Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

319 Excellent

1 Follower

About Redwo1f

  • Rank

Profile Information

  • Location

Recent Profile Visitors

1418 profile views
  1. Gosh, I was hoping to be able to tell you that yup, AI wingman wasn't behaving (and therefore there was an issue specific to the mission)...but I can't. Ran it 3 times. No issues. Wingman was fine (he even got kills in 2 of the 3) - and no lawn darting....i'm sorry 😕 (Could it be a cpu hiccup of some sort you are having (???) - idk...)
  2. No worries - I am off to test behaviour just with quick 2v2 and that particular match up. Last 2v2 quick I ran (109E-4 vs Hurricane), wingman not only didn't lawn dart, but assisted by killing a Hurricane on my tail that (I purposely got into trouble to observe) - off to look at your match-up. Edit: oh, not that is should be relevant, but was it over a particular map? Edit - I have just ran 4 ---- no problems. As long as you tell your wingman to engage, they have been performing well for me - aggressive at times, defensive, also protected my tail from number 2...so Idk (I have seen some complaints - just haven't experienced lawn darting at all and AI seems okay (???)). Can you upload your mission and I will specifically run that?
  3. May I ask what you have been flying? I have yet to have seen that at all - trying to replicate.
  4. Well, yes, you certainly aren't going to get any arguments from me regarding DM. In very general terms FE2 sits in the middle of WOFF and current rendition of FC insofar as, shall we say, general time it takes to down an aircraft. WOFF is the sturdiest, with more focus needing to be placed on fuselage to get at engine or pilot (though wings can and do come off, but not like FC) and FC certainly the easiest (finding the key to easily do it is the opposite of WOFF - spray the wings - seems most shots chew away the sparring rather quickly) - FE2 sits between these two (which actually feels decent in general terms of lethality (though not having the "sophistication" of FC) - ROF would probably fit in there too. Anyway, it's nice having a larger set and variety of aircraft --- and more two seaters! lol Each to their own, and hope the WW1 fans can all find something they can enjoy flying.
  5. First Eagles 2 isn't bad at all either - just reinstalled and rebuilding with all the mods (damn huge amount) - not high fidelity, but have a close look at the AI during furballs (and you can have MASSIVE ones if you choose) and you might be surprised at how decent the AI is in it (game by TK - same guy who did EAW back in the day).
  6. Gosh, idk, I just can't stand the AI in ROF - of the 4 ww1 offerings available (well 5 if you count RB3D), it has got to have the weakest of the entire bunch (WOFF, FE2, FC all have much better AI) - I guess if you were strictly playing MP it isn't as much of a concern, but SP....ughh... - each to their own I suppose. A shame about FC though - it had (has(?)) potential.
  7. Yes, I have seen that before. His whole youtube channel is good - with back-in time looks at, for example, Paris, Amsterdam, Moscow, San Francisco, Victorian England -- really interesting and good stuff!
  8. Okay. Download and install PWCGFC to the D:\IL-2 Sturmovik Great Battles folder (just extract it to there). That should leave you with a directory called PWCGFC (D:\IL-2 Sturmovik Great Battles\PWCGFC ) - and all the files needed for the program will be in there. Within that directory find the PWCG application and make a shortcut of it (right click, create shortcut) and move this shortcut to your desktop (perhaps add Flying Circus to the name so you don't mix it up with the WW2 version if you later choose to use it as well (same install process btw - only difference is that it will have a PWCG directory instead of PWCGFC directory)). Navigate to D:\IL-2 Sturmovik Great Battles\data and find a file called "startup.cfg". Open it with notepad or wordpad. Look for a line that says "mission_text_log = 0" and change the 0 to a 1 and save it. Now you should be good to go and clicking the shortcut should start up the program. Pat has put together lots of videos and whatnot on how to use it in the third party - pat wilson campaign generator subform (of Great Battles main forum). Best of luck
  9. Trying to help, but I don't have the same set-up at all - but I know there has to be a way. Okay, find your desktop shortcut that you use to start FC. Right click on it and select "properties". Tell me what it says in the section called, "Target".
