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Everything posted by 315_R2r

  1. If the tanker did not make the action to mark his location should get into prison - but she/he can use the flare gun or something else - can this be tracked? If she/he attacked the tmp af or was strafed by enemy plane location of this actions should be there, right? About that retaking, let consider one CP in the start it is neutral, it get taken by red - +5km for red (has the red flag)... it get retaken by blue - from what I check in the mission last night it get the blue flag +5km for red is deleted, but how you plan allow now the blue to take that particular CP and get +5km for them? Is it possible or not? Should the blue tanker left 170m radius and reenter it again? The flag is already blue... I assume that the red player can enter at this moment and retake the CP and get again +5km for red... But how blue one can do it?
  2. ... in such case multiple actions possible now - like attack enemy tmp af or rear depots in tanks would be considered pointless Why not consider the re spawn when there is no enemy tank, plane, player or ai in the 2-3km range (to discuss) from you as safe/return to base - just punish the one that re spawn while being attacked?
  3. Tested in the battle, reconquered blue CP - negated the +5km for the enemy - it works... Does the conquering of CP give you some 'stats points'? Edit: How can you see on the map who control the CP? Or in stats - on map I did not see a difference - on stats in chat did not notice apart from the front line movement but this could be not related to the CP control.... Edit1: If CP is taken by blue, then retaken by red, the +5km is 0km, how you can make the CP red again to have +5km for red?
  4. @LLv34_Temuri Can the Control Point be recaptured or once captured it gives the advantages of 5km only for team of the fastest one in tank? Can this +5km be neglected by others actions like destroying the depots and camps or it is always in plus? The other thought is that this is rewarding the first person in tank that missions start.... As such has nothing relevant for the skills, tactics or anything... Just be quick - good idea for some improvement IMHO but not related to the fight or balance or whatever ... The only counteraction I can see is to hunt such tank with planes - but without any indication that there is tank approaching the CP there is no chance to spot it before it is done...
  5. Probably off topic but as addressed in the discord PM - reconsider the tank sets - since similar to the Me-262 (long discussion) the Panther, Tiger and Ferdinand are OP I just used one mission downloaded from your server and made a test... I take Panther and go to the red camp.... none of the anti tank weapon there, either t-34 or ZIS gun was able to kill me, de track, damage suspension yes, of course... but I get as close as 600m and was hit directly multiple times and was still able to return fire and destroy targets... I did not get close enough to the rear where you put the 88 for aaa to get it activate, but sure enough I do not need to keep the 1000 or 1200m distance of the activation of the defenses.... And this was in the Panther, not to mention the Tiger or Ferdinand.... While any of the red tanks could not get that close (below 1000m if there is no other terrain protection) to the blue camps without being eliminated (while Panther, Tiger and Ferdinand practically do not care about that).... IMHO again - the tank set you introduce is totally unbalanced.... Apart from humane to human fight.... the blue camp defense is fully capable to destroy any of the red tanks and red camp defense can only manage with PzIII and PzIV or some careless players in OP tanks. Please think about it, you know my opinion already. Otherwise I see no point in any of the changes in the game play...
  6. A great job... ... but can you address the issue of the invisible obstacles/trees in the game (in forest or at it borders) that the tank players hit and damage the vehicle and have no chance to spot since they are invisible? :)... It is enough to go for the ride trough the forest on any of the map to have that issue.
  7. The invisible trees are very common at the Velkije Luki map. Happened for me in one sortie 3 times... And more then 5-6 times in general for the 3h I have played where on the tank it was like 2h maybe... Additionally when you avoid tree and aim for the bushes you get damage as well - some bushes act like big trees, you can't run it with your tank. This is really annoying.
  8. And just the remark, since I understand you don't want the fair play - in that case you should not mind any changes in favor of red players, since it should not trouble you ... So why you are so much against them? 😄
  9. ... dude this is front created by Finish guys for multiplayer game - as such I would say it should be balanced for both of sides, as close as possible... Otherwise you will have situation as you have right now - more blue players then red players. You want to have some opponent in the game in multiplayer, give them some equal chances... If you do not understand that than go play single player game with AI .... @LLv34_Temuri @LLv34_Untamo Please make for some limited time - 2-3 months - a bias for red, really, really good one - like tempest vs bf-109 E7 for example just to show the point to guys like @13/JG5Luck Would like to see the arguments then... If this should be 'in sink' with historic combat situation make it like limited number of blue players, 1 blue - 2 red or 3 red, like historically it has been... Don't allow the number along with planes/tank sets advantage... While speaking of the Panzer, I don't see in the game KV-2 - would like to see you in the PZIII vs KV-2... Make it also historical, allow the Tigers back in the game, but limit the number of players - I think 5:1 on the west front was more less the ratio .... 'We are playing a historical simulation with the pros and cons of the equipment.' Somehow again you forget that historically that the number did not favour blue, even on the east front in the beginning of 1941. https://en.wikipedia.org/wiki/Operation_Barbarossa 2,770–5,369 aircraft vs 7,133–9,100 aircraft 3,350–3,795 tanks vs 11,000 tanks 'If you want a fair play you better play chess.' - does it admit that you don't allow fair play and are not for it? Good to know, shows your character....
  10. I would bet that the tank was perfectly ok - did not see the icon on the way to the camp, and trust me, in Ju-52 it is quite a while... And it is not the first time I see that. I could check the track for that as well - but the track from previous version do not open in the new version of the game
  11. Count me in if you need support from getting the log files entry transferred into the database inserts that later on you can do whatever you want... I can do that 😄
  12. There is a bug with the missing tank icon where enemy tank is attacking the targets camp in the multiplayer - noticed on: yesterday: I have 2 videos cut and zipped to save the size, I made the Ju-52 paradroop and notice blue tank shooting at camp, where there are no icons on the map - this is one of many when I see that this time manage to make video, when coming to drop, switch to map, you can see on the video enemy plane icon, there was one, but there is no tank icon... and then next video is after drop when he tried to shoot me... https://youtu.be/luym0A6pcOE
  13. I am really not surprised you do not understand the comment 😄 Why you should bother for the balancing the game for both side when your side is superior... When it comes to the historical accuracy of the flight model and the damage model all is fine, but when it comes to the historical accuracy of the numbers some how the understanding of plain facts is limited... Let instead of Tiger play PZIII against KV-1 or IS tank... Would you? Or have your Tiger, but without any air cover facing 3 P38 with rockets and bombs... Would it be historically accurate... As a gamer I would say you would never pick the weaker side since looks like you picking the stronger one.... And let the opponent have their problems while you don't have any. You don't have problem with Ju52 on both side for the paradroops do you? But when one side have the jet when another one does not than it is ok for you right?
  14. 315_R2r

