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About ACG_Woop

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  1. For the last six months I have been playing Particracy. It is an online geopolitical strategy game, that you can play in your browser directly. The game is currently under active development and is looking for players to come and try it out! It is a game with politics as its central theme. At first one could think that’s a pretty boring subject matter for a game, but if you think about it, politics is full of rules and systems that make it perfectly suitable for gameplay! There’s elections, which can be seen as games with a score, there’s seats in your parliament, which express voting power, and there’s plenty of deal-making to do. The game is browser based, so you log on, manage your party’s actions, and the game keeps running persistently, in the background. Later a mobile app might be in the works, but I’m not doing both at the same time. The game will not feature any real-time 2D or 3D graphics of any kind, but it will feature well-designed maps, charts, tables, and character portraits. Parties The core of the game is the fact that each player manages a political party of his or her design. You choose the branding of your party (name, acronym, color, logo, …) and you control how your party’s members of the legislature vote, how you position yourself ideologically, and who gets appointed to office. You win seats by running in elections, a crucial mechanic for the game. At the moment, there is one game world, populated by about 190 players/parties at the moment. In future there will be more than one game world. Each of these game worlds will be unique, with different geography, different nations and different cultures to absorb or develop. Elections Every once in a while, nations will hold elections, and all parties registered will participate. The virtual populace will judge each party based on how well its ideological position compares to that of the electorate (which differs around the world and within each nation), based on how the country has performed in opposition or government, and based on its campaign style and the appeal of individual candidates. You are able to how your party campaigns itself by shifting the emphasis between its ideology, its performance in government and the populist appeal of its candidates and policies. Federalism Larger countries (or smaller ones, for that matter) will be able to partition their territory into smaller sub-national governments, like states or provinces, which can have their own varying degree of autonomy and self-government. The very same parties that run at the national level can then participate in elections at the local level and form a governing coalition there. Government Particracy starts out at the legislative level, where every represented party gets its say, and everyone can try to influence the lawmaking process. More powerful parties will determine to form a coalition with majority support, and will get to appoint a head of government and cabinet ministers. There will be separate sets of policies that the executive branch can act on. This way players control what happens in government and influence the nation and its simulated citizens. Economy The world has a detailed economic model which constantly being tweaked, which players can influence through government policy, taxes, tariffs and trade agreements. This includes government spending, taxes and budgets. Diplomacy Nations make treaties among themselves to conduct international diplomacy. There are a wide variety of subjects to negotiate, with more being added: a treaty could be about agreeing to abolish the death penalty, but it could also be about establishing a free trade zone or a defensive alliance. Military The game will feature military conflict, but it is not primarily a war simulation game. The combat will be realistic, in the sense that it will be expensive to finance, and each action will have its consequences. So if you like the sound of all this, head over to https://test.particracy.com/register to join in the political scheming and machinations of government and opposition, international organisations, diplomacy, trade and economy. Here is a short guide I'm writing that will get you going. https://docs.google.com/document/d/1Y_rV6f2biusHphjIG4XpUcZINT2_3z5IqEQrE3Rzwvc/edit?usp=sharing
  2. First I noticed of this emptiness in the Rhineland map, was when looking at a map of the area, I thought Hey I've been there! Lets see how it looks in the game! Finds only fields for miles around when the area is full of important landmarks irl. Disappointing indeed.
  3. This was ACG's last mission in our Battle of Moscow Campaign, which has been running for over a year. ACG has grown and matured in the process, showing that it can create settings and scenarios that span different games and include huge and complex battles and theatres. We'd like to thank everyone involved in the mission making process, from our brilliant research team (already researching ACG's next Great Battles campaign), to the people making the missions each week, as well as everyone else involved in making the campaign a reality. I'd like especially to thank LuftAsher who was at the helm of the project and without whom this could never have been. This video was created by ACG's Toast. Excellent work!
  4. I'll insta get the Hurribus, but likely not the Yak, I have a few samey looking planes already 😄
  5. @JG4_Kruger How did you get rid of that annoying shine in the skin viewer for those images? I'm currently making roster images for ACG using the same technique but can't get rid of the shine on the cowling.
  6. As I have pointed out before, I find the map to be a bit empty. Many important villages and towns are missing, details in countryside, things that make the map come alive. To me it looks like the European equivalent of the Russian steppe. Towns are really nicely done, but there is nothing in between them. I imagine if a pilot would have to crash land in that area irl, he would invariably end up landing in someone's back garden. I'd like therefore to see more small towns added and farms and villages. Also the thing that started me on this was the fact that the Lion's Mound south of Brussels was missing, as well as the adjacent town of Waterloo. These are historical landmarks that can be used for orientation. As for the people saying that the war would have destroyed more things, I say 1st this is not that map but the pristine version I would think, and 2nd that villages would not have been damaged at all unless fighting on the ground had taken place in them.
  7. Will the map continue to be worked on? I've found a bunch of missing towns and villages which would have been there at the time. Hope these will be added in down the line. For instance south of Brussels, there are only two towns in game (one of which is misspelled: Nivelles not Nirvelles), when in reality this area has a bunch of towns and villages, as well as Waterloo town and memorial mound and surrounds.
  8. Never seen or heard of that emblem. All sources I've seen show a different one.
  9. The Rheinland map is missing the Waterloo memorial Lion's Mound south of Brussels I think, completed in 1826.
  10. Θα το επιχειρήσω κι εγώ! Ελπίζω αν κάποιος το κάνει καλά να το ποστάρει εδώ! I'll try it out! I hope someone posts his template with the invasion stripes!
  11. Can't wait for that!! Bodenplatte will be amazing to do too! Just wish we could get more people on the server at any one time!
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