  10. Hmmm, I honestly don't know (?). When you have BOS steam, everything "hooks" into that base and goes from there. If you bought all your products from 1C instead (and didn't get BOS), then I am sure there must be a way. Try putting it into your main FC directory (instead of the steam/BOS directory I have). And just be sure to find the startup.cfg file (probably within a data folder for FC (?)) so you can change "mission_text_log=0" to 1 - without this, the log information that PWCG needs after each mission will not be there and PWCG will fail to work properly. Maybe Pat can chime in here with further info/correction (or somebody that doesn't own BOS but is running it solely with FC).
  11. It's pretty much the same. For my case, since my base game (BOS) is steam, it just gets put into C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\ It will have it's own directory called PWCGFC and it gets launched from the PWCG within that directory. I made my desktop shortcut entitled PWCG Flying Circus I don't get mixed up with my WW2 version of the utility. (Edit: Also, please make sure your startup.cfg file (found within IL-2 Sturmovik Battle of Stalingrad\data folder) has "mission_text_log = 1" (the default is "0"))
  12. Just flown my first (using PCWG for FC). Not a problem regarding AI wingman. I wasn't lead. I also tend to fly top-cover over my flight (above and behind - sorry, I often don't fly in a nice formation, lol) - as I make it equally about protecting my squadmates as much as I can while attempting to get a kill. Flying patrol (Pfalz). First encounter during flight was a pair of SE5's who had height advantage to our foursome. Spotting was possibly simultaneous as the pair dove down towards our flight and my AI squadmates turned to climb and engage (leaving their waypoint line). 3 squadmates managed to down one of them, while the other, made one diving shooting pass and choose to run for it (I pursued being in the best position to do so - and eventually shot it down as it chose to later turn on back). Later in the patrol, my squad chose to break and attempt to engage a flight of Bristols but either decided they couldn't catch them or noticed the trailing top cover and decided not to - and broke off in pairs returning to patrol route (leaving myself and a squad mate in the trailing group (didn't notice the first two had broke off until they had separated from us - leaving me with a wingman in a trailing group returning). lead pair encountered a flight of 4 Camels (didn't see who initiated - we were separated by a fair bit), but wingman chose to enter the fray and support. We shot down one (my kill), lost a squadmate...and I was pursued by 3 back to my base as I frantically ran away without ammo left hoping anti-aircraft fire from base would help (One squadmate attempted to pursue the pursuers but later chose to turn back). I was eventually caught just near base and despite my efforts (and the base guns), my pilot wounded and incapacitated - but miraculously survived (though seriously wounded). So squadmate aggression seemed okay - at least in that instance. Note: in Advanced Configuation Categories, Mission AI - I have "Fighter AI Adjustment" at 1 (default is 0) - this essentially boosts the AI by one level. I will let you know if I am later encountering the issues that you are experiencing.
  13. See, you just kinda put a personal evaluation on how the OP likes to play (suggesting that he doesn't like "true WWII pilot immersion" 🙄) . You know, it's OKAY that the OP doesn't find it immersive for himself and has problems with it with the reasons he has given. This isn't pointed at everyone but gosh people, it's OKAY that a person likes VR, it's OKAY that a person doesn't like VR. It's OKAY that what one person values may NOT be what you value. It's OKAY that some people may prefer to play a different way than you do. It's OKAY that a person may have different positive or negative experiences than you have. It's OKAY that a person may want VR, and it's OKAY that a person may not want VR. Sadly, I knew when I saw the title of the discussion this sort of thing would start to come up. Accept that people are different and have different likes and dislikes, values, and priorities. We don't need the elitism.
  14. Yes, I greatly fear we are opening up a big can of worms here with multiple different systems, set-ups, preferred modes of play -- and different experiences and expectations. What might work for one subset may not for another, etc. I just hope a solution can be reached that works for most everyone
  15. Completely agree! ...but I am not getting that. I have been turning icons/targeting on to carefully watch what is happening as distances change and watching sizes - and I am just not seeing that on my system (???) - 1080p, monitor.
  • Create New...