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1/SG2_Ganeshka

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About 1/SG2_Ganeshka

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    Kiev / Ukraine
  1. new results 2.011 new results i7700k + hyperthreading + 2933 memory + ASW OFF + settings High (all maxed out) + no SS Frames: 5165 - Time: 60000ms - Avg: 86.083 - Min: 55 - Max: 91
  2. i was OC my memory ... i don't know if i do this correcte , just change value in bios from 2666 to 2933 , and everything work ))) Maybe i do something wrong ... ) I have asus z170i motherboard . new results i7700k + hyperthreading + 2933 memory + ASW OFF + settings High (all maxed out) + no SS Frames: 5064 - Time: 60000ms - Avg: 84.400 - Min: 50 - Max: 91
  3. im running at stock 2666 i think i need to learn how to oc it ) i can try
  4. forget to say , i was Liquid pro inside
  5. with 5.1ghz and HT off, I have worst results. Middle fps was 73...in first test with my old 6700k I was OC my 1070, at this moment I do not do this.Maybe whis higher frequensy it can use more gpu... I don't know
  6. so i running test in VR mod and i have strange results ))) ASW OFF Settings High all other settings maximum and no SS i7 7700k 4.8ghz + hyperthreading Frames: 4992 - Time: 60000ms - Avg: 83.200 - Min: 46 - Max: 91 i7 7700k 5 ghz + hyperthreading Frames: 5027 - Time: 60000ms - Avg: 83.783 - Min: 48 - Max: 91 and i was test new beta 2.011 i7 7700k 5 ghz + hyperthreading Frames: 5110 - Time: 60000ms - Avg: 85.167 - Min: 51 - Max: 91
  7. i'm running my new i7 7700k on 5.1 ghz with maximum voltage 1.392 , with temperature about 65 degrees . Hyper-trading OFF using be quiet 120mm silent loop for cooling i will send my new results later with 5.1 and 7700k
  8. 1/SG2_Ganeshka

    TFS Update 05/26/2017: Patch 4.5 details

    Oculus rift support ?!
  9. 1/SG2_Ganeshka

    performance

    works better higher CPU frequency . Always use 1.0 Dynamic Res .
  10. 1/SG2_Ganeshka

    For Jason ! Bombers in VR

    nope , you can't (
  11. 1/SG2_Ganeshka

    For Jason ! Bombers in VR

    ok ) i understand . But can you add possibility to operate all data with external controller ? I want to use an external device . because if u play in cockpit ... there is no place for mouse ))) this will be perfect , nj use some encoders and buttons ! PLEASE !!! )))) and one more , momb sight as i see it could be in standart mod like when you use x2 VR zoom on it .... when almost all of your screen is crosshair , this is more realistic i think ... for this changes , you d'ont need to change propably nothing , you have command for mouse use , just add them on the buttons ....
  12. can you create a .cfg file with 2 settings pls with this 2 settings 6GB Vram version (GTX980Ti +) [setup] texlod=8192,8 texlod=8192,8 texlod=8192,8 texlod=8192,8 texlod=16384,8 [end] 8GB Vram version (GTX1080 n 1080ti +) [setup] texlod=8192,8 texlod=8192,8 texlod=16384,8 texlod=16384,8 texlod=16384,8 [end] i do something wrong i think...
  13. Hello , I wanted to raise the topic, the bomb sight in VR ... At the moment, the implementation of bomb sightings is not very suitable for VR, I think ... I would very much like to be able to use third-party controllers to manage it. A good example in IL 2 Battle of Britain, where all the functions of the sight can be configured for buttons, turnbuckles, encoders and axes. I understand that this work is not a priority, but to take out buttons to control the ready-made functions of the bomb sight, as it seems to me does not require a huge amount Resources. Look at this should be approximately the same as in the IL2 Battle for Britain. This is the smallest that I would like to add to the gameplay of bombers. And second, this is the implementation of the management of turrets in the VR ... now with this big problems
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