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About DeadMeat0383

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  1. Deadmeat here, I can help with vr (vive, soon to be valve index, machine is high end as well) and flying circus. I can also provide a server for testing purposes as well.
  2. Close, was a brief power outage while I slept, next time I do a pc parts order ill be getting a UPS as well but that will likely not be till after PAX later this year.
  3. Hi Kinninmont, The reason for having all the planes available on all missions is so that no matter which packs you own you can still fly the planes you want. The missions are not meant to be historical, they are designed to be an alternative to the kinds of missions you find on other servers, not copies of them. As for people just picking "The best planes", well the stats server says otherwise at my last look. In fact you see people flying the planes they are interested in which yes a few people fly the "best planes" but then the question is... what is the best plane? A 109k4 is never going to be a great ground pounder, why would you fly it to pound ground? Its not the best plane for that role. As for people trying out other planes because the planeset is limited? in theory that might be the case but in practice if people can't fly the plane they want to fly they just leave the server. Glad you are enjoying the server and the low ping we aussies so rarely get just a heads up that a new mission is on its way and im in the process of building it now and it will be focused on tank battles. Now im going to have a nap before getting back to work on the mission DeadMeat
  4. I am indeed, I havent finished setting it up and ran into some issues (as you found), I will shut it back down until I get a chance to revisit it
  5. nice, i look forward to seeing that when it comes, your work is much appreciated.
  6. Awesome, thankyou once again It has been a while since ive tried to use your tool and clearly things have changed Is there a way to permanently ban someone from the server with this tool? you have ban for a day and ban for a month but the main purpose of me getting this tool back up and running was to ban a particular player who has been logging on and cheating on my server.
  7. Well when I try start the program I get the following: Unhandled Exception: System.ArgumentException: The specified store provider cannot be found in the configuration, or is not valid. ---> System.ArgumentException: Unable to find the requested .Net Framework Data Provider. It may not be installed. at System.Data.Common.DbProviderFactories.GetFactory(String providerInvariantName) at System.Data.EntityClient.EntityConnection.GetFactory(String providerString) --- End of inner exception stack trace --- at System.Data.EntityClient.EntityConnection.GetFactory(String providerString) at System.Data.EntityClient.EntityConnection.ChangeConnectionString(String newConnectionString) at System.Data.Objects.ObjectContext.CreateEntityConnection(String connectionString) at Model.Entities..ctor(String connectionString) at SturmovikServerControl.Database.createDb() in D:\a\1\s\SturmovikServerControl\Database.fs:line 32 at SturmovikServerControl.Database.openDb() in D:\a\1\s\SturmovikServerControl\Database.fs:line 121 at <StartupCode$SturmovikServerControl>.$Main.main@() in D:\a\1\s\SturmovikServerControl\Main.fs:line 298
  8. For reference here is the graph on my server with no users, just AI flying around (8xfighters, 8x2 seat attackers)
  9. The mission is already at the very limit of what i can do without the tickrate becoming too high and overloading the server. Trucks and Tanks with their new damage model send the tickrate up higher than prior to that update. I have not tested it yet but nothing more can be added to that mission at this stage unless I can manage to get the tickrate down significantly.
  10. Just a few things to do that can help with the tick delay: - Deactivate AI units when there are no players around. - Try limit AI units to single seat planes as much as possible as in my testing the more crew a plane has the heavier the tickrate cost is. - Check over your mission and make sure there are no objects overlapping each other or units that keep spawning and flooding the server. - Look at getting a faster CPU in your server, the DServer software is very heavily dependant on a single core, so the higher the clock speed and IPC the better. My server runs on an i7 4770 running at 3.8ghz boost. Also I note that the tickrate listed of 20ms, I find if it goes over 18-18.5 then I start getting server overload messages, so I tend to try keep my missions to a max tickrate of 10 if possible.
  11. For the unprofessionals the capturable airfields can be captured by either landing 36 paratroops or landing 6 planes on it successfully (landed without plane being destroyed and the mission finished).
  12. @airahusky Does the server record anything in the log files that you could use? if so send me a PM and ill arrange any logs files that can help you.
  13. I think I have figured it out. I run multiple dserver instances (2-3 depending on mission development). It seems that something has changed in the way mission logs are done in the current patch as i went back through the logs until the issue first appeared. It seems that prior to this patch the mission log parser could tell the difference between the log files, but the current version of the log files it cant. I made a complete copy of my il2 directory and disabled log files in the second instance and that appears to have fixed it
  14. I think the issue you will have with this is that a lot of people will say they join the side with the least players... but do they really? I usually join the side with the least players but not always, as sometimes I want to fly a specific plane.
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