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Everything posted by NO_SQDeriku777

  1. It's disappointing that there are no plans for in-game VOIP. The Balkanization of Comms caused by the numerous Teamspeak/Discord servers causes a real coordination problem for casual players. I really hope the Air Marshall feature addresses this issue in some fashion. The new maps are way too big to fly alone. Flying around for 40 minutes over the wrong target during non-peak server hours sucks. It's even worse when you get gang-banged by 5 dudes in the same squad. That would be the typical multi-player experience for someone that just bought the game. It's no fun and not likely to lead to the purchase of more modules by new players.
  2. Every time Colector planes go on sale I really wish there was some more information regarding upcoming game features that might make the purchase worth it. With Bodenplatte coming out and everyone in my timezone hyper focused on the newer plane sets I find it hard to believe that I would get much out of buying some of the older collector planes in a mutil-player context. Please, if there is any information that indicates the promise of better multi-player roles/missions for the PO-2 or JU-52 publicize it.
  3. What does it even matter what the outcome of a individual map is? Until the Air Marshall feature is rolled out it is hard to claim that any sides' outcome is based on a unified cohesive strategy shared by all the players. Things happen while you sleep that may advance or undermine the goals you thought you were working for. It is laughable to assert that one side has an advantage in such a fragmented command environment. The only really influence you have on events is the choices you make during your sorties in coordination with the few people you can get on comms. You could have the best set of missions ever and the next shift could screw up and throw all the advantages you worked for away. Vice-versa you could screw up all the hard work done by the people the preceded you. This side advantage stuff is a stupid argument because there is no general staff, no commander, and no globally accepted method setting and prioritizing objectives now. The outcome are determined by the disparate decision making of numerous players flying in different timezone, speaking in different languages, and flying in different squadrons making decisions based on various contradictory criteria such as "fun"', "survivability with stats padding", and "winning the game at all costs"
  4. I would ask you to consider the age of most of your player base. I would guess that many of us are over 50 and don't have 20/20 vision anymore. Flight sims are my last entertainment refuge. I can no longer endure the trash talk from 12 year olds in FPS shooters because my reflexes have slowed down. Now I have to be at a competitive disadvantage because of my relatively weak eye-site. Won't someone think of the geezers!
  5. Your Messiah complex not withstanding its very much on the Dev road map. I'm very much looking forward to it and I hope that there will be some API integration between Patrick's Mission generator and the Lobby. Since you don't like COOP and want to "...dance of the COOP mission grave." perhaps you should address your concerns to Jason the Devs directly rather flying in like an incontinent seagull and crapping over yet another forum topic with your negative energy
  6. So your contribution to this thread is to sh1t over all the hard work that Pat has done with the active support of Jason and the Dev team. I really don't know why the mods keep putting up with your attitude. You have NOTHING to offer these threads except Your negativity and unbelievable rudeness.
  7. The problem is that as long as it shares the folder with Virtual Squadrons thread it is very difficult to see new postings since Virtual Squadron has for more posting churn from people trying to recruit. Pat Wilson has just released his new Competitive COOP mode and it really seems that threads trying to organize COOPs don't seem to get much traction because people don't see new posts in the forums when they log in.
  8. It would be really great if a specific forum sub-topic were visible from the main forum page advertising people running COOPS. When it is buried under special events high volume threads such as FNBF obscure new COOP events due to the high post update frequency.
  9. Really wish the Dev diaries would flesh out the way the air Marshall will work and also provide more detail on the new mission types that will be available for multiplayer servers. I am kind of interested in picking up the JU-52 and the PO-2 but I just can't seem to motivate myself to buy these planes without compelling MP scenarios that involve spotting or cargo delivery for points. I know FNBF does interesting stuff but the timezone doesn't work for me as I live in the US and work on Friday afternoons.
  10. It ridiculous to generalize your observation of the new AI based only the only Jet fighter in the game which arguably has nothing in common with the rest of the prop planes in the game. The prop planes could conceivably share AI code bounded by their individual performance characteristics. No way you could apply the same AI to the 262. I think we all know that. Put your axe away.
  11. I really hope the Air Marshall and new mission types will incentivize the use of specialized Premium planes ( Ju52, U2, HS-129 ). For multiplayer there does not seem to be much incentive to buy/fly any of those planes.
  12. I miss the old stats system that was used on some of the IL-2 1946 servers. You could dump stats on how well a given plane type performed on a server relative to other plane types. It would be illuminating to tally up the kill-death ratio of all p39 sorties and compare it to other planes. I suspect it would be right at the bottom. A great bomber killer though.
  13. Are you running VMware or Virtual box? If so try disabling your virtual network adapters as a test and see it it works after.
  14. Have you seen any discussions there about new features, such as the new Air Mashall? I am really starved for information about how it is developing.
  15. Must have been a weird copy/paste error, resolved now.
  16. It appears that your referenced Teamspeak sever 'Netscape.teamspeak3.com' is not resolvable in DNS.
  17. If possible, could I get the Raven 4 slot? Thanks
  18. They will not be introducing it any time soon, if at all. From Jason's recent interview with Stormbirds it is clear that they have no iplans to implement COOP career in-game and they are more than satisfied that PWGC is sufficient to meet that need. See https://stormbirds.blog/2019/02/06/part-1-an-interview-with-jason-williams-and-daniel-tuseev-il-2-great-battles-series/. Interestingly Jsaon says it is "not a long range goal" yet right after that Daniel Tuseev says it is a long range goal. It would be nice to know what the official,position is here though I expect Jason sets the priorities.
  19. Many people have been wanting to get a preview of how Air Marshall and the new Lobby feature are shaping up. Until the details are released in an upcoming Dev Diary you are not going to see an answer to this question. That's just the way things roll here. We just have to sit back and wait.
  20. I got vulched and killed on landing approach. That's well within the rules and I am not complaining. However, since the new update I can't seem to detect the fact that an airfield is under active attack before I takeoff/land. Is it just me? Is there some clue in the new version I can use? I am not sure the attack warning flares were popped off, maybe I missed them?
  21. I hope you have better luck that I have in getting an answer to this.
  22. Well, in any case it's a good thing they didn't try to flog it as a "Premium plane". Few people would own it if it was not bundled with Kuban. It would be interesting to mine server stats to see how much flight time this plane gets relative to other fighters in the VVS plane set among players that own Kuban.
  23. Every P-39 in this game should come with a ball gag and a gimp suit. A plane designed for masochists. Interesting to fly though. I wish multiplayer was mission oriented enough in this game to find it a role where it could be used without being consistently slaughtered.
  24. Will the new Air Marshall feature be sharing interface/technology from the tank commander/platoon commander feature from Tank Crew to allow for combined arms action?
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