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About buster_dee

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  1. Oops. Oil pressure. It tells you the engines oil pump is delivering enough flow/pressure to keep the engine parts lubricated and cool. Low pressure leads to high temps. Bad. Similarly, fuel pressure says the engine fuel pump is meeting engine needs. Stopped engines mean no mechanical pump output, so electric booster pumps are used. Since take-off (maybe climb too) really sucks fuel, you also use the electric pumps to augment the 'panting' mechanical pumps. I think you use boosters when landing as well--in case the engine pumps run too slowly or pitch attitude sloshes fuel away from the fuel pickups in the tanks. Set your RPM and manifold pressure for what you are doing (climbing, cruising), and adjust as needed for altitude changes. Watch oil and engine temps to gauge how much cowl flaps to use and whether you should dial back your power settings temporarily. That (and trimming) should keep you entertained for those long flights.
  2. I found the manual on which I based the cockpit. It is "Consolidate B-24 Bomber Pilot's Flight Operating Instructions" published in 1942, reprinted by Periscopefilm.com. I found one site that seems to have the same manual for free (different pick in center), but I don't know that sight and didn't signup to download.
  3. Hmm. Manifold pressure. By measuring pressure near the engine intake, you can tell how hard the engine is working to turn the prop and excite the turbocharger. Basically, the engine exhaust aught to be able to spin the turbo more than is needed, and your cockpit turbo lever regulates this by venting what you don't need. That changes as air gets thinner with altitude, limited by the max speed the turbo can physically manage. If your turbo lever asks for more, but the engine fails to cope, the engine can't sustain the turbo that's trying to help it and the cycle collapses. Since the prop governor absorbs power automatically to maintain the RPM you set, adding more power increases blade pitch, biting more air and, hopefully, making the plane go faster. Manifold pressure 'indirectly' shows what is available/being applied. You can ham-fist things and get ahead of a prop governor, or juggle your settings badly so that the prop hits its limit before you've achieved your intent. You can also reach a turbo limit prematurely if, say, your RPM was set too high on your way to max altitude (infrequent in this game). The manual tells you what order to manipulate your settings, which differs whether you're increasing them or decreasing them. Remember that too high an RPM or manifold pressure for too long damages engines. You're juggling between getting the bomb load off the ground and on target and getting your crew home. I was excited when I met a Lockheed Constellation pilot; he just sighed and growled "Everything was manual."
  4. I used: https://461st.org/B-24_Manual/B-24_Manual.html This leans more towards the "J" (several models were rechristened J when the AAF standardized on the Norden bombsight and Honeywell autopilot, but they retained their other distinguishing features). I also had a copy of the original D manual, but I can't find it. As to temps, radial engines were cooled by air and oil (but not water). Air mostly effects the cylinders (cowl flaps position, with head temp telling you if it's adequate), and oil the rest of the engine (oil temp). Air can cool other engine parts (like the nose case), but the ducting is optimized for the cylinders. Oil cools the cylinder 'innards' somewhat, but air is king to cylinders. If you see coolers/radiators mentioned on a radial engine, it's likely for cooling oil or some part of the turbocharging/supercharging path (the stronger the 'boost,' the more heat it makes that needs to be gotten rid of. Engines need to be fed cool air-fuel, or the controlled combustion becomes an uncontrolled explosion in the cylinder). Air temp is just the temp of the air you're flying through. That might explain why it takes slightly different power/cooling settings today than yesterday, but engine gauges cut to the chase (air temp is more important for other calculations). Since torque meters are not yet available (reliable?), Manifold pressure is left to tell you how much power you are making. RPM, throttle, supercharger setting, and Prop Pitch interact to give it to you and are called 'power settings.' Some combinations are efficient; some are destructive. That's why the manual recommends the settings together. I don't know how well the coders implemented the data provided. If they succeeded, a good cheat sheet from part three of the linked manual should help. My impression (and strictly mine) is that the implementation was not ideal. It seems to need too much cowl flaps, while the drag that should make is 'forgiven.' I'm not sure if the manual will mislead you on the turbo, which was manual on the D, but automatic when this manual was prepared. In no time, you'll be explaining this better than I did
  5. The base game, before Maddox ended support, I think had a single guide in the main menu. When Team Daidalos was allowed to continue developing the game, they added several guides as they released their own patches. I don't know about the Steam version of the game, but on my installation, the 413 guide has the B-24 panel description. I did that one and am not too proud of the result. What I originally submitted showed more, but the team asked me to remove what was not germane. I can't say why these guides were not all combined. Maybe the original source material was not available to be updated. I just checked. The Steam version includes the guides I mentioned.
  6. Maybe you're onto something. Too much boost causes detonation in RL, which also makes heat.
  7. I haven't played it in a while, but I think co-pilot seat is for MP only. I see no options to assign both seats in the controls menu. But, it does appear in the MP menu seat selection. When the feature first came out, me and my bro played with it. The pilot could lock out the copilot partially (copilot could run engines, flaps, landing gear etc., but not control surfaces) or completely (in case he had a noisy controller that could mess up power, etc.). The controls seemed to work fine, but the gauges did not show the same for both players. Why do you say "and of course, lose the boost?" Some kind of boost would be appropriate at all heights. If you're wondering why I wandered off, Monguse (who I teamed with) was good with the 3D software; I sucked at it. I could make beautiful stuff, but he had to grind through converting it, and fixing what broke in the process. We lost Monguse a few years ago. Big shoes.
  8. buster_dee

    Future for VR

    My 1070 is fine. Just looking ahead. When it comes to spending money, I use my secret weapon: procrastination.
  9. buster_dee

    Future for VR

    Next gen video card and, with all this VR talk, I might take the plunge regardless of what Cliffs does. As I said, I will continue to like Cliffs and support TFS. I have nothing against BoX: 777 is a tremendous team, but Cliff's atmospherics look more 'right' to my eye-candy eye, and TFS seems to be preserving that look.
  10. I helped make the B-24 but know nothing about the coding work. I can't keep the engines cool. One of the things I wish had been implemented was the tail buffeting when cowl flaps are too far open at speed, but that might have caused some arguments. An early version also tried a navigator position, but I think limited crew slots killed it. My favorite addition was the ability for 2 pilots, but it doesn't seem to get much use. I'd love to fly that C-47 as well; I lean to crewing more than fighting.
  11. buster_dee

    Future for VR

    I got lost in the VR discussion. I'm already committed to buying all Cliffs stuff--whether it's VR-capable or not. I just like it's atmospherics (and can't wait for new weather), and the way TFS has worked from the start. A potential gem was saved.
  12. buster_dee

    Future for VR

    Dang! You guys have me looking at gear prices again.
  13. When I was at 29 Palms training base, a friend kept dragging me out into the desert. He couldn't wait to throw himself at it; all I wanted to do was keep track of our water. That's what this project makes me feel like. Well done, and congrats on the milestone.
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