaign is anything to go by. Large scale attacks on objectives are still not effectively stoppable by the defender as discussed a couple of pages back. Considering that the casualty rate of the attacker is very low due to this, i think the changes are a drop in the ocean. However i am hoping that i am wrong.
  21. I am sure the devs wrecked their brains about how to generate a good system. I can't think of a better system but as always everyone is free to make suggestions. Of course it isn't 100% perfect but that's not possible in my opinion. You could also argue that it finally requires teamwork between fighter pilots and ground attackers/bombers.
  22. After how long exactly? 1 campaign flying red?
  23. @=LG=Kathon Can we maybe get the changelog? would be much appreciated
  24. I think its about HE ammunition doing nearly zero damage to human models. You can also see it when you put 20 HE rounds into a stalling aircraft for example.
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