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About bzc3lk

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  1. You can never have too many haystacks.
  2. I bought a Taylor print back in 1988, signed by Adolf Galland #699/1250 The Abbeville Boys which started an expensive shopping spree of further print purchases. I agree that some artists have that atmospheric style about them, Taylor being one. Another artist I like is Nicolas Trudgian who excels in the scenery aspect of the aviation print genre which in itself adds a lot of atmosphere. Winter Wolves signed by Walter Krupinski, Gerhard Schopfel and Eberhard Stephan.
  3. For how long? A peak reading of how many seconds. A peak stab (as in the example you posted) at 7.4 G's will not make you pass out (see dev's charts) as in the game, but start yanking and banking as in the example I posted will render the same results. https://il2sturmovik.com/news/488/dev-blog-228/ The example I showed has the G meter for you to see and see for yourself the time and G's sustained. Sorry I put the other examples as the usual journo hype, "I hit 7.4 G's". Yeah but for how long?
  4. How do you know this? You wouldn't see it from this vantage point. Five to six G's and this guys starting to look like he's on another planet, seven G's and he's off with the fairies.
  5. I think this link will debunk that statement! FM's were always a bone of contention. What the physiology has done is to render the abuse by some players concerning some of the "FM idiosyncrasies" to the pages of history. https://forum.il2sturmovik.com/forum/94-fm-ai-discussion/page/6/
  6. The advantages of the plane are still there. The physiology factor makes you more judicious with your tactics and manoeuvres instead of the previous carefree style of flying. Pre-patch style of flying below is now a thing of the past.
  7. I thought it was just me, but I agree, since the patch all that I have seen on my SP quick missions are the "flat pancake " clouds. For me the pre-patch cloud variety is not there anymore. Maybe because the map is set in Spring/Summer climate and the mission generator gives appropriate clouds for that time of yea, really not sure if it is a bug or a game design intention?🤔
  8. I think you hit the nail on the head. Never before have I ever been that straight and called "bullshit" on the net with someones comment and man I have seen some beauties in my time, but this is pure unadulterated bullshit! The days of gaming the game, stick w#nking, Darth's tie fighter manoeuvres without consequences are over and I hope the Dev's don't bow to the "Warthunder" crowd and fiddle/tame this feature down due to the screaming/crying .
  9. Sorry I'm calling Bullshit on this one! Just tested this with Fw190a3, yak3, P51, clipped wing IX, Bf109, Tempest ,La5 with speed ranges from 300Km/h to 600Km/h and didn't get even a grunt sound or a hint of a grey out. The only time I started to grey out was when I induced elevator when in the roll, progressing to a spin and then into a flat spin. This untrained girl you refer to must be the sister of Darth Vader who likes to yank and bank her tie fighter with no consequences because your example above is just not repeatable I'm afraid.
  10. Best Stang skin to date. Kudos to you for pulling off the chequered nose!
  11. In my opinion this update with optional physiology effects is one of the best improvements concerning what I'm experiencing and seeing from the Ai's and my flying style. It has actually improved my energy retention skills and made me think a lot more about being patient and setting my kills up with more diligence. The days of Yanking and banking , throwing the thing around like Darth Vader's tie fighter without consequences is over. Kudos to the Developers for this added feature. Just to also add, what I'm sometimes seeing from the Ai concerning the sudden momentary "lame duck" style of flying after hard maneuvering is reminiscent of what I have seen on gun cam footage, so maybe not all those kills we see are sneekos but in fact the end result of a hard fight, just a thought.
  12. https://forum.il2sturmovik.com/topic/54402-engine-smoke/
  13. https://forums.oculusvr.com/community/discussion/71433/openovr-opencomposite-the-tool-youve-been-waiting-for-for-a-stutter-free-experience-in-openvr
  14. https://btcloud.bt.com/web/app/share/invite/upbbgiBLld http://www.mediafire.com/file/54kg6a4do8tfqie/P51D15NA_SWEET_ARLENE.dds/file
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