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About III./SG77-R_Lehmann

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    Frontline Airfield

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  1. Discord Link: https://discord.gg/EgemgKj Application: Application form This unit has no racial or nationalistic reasons or intentions. We re-enact the Luftwaffe wartime system in a realistic and professional manner. We are not Neo-Nazis and do not accept them in our unit. We do not support, accept and re-enact war crimes committed.
  2. Well, here's why you might be wrong. Each game has its community. Everyone wants to see something happening that they will like. However, just being a single voice among the hundreds would not result in any change for the game. Unless if more like-minded people share that same idea. Bundle your forces and make your suggestion known to the developers. If only 50'ish players would like to see that idea to be realized, sure it could happen! But only if the developers see potential in it and also share that idea. But if there is a huge demand let say, 500-1000 players, share that idea it would be more likely to be realized. But again, it's not necessarily about the number of players I will reach with this topic (more is better of course!) as long as the developers can be convinced to share this idea with its community. Only then it will happen.
  3. It's fairly easy! Make sure you have some speed when doing this. Just try to do an attempt at landing with a slightly steeper angle but you want to smash down the undercarriage as hard as possible on the ground. The speed of the impact and the angle will help to break of the undercarriage. Test it out in quick battles! If you do it in the normal mode you'll be able to look with the 3rd person camera so you can see how the impact looks.
  4. True it, the Stuvi was used on the Me 410 and Do 217 too. However, they also had a different version. But I have excluded that information because the topic is mainly about the Stuka. I'm also working on a project that includes all the information for the Battle of Malta. Would include the R versions plus perhaps the first carrier operations in the IL-2 Great Battle series. The B version would also be enjoyed by many pilots!
  5. Well, some pilots would like the immersion of having a mirror in the cockpit, just like the images that can be placed in the cockpit. It's more of a suggestion what could be added to the Ju 87 D-3 and D-5 rather than discussing if it's important or not. The allied aircraft also have the option to be fitted with mirrors in the cockpit, so why shouldn't the Stuka?
  6. Dear pilots of the IL-2 Sturmovik Community, Seeing how the game is developing into the 1944-1945 era, I am quite curious why the Ju 87 D-5 hasn't been added to the game yet. The only difference between the D-3 and the D-5 is the following: The D-3 was fitted with 2x 7.92 mm MG 17 guns in the wing. The D-5 was fitted with 2x 20mm MG 151/20 cannon. Outer wing extension of the D-5 was fitted to increase manoeuvrability resulting in a wingspan of 49ft 2½in (15 meters) with an aspect ratio of 6.67. The main undercarriage of the D-5 was jettisonable (just like the Ju 87 C models). In the D-5 the window in the floor of the cockpit was reinforced Four, rather than the previous three, aileron hinges were installed in the D-5. These were the main differences between the D-3, which is currently flyable ingame, and the D-5. However, there are plenty of aspects that could be introduced for the Ju 87 that would make the aircraft more interesting for pilots to fly. The primary objective of this thread is to get the D-5 into the game. However, there are many other aspects and weaponry that the Stuka also used in WW2. Let's get into the details of some of these aspects that we can find! 2x 20mm MG 151/20 (D-5 Only) Wing extension (D-5 Only) Jettisonable undercarriage Dive-bombing sight (Sturzvisier) Panzerbombe-Cylindrisch (Armour-piercing bomb) The 'Raketen-Panzerbomben' Mirror Sources: Junkers Ju 87 'Stuka' Manual by Jonathan Falconer, Stuka Pilot by Hans-Ulrich Rudel, Wikipedia
  7. Discord Link: https://discord.gg/6FApCAa Application: Application form This unit has no racial or nationalistic reasons or intentions. We re-enact the Luftwaffe wartime system in a realistic and professional manner. We are not Neo-Nazis and do not accept them in our unit. We do not support, accept and re-enact war crimes committed.
  8. Until so far I really like the update. However, I had a real hard time navigating on the Rheinland mat when it suddenly struck me. The Rheinland map is just copy and paste with a few iconical rivers, lakes cities and airfields on it. I really appreciate that the devs are working extremely hard for our entertainment and pleasure to play this game. However I feel that this is just very cheap and extremely rushed. I had preffered to wait another month for a better map, rather than seeing this. I genuinly can't look past this. I understand that they mirror some segments of the map to enlarge it. Especially at the edges of the map so the immersion of the scale of the map is not broken. However, it looks like the developers took a 10x10km grid and just copy and pasted it over the whole map. I know/understand it's essential to fill up the map with some copy and pasting. However, an example shown in the first screenshot makes it look very obvious. You can clearly see a straight pattern. The second screenshot is much less obvious that extensive copy and pasting has been used. The patterns are a bit shifted and rotated around eachother to achieve a better effect. Hopefully the devs will work on the detail of the map in the future.
  9. " We have now added this capability." Would be weird to say 'now' whilst it will be in the next update?
  10. Anyone figured out how to get the pictures in the cockpit?
  11. I have a question regarding aircraft during the campaign because there are some things that are not very clear to me. Nor do the rules really specify on the questions I have. Example: I fly my Ju-87 from the rear airfield and land it on the frontline airfield. Questions in regards to the example: 1. If the Soviets capture that specific frontline airfield where I landed, will I lose my aircraft? 2. If the Soviets did not capture that frontline airfield and the mission ended, is it guaranteed I can take off from there when the server starts a new mission? Questions in regards to transport: 3. How beneficial is it to supply and airfield by para dropping cargo? Other questions: 4. If an X-amount of static aircraft have been destroyed by the Soviets, does that result for the Germans in less aircraft distributed per pilot?
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