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II./JG1_Vonrd

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About II./JG1_Vonrd

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    Oakland, CA

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  1. II./JG1_Vonrd

    Skin Begging

    This is from III./KG53... not II./... but it was used in the Eastern Front. Will it work for the campaign? Link to .dds: https://www.dropbox.com/sh/f0oev1ihaoa4vgy/AAAml-i84DPl6GQLpJOQjGsia?dl=0
  2. II./JG1_Vonrd

    Skin Begging

    I see your point Boo... do you have a suggestion? I am not willing to commit if it's just wasted time. Maybe Pat could "assign" (or we could volunteer for) projects by PM? @Gambit: I still don't want to duplicate... my time is "somewhat" precious. Are there really that many people that skin for there to be enough to claim "tranches"? I can see that there will be some that never deliver though.
  3. II./JG1_Vonrd

    Me 410 and Mosquito

    How about some assault gliders for us non-powered pilots? Luftwaffe: DFS 230 Gotha Go 242 Messerschmitt Me 321 Gigant Soviet: Antonov A-7 Antonov A-40 "Flying Tank" Brits: Airspeed AS.51 Horsa General Aircraft Hamilcar USA: Waco CG-4A Yeah, somewhat tongue in cheek, but if the argument of whether an aircraft is worthy of being digitally produced for the game is based on Historical significance, I would argue that these (especially the Waco and the Horsa) fit the bill. I think a more plausible reason to produce is general popularity and whether the Devs can make a profit on them (and I certainly don't begrudge that... they can't continue to give us our candy if they're not fiscally solvent). As to the relative amount of players r.e. SP to MP, I would be curious to see the actual numbers.
  4. II./JG1_Vonrd

    How to be a good escort?

    I agree but just wait for the complaints of Vulching... ๐Ÿ˜ฒ Pretty dangerous unless done as a group sweep. Even then your group will probably lose or have damage to one or more. Best to hover just out of AAA range at altitude.
  5. II./JG1_Vonrd

    Skin Begging

    I would like to help but I don't want to spend time on skins that someone else has already done or is in the process of doing. Maybe you could have a spreadsheet on Google docs or similar with the needed skins and we could sign in on the skins we will commit to?
  6. II./JG1_Vonrd

    No doubt this'll be an idiot post...

    Yeah... completely different map and game engine AFAIK.
  7. II./JG1_Vonrd

    Parachutes as a Loadout option

    I'm of the mind that allowing 'chutes for aircraft should be option-able server side. I also like the idea of it being a mod with a weight penalty. I'm hoping that they will be implemented for observation balloons when we get those...(wink, wink... non, nod). EDIT: Oh... and Zeppelins should certainly have them... ๐Ÿคฃ๐Ÿ˜‚๐Ÿ˜…๐Ÿ˜œ
  8. II./JG1_Vonrd

    How to load / run old missions

    Great... Thanks!
  9. I know the answer is in here somewhere... I guess I'm using the wrong search phrase. I have several older missions that no longer load in game or mission builder. I recall that there is a way to at least load them in the MB and save them in the current format in order to use them in game. Would someone kindly point me in the right direction? How far back in the update history can it be done? Thanks
  10. II./JG1_Vonrd

    Ground Attacker Handbook

    Initial response... Awesome! Looking into it in more detail as soon as I have time... Thank you!
  11. II./JG1_Vonrd

    ROF curves / calibration in BOS / BOM

    Bump
  12. Your recent changes in hardware might be coincidence to your ghosting. Saitek, etc. wiring is notoriously bad. See this as one example:
  13. II./JG1_Vonrd

    Trim setup for ground-trimmable control surfaces

    This would work for WW1 planes in FC... please implement.
  14. II./JG1_Vonrd

    Do any of you have a relative that was a pilot in WW1 or WW2?

    My uncle was KIA in a B-24... "Baby Shoes" in the ETA (if anyone has any info on this plane I would be eternally grateful... can't find much on it). He was a flight engineer... and I'm an A&P mechanic... so I feel a certain connection with him though, of course, we never met.
  15. II./JG1_Vonrd

    ROF curves / calibration in BOS / BOM

    Bump... Squeeky wheel gets grease? I would be happy with just being able to set the center position. Yeah, I know the DR1 historically needed forward stick... but THAT MUCH? Also, I haven't seen any reference that the Pfalz needed ANY fwd stick. Same for the SPAD. Camel...*maybe* but I don't think so. As an aircraft mechanic, I could certainly rig any of these acft to fly straight and level at whatever power setting the pilot wanted (probably even the DR1). The point is... for WW2 planes this doesn't really matter since they (well, most anyway...) have pitch trim. For WW1 planes... only a few had pitch trim (and they are pretty much down the pike from being implemented into the game AFAIK). No matter what anyone says...(and the Devs have confirmed this statement) this is NOT a "Simulator". It is a ("realistic") GAME (but well advanced from the likes of War Thunder). So... give us the ability to, at least, set the center position. As Matt said above: It took them a lot of time and effort to even get them into RoF and i'm still not sure why they decided to didn't just port it over and instead replaced it with a way less capable setup. I feel very strongly about this and will continue to "squeek" in the future. Those who feel the same squeek along please.
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