    Track Records

    Plus me - same question, how I can watch the tracks from earlier version of the game?
  15. ... just the question, do you have problem to play track from previous version of the game? - today was new patch and now I have issue to open tracks from previous versions...
  16. I did not have track as well, but I notice very similar behavior - first with ships - depending on the zoom they are rendered or not - sometimes it results in the effect that you can see the torpedo boat but don't see destroyers... And I notice the disappearing of the Ju-52 depending on the zoom level - I spot the dot then try to zoom, and at some point the Ju-52 disappear and then when keeping zooming appear again bit bigger - I am not sure if this is the same bug but it results in the appearing and disappearing of the objects... Now I am well prepared - have the recording button ready and also screen capture video app waiting for the issue to pop up again...
  17. would be nice... (just kidding) - but still while asking for historical accuracy you as most of the blue players usually forget about the quantitative advantage of the allies against axis... Which is never mapped here Usually there is more blue players on the server then red one... Yeah, I know, I am for balanced game - strange right... No bugs noticed in the game or server, only issue is that the map get the issue with fps drop - my self get it after 30-40 min game start dropping to even 4 fps, making impossible to play - quit the game, will see if that repapers again after connect next time
  18. ... mmm, playing the T34 I did not notice that while being far behind enemy lines and running out of ammo and decide to re-spawn instead of going back to the red side that my virtual life as tank-man get impacted by this or if the number of tanks in the spawn I started get reduced... As for the last one will pay more attention to that next time but frankly speaking did not see the reduction in that case.
  19. Does not destroyed Tiger will reduce the number of Tigers available in the tank spawn? The one Tiger that will run out of ammo will just re-spawn and will have the Tiger available...
  20. Infinitive? How many rounds are in the Tiger or Panther? And then the player will just respawn with the Tiger again with full ammo load?
  21. Ok, will pay attention again for the above bugs - would be nice if some kind of that bug fixing list would be shown somewhere... Did not see it in this diary - but maybe it was mentioned somewhere else and I overlook it - don't hate me, just point out where such a list of fixed bugs is On the other hand just after last patch 4.009 I have strange issue in tank, no tracers from machine gun or from the main gun, both AP and HE and no impact shown of my shoots... After restarting the game it was ok. Happened just once so far. And one more thing, that is bit irritating as well, the rendering of the objects - don't know if this apply to all objects like planes and tanks etc.. but it is clearly visible when you attack ships. Depending on the zoom level the object is visible or not - you spot on high zoom the ship, while approaching it and getting closer to it if you start changing zoom from close to far and from far to close at some moment of time/zoom level the ship disappear and then appear again.
  22. Nice map, female pilot, yeah, great But maybe try to improve the MP performance Eliminate invisible planes bug Eliminate invisible trees bug Improve the damage visualisation - while playing tanks you can see the bombs craters 5 m above the ground or on top of the others tanks. While making 4k sins for planes is good - the ground objects graphics could be also improved... will skip the topic of the bombs effectiveness...
  23. Did I wrote you are not? BTW you play only tanks so far on the Finish server only in current tour Q3/36 http://stats.virtualpilots.fi:8000/en/tankmans/?tour=36&search=FLY_ could not find you in the pilot rankings and on the previous tours of this server. So please do fly red side and then share your opinion.... Yes, indeed....
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