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Zak

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  1. Zak

    Developer's Diary

    We're alive, guys. Sorry that kept you waiting http://forum.il2sturmovik.com/topic/168-developer-diary/?p=287373
  2. Full news You're very welcome to subscribe for new videos here You can ask new questions in this thread
  3. Zak

    Developer Diary

    108 Hi Everybody! P-40 is coming really soon. The team is finalizing the textures and the flight model as this dev blog is being posted. The plane turns out to be pretty specific and definitely interesting to fly. And it's particularly notable for the armament - six Browning machine guns. Yes, it may not be enough to intercept a heavy bomber fast and easily, but a fighter won't last a moment against their massive firepower. The effectiveness of two .50 cal machine guns have been introduced to you in the previous update that featured another premium BOM fighter - MC.202. This time you're about to equip at least three times more of the firepower. At least - because the Brownings are also notably more advanced than the Bredas. Also you'll surely notice that P-40's dimensions are outstanding - it actually looks huge comparing to German and Soviet fighter planes. Maybe Americans just prefer everything big and comfy vehicles. On the one hand it gives the pilot some extra room and provides for more armored elements, on the other hand - these dimensions sure make you an easier target. So stay vigilant and check your six more often. You can discuss the news in this topic.
  4. Zak

    Developer Diary

    107 Hi Everybody! First news about Bf 110 has arrived. Our FM engineers started flying on it. This means that a big part of the job is done. But two-seaters and bigger planes are particularly difficult to develop for a flight sim. The way how the crew interacts and coordinates their tasks, specific features of gunner positions and other details are always quite original for every aircraft. So of course we faced several difficulties developing Bf 110. But still those odds won't get us out of the schedule, and the plane will be available for early access in time, in November 2015. Bf 110 turns out to be a really interesting machine. For instance, it had impressive armament similar to one that Pe-2 had on board. Also its cockpit was equipped various devices including the autopilot like on He 111. Another interesting design decision was the way MG FF were mounted. They were put in the center of the frame, they had magazine feed and were reloaded by the gunner/radio officer. In a word, Bf 110 is shaping up as a nice aircraft promising a lot fun for players. You can discuss the news in this topic.
  5. Full news You're very welcome to subscribe for new videos here You can ask new questions in this thread
  6. There are more including huge barges
  7. Zak

    Developer Diary

    106 Fall is coming! The new seasonal map will soon be complete, and today we're finally ready to give you a sneak peek at what we've got. The rest of the development is going as planned, so let's keep fingers crossed for the BOS add-on to be published in time. That's up to us to make this possible, and everyone in the dev team is doing their best to make it happen. Also we've started to work on the Moscow map - right in time according to the project plan, so soon we'll be sharing some WIP screenshots from it as well. And today - a few fresh screenshots from the autumn Stalingrad. You can discuss the news in this topic.
  8. Full news You're very welcome to subscribe for new videos here You can ask new questions in this thread
  9. Zak

    Developer Diary

    105 Hi Everybody! We really hope that you enjoy flying Macchi which was released a week ago. But there's still a lot to do, both for BOS and BOM, and here what we're working at now: - autumn map for the free add-on to Battle of Stalingrad. We'll be glad to show the WIP screenshots as soon as possible; - new Campaign mission for the Early Battle of Stalingrad which will be set in summer and autumn settings. A few days ago these missions entered the testing stage; - the engineers are working at flight models of MiG-3, Bf 110, Bf 109 E-7 and P-40; - our artist team is making 3D models for MiG-3, Bf 110, and P-40. Soon we'll be able to show you screenshots of Bf 110's cockpit since the model is almost ready; - all the vehicles need to have appropriate summer camo, so we're painting them green, brown, etc. Some of P-40 skins are also ready, and we'll present them later to you. - also we're making new Multiplayer modes but it's a bit too early to disclaim the details. Today, a few days after the version 1.102 release we're not ready to show any new planes, but we've got a lot of square kilometers of summer Stalingrad map - why not to share some of its images with you! You can discuss the news in this topic.
  10. Full news You're very welcome to subscribe for new videos here You can ask new questions in this thread
  11. Zak

    Game Updates

    Version 1.102: Macchi in early access Earlier today the 1.1.02 update has been released. It's full content you can find below. The main features are Macchi in BOM's early access and a package of several specific improvements. 1. MC.202 series 8 is available to all players who pre-ordered premium edition of Battle of Moscow and is now participating in the early access; 2. A sound bug at all Bf 109’s was fixed, and engine should sound different when under stress load (at same revs but with different prop pitch; 3. Bomb release sequence changed for 50kg bombs used on German fighters; 4. “Distant landscape texture details” graphic option should be some more effective; 5. The fuel tank simulation was improved to predict correctly how much of the remaining fuel can be pumped to the engine before it falls into negative G; 6. Ground troops were taught how to use signal flares more adequately; 7. Aim assist feature should now work independently from the Bomb and Rocket sight option; 8. Bad ping limiter should work not only at start but also during a match, giving the user a chat warning and then removing them from the server); 9. The F2 camera was tuned properly not to let one zoom into the plane, or invert it when the plane’s parked; 10. The missing gun reloading sounds that were missing have been fixed. You can discuss the version in this thread
  12. Full news You can ask new questions in this thread
  13. My bad, fixed it. Thanks!
  14. Zak

    Developer Diary

    104 Hi Everybody, MC.202 entered the final stage of beta-testing. And it’s coming to the game really soon. Both visual and flight models are ready, and we’re testing them as a part of the version 1.102 release candidate. Speaking of the plane itself we can’t but share some of our observations, especially these five particularly interesting ones: Macchi is quite a well armed plane. It’s to high caliber machine guns are surely effective especially for taking down enemy fighters; A very good dive speed. The reference documents confirm that during flight tests the aircraft reached 765 km/h with no problem at all. This presumes that you can run this bird as fast as 850 km/h or even faster. Surprisingly its G-limit according to the original docs is 15.6; Impressive differences between specific planes within the same model and production series; Quite peculiar construction features such as: different wing size, reversed throttle controls, a designated marker drawn directly on the sight reflector and a fold-out metal back sight to be used with it, etc.. We hope you’ll like your first date with this Italian beauty. Here are a few pics with the Macchi for you, pilots. It’s coming really soon to Il-2 Strumovik: Battle of Moscow early access program. You can discuss the news in this topic.
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