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Everything posted by Buzzsaw

  1. The Bf-108 'Taifun' cockpit is being done for several reasons: - It will provide an advanced trainer for new players coming into CoD and the hobby. It has more complex controls, (flaps, pitch control, retractable undercarriage, etc.) than the Tiger Moth and is a monoplane. It can be controlled by two players online in the same way as the Tiger Moth. - The modeler for the Bf-108 will be going onto much more complex cockpits later, and to start, he wanted to practice his skills with a simple cockpit, so that later, when he comes to aircraft which the community will be really excited about, he will have the experience required to do a superb job. For many Team Fusion members, although many, (including this gentleman) have professional experience in working with 3D tools, the format and techniques used in CoD are different than other work. So for these people, who put a premium on delivered the highest quality work, its a case of 'learning on the job'. At TF we are taking a long term view... to build a group of team members who are going to deliver the quality and standards which people expect.
  2. If you haven't seen good movie making in CoD, check out this one, entitled: "Guardians of Britain"
  3. For all aircraft types, (some less than others)as speed increases or decreases, trim will change. It requires constant adjustment by the pilot as the aircraft is taken through its range of speeds, as for example when it enters a high speed dive or pulls up into a low speed climb. If you take off and trim immediatelyat the approx. 160 mph rotate speed, you will notice the aircraft goes out of trim again as you come up to cruise speed. Throttle and rpm settings also have an effect on trim. The Spitfire has trim tabs for its elevator and rudder... both need to be adjusted to keep the aircraft in trim.
  4. New Singleplayer campaigns: http://theairtacticalassaultgroup.com/forum/showthread.php?t=10314
  5. - not sure what the problem with TrackIR is -you can, but you don't want to do that because of 2nd below -if you alt-tab out of the game or otherwise exit you will lose FF, but if you slow down to 250kmh or lower and wiggle your stick it should come back -you adjust cockpit lighting with in cockpit controls... requires mouse. Typically you have primary or secondary lighting controls... you need to move the mouse around to find them.
  6. Any Western planes used in the Soviet Union, especially the British aircraft which ran on high octane fuel, suffered from a performance degrade when operated by the Soviets. The Soviets only had 87 octane fuel, (or worse) at the early stages of the war. This meant the British aircraft could not use full boost. Additionally, many lendlease aircraft were well used by the time they reached the Soviets, many were veterans of combat in North Africa or the Channel. By 1943, the Soviets had generally settled on accepting the P-40's and P-39's in preference to British types, but although the Allison was not as demanding in its requirement for high octane, the levels of boost used in the Soviet service were lower than in U.S. or British. There were no Spitfire IX's in service at Leningrad, the only Spitfires which might have been encountered were Spitfire V's, which were as mentioned, re-treads from N Africa or Britain.
  7. Salute Thanks to all who posted positive comments, we do appreciate them. Even those who have negative things to say, we are happy to read them, TF's CoD is a work in progress and we try to respond to remaining issues, as we have already responded with fixes for the more obvious glitches in the game. Just to let people know, we will be releasing TF 4.01 in the near future, and that release will include a complete revision of the ground handling, and takeoff/landing modeling. This will include more accurate ground Centers of Gravity, spring stiffness, oleo leg characteristics for the different types, as well as enhanced propwash effects. This will coincide with the implementation of more of the game's very complex layered wind modeling on the servers, to provide a more challenging landing and takeoff experience. TF 4.01 will also include a fix for the 'lawndarting' issue with AI, although a complete revision of AI behaviour is going to have to wait till TF 5.0, as it is quite a considerable undertaking. There will also be quite a number of other revisions to graphics and FM's, with a special focus on bombers and attack aircraft, all of which you will be able to find on our updates thread tomorrow. (Friday 17th) We do expect to continue to improve the game, and hope it can be one of a strong trilogy of games available for Flight Sim enjoyment, CoD, BoS and DCS.
  8. Salute As a member of TF's team, I thought I'd answer the original poster's question, and clear up some confusion. Where is TF development going? First of all, I'll say quite definitively, it is not going to the East Front. We are quite confident that 1C/777 will do an excellent job with BATTLE OF STALINGRAD, I am looking forward to playing the game myself, (current owner of RoF) and considering the scarcity of the flight sim genre, there is no need for two sims on the same subject. Where can Team Fusion go with the CLIFFS OF DOVER engine? Just about anywhere. New maps Cockpits for the existing non-flyable planes New planes New ships New vehicles etc. But of course creating those new elements requires an enormous investment in time and energy, and we're not getting paid. So we are not going to make promises we can't keep. It all depends on the level of excitement and interest the team members retain. The TF adventure could end tommorrow, or it could still be around in 5 years. Your best source of information are the updates on the Team Fusion boards, which contain hints, videos and screenshots of development as it occurs or as we feel it is appropriate to release it. For those of you who bought the original game, and feel cheated by what was released, I would suggest you have a look at what TF has accomplished. You may be surprised to find there is a pretty good game to play now, and a chance to get your money's worth. If you don't believe me, check out the reviews in PC PILOT, or the older review for TF 3.0 on SimHQ. Cheers and Happy Skies!
  9. Salute In 1941 and most of 42, most P-40's were imported through Murmansk, and were used on the Northern Front, either at Murmansk or the Leningrad area. By mid '42 a few were beginning to be imported through the southern Caucasus route, but that was interrupted by the German advances. In 1943, large numbers of P-40 came through the Caucasus. Far more Hurricanes were used in the southern Front than P-40's in 1942. Many were brought up through Iran and the Caucasus.
  10. Buzzsaw

    Thanks Jason

    Salute Jason Wishing you the best on your new project. We look forward to seeing a new and innovative World War II Sim!
  11. Salute First of all, welcome 777 Studios to WWII simulations, we look forward to seeing your ideas and innovations! On a related issue: As you may know, the Hurricane II was a common aircraft in use by the VVS on the Stalingrad Front. At one point it actually was the most common fighter in service. And while I am a big fan of British designs, and generally prefer to fly them, the Hurricanes did not see their best results in Soviet service. The reasons for this were several, it was nearing the end of its competitive life as a fighter, but perhaps more importantly, to perform at full power, the engine required 100 octane fuel. And 100 octane was not available at that time in the Soviet Union, their standard fuel was rated much lower. So the Hurricane II's in Soviet service had to use lower boost levels, and thus had less power and less performance than Hurricane II's in British service. So if you plan to model the Hurricane, you might keep this point in mind. So using the various tests and performance data from the usual sources, such as the WWII Air Performance site... http://www.wwiiaircraftperformance.org/ ...will not provide an accurate representation of how they peformed in Soviet service. There were Hurricanes in service with RAF Squadrons in Murmansk during November of 1941 which were able to operate at full boost levels, but that was because the British supply services brought octane booster with them to add to the Soviet fuel. I do not believe the same applied to aircraft in the southern front. The same would apply to the Spitfire V's which were supplied to the Kuban Front in 1943. However, if you look into the details of the use of P-39's and P-40's by the VVS, you will find they were able to use normal boost levels on Soviet fuel. The Allison engine was much more tolerant of lower octane fuel. This was one of the reasons the Soviet pilots much preferred the American lendlease aircraft. As the war progressed, the Soviets began to receive shipments of 100 octane fuel from the US via Siberia, and they also began to manufacture their own higher octane fuel. Cheers and Goodluck
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