Jump to content

Buzzsaw

Moderators CLOD
  • Content Count

    608
  • Joined

  • Last visited

Posts posted by Buzzsaw


  1. On 10/3/2019 at 9:35 PM, Mysticpuma said:

    Thanks SM. Appreciate the update. My main interest currently is the P40F and the Wellington, hoping to see some news on them soon :)

    There will be no P-40F for TF 5.0... we have never promised this aircraft for this module.

     

    The Tomahawk Mk II has just entered the import/animation stage... the external model is being imported now.

     

    Below is with Placeholder skin/texture and obviously an error on the prop which will be corrected.  (with apologies to Pattle... he will have better images and video later)

     

    Toma-Hawk-Mk-II-ext-pic1.png

    • Like 4

  2. 5 hours ago, Mysticpuma said:

    Buzzsaw/Pattle. 

    Using the original post in this thread,would you be able to give us a "1-year-on" update on the list so we can see how far along things have come in a year please? 

    Very much appreciate the first post in this thread it was comprehensive and detailed, would it be possible to have an annual update on progress? 

    Cheers, Mysticpuma. 

    Everyone on the team is working very hard and we have very little spare time.

     

    I myself do all the Flight/Damage models and am extremely busy.

     

    At some point we will provide a summary of all the intended content and its status... but no deadline.

    • Thanks 1

  3. 3 hours ago, 361ST_SPEKTRE76 said:

    For the people like me who own TF BoBr, is this MOD already in game or is this just the dev stream so to speak? I'd love you to do some Kittyhawk II vs. 109E-7B and F-2 battles like I used to in IL-2 '46.

     

    IF A DEV IS WATCHING ::: I would love to design career emblems for your SIM. If you want a Reference, just ask Jason.

    PM me with details.


  4. Just so everyone is clear:

     

    Animations for the instruments/controls/etc. in the cockpit are not present... neither are many animations for the external model.

     

    The current aircraft texture/skin is a placeholder and will be updated.

     

    Elements such as dust effects on takeoff/ground objects like rock formations or stone fields/AAA changes, etc. are also not present.

     

    These effects will be present in the release.


  5. 4 hours ago, kenspacykenspacy said:

    hi all, my game crashes to desktop after flying one single mission, everytime after the latest update 4.56 . No crash messages or anything. Anyone else getting this?

    Please post in Technical section, include your system specs, and a log report... see the instructions there.  😉


  6. Not for TF 5.0... they were not successful... the gunner basically had to kneel looking backwards through his knees and fire a very limited traverse weapon... these were generally removed or converted to fixed forward firing weapons controlled by the pilot for strafing.

     

    May happen for TF 6.0.  (fixed forward firing)


  7. 23 minutes ago, Avimimus said:

    Some quick feedback:

    - One of the things I liked about Cliffs of Dover was the impression that small caliber bullets could damage components of aircraft (even penetrating some way into the airframe). With the new revision to guns this is no longer noticeable. Perhaps it is because I can take 4-5 bombers using a cannon armed Bf-109E4 with the same easy I can shoot down 1-2 using the machine guns of a Hurricane.

    - The AI improvements are welcome, but I'm still seeing bombers regularly do barrel rolls as a basic defensive maneuver... so it might be worth looking at that specific case.

     

    As an additional note - it'd be great if we could select what texture/lighting pack we use - as some of us preferred the less saturated colours of the original (may have to do with differences in colour perception/colour blindness).

     

    Anyway, this is looking to be truly fantastic!

    There have been no changes to the weapons or damage models for 4.56.


  8. On 9/19/2019 at 6:51 PM, FurphyForum said:

    Moderators,

     

    Currently there is no Skin or Template folder on the Official Forum to correlate the existing skins for Cliffs of Dover Blitz franchise series, and one needs to go in search on other forums in order to gain access to skins in order to download them.

     

    Given the impending release of TF 5.0 - Tobruk and the new flight models for this game version, one can assume that skinners will want to start skinning these aircraft as soon as practical.

    With that in mind and given the lack of a Skin and Template file system for Cliffs of Dover Blitz, it would be prudent in requesting that sub folders of the described above be implemented on this Official Forum prior to the release of TF 5.0 - Tobruk.

     

    Coupled with this train of thought, I would like to put forward the request that a main folder (a), consisting of a subfolder (b);

     

                    a.    Skins and Templates, and

                    b.   4K Skins and Templates.

     

    be implemented inside of the IL-2 Sturmovik Official Forum under the Cliffs of Dover sub forum. 

     

     

     

     

    For your consideration.

    Hello Furphy

     

    We will add a Skin section here before we launch.

     

    As well as other sections.

     

    Thanks  👍

    • Thanks 3

  9. On 8/30/2019 at 9:42 AM, catlord said:

    Hi there,

    i just come back to Cliff of dovers with an xbox gamepad.

    According to your experience what would you advise me to make a flyable config with this device. Is there any default game set up ?

    Thank you !

     

    Hello Catlord

     

    Yes, the guys sometimes can be a little harsh...  😉

     

    But seriously, our recommendation is you invest in a joystick.

     

    You'll find your enjoyment of the game goes up hugely.

     

    Often you can find a used joystick for as little as $20.

     

    Try to find one with a twist rudder handle... otherwise  you will need to buy rudder pedals... which are great, but costly.


  10. Thanks to Tepes for the following suggestions:

     

    ---------

     

    For those of you losing HOTAS/Rudder after Windows 10 patches, upgrades, etc...
    Below is a easy way to get back in without redo all HOTAS/Rudder setup in the game:

    Goodluck.

    ========================================
    HOTAS lost profile Blitz won't recognize
    ========================================

    Get in the game and assess the new IDs for HOTAS and Rudder.
    You do this by prettending you wanna redo the mapping (for both if u have separate hardware HOTAS/Rudders) in Options/Aircraft/AXES:

    Make note of both HOTAS and Rudder/Pedals new IDs.

    Mine are like these:

    X52_H.O.T.A.S.-61EAB111+Key22=landingflaps_u
    Saitek_Pro_Flight_Rudder_Pedals-608DF333+AXE_RZ=1rudder

    The numbers/IDs: 61EAB111 and 608DF333 are the ones Windows 10 changes at restarts or for other reasons I don't know.

    Those are the ones u write down.

    Then go in the Blitz folder:


    Documents/1C SoftClub/il-2 sturmovik cliffs of dover and look for your saved profile from Options/Aircraft/AXES/Save as:

    Mine is called blitz1 ...therefore there is blitz1.ini ..yours maybe different.

    Edit the file and change appropriately old number/IDs with new ones and save ...Voila!

    Your mapped again like before and your HOTAS working again.


  11. 16 hours ago, jollyjack said:

    Just installed 4,56 FRESHLY downloaded, erased all the old folders and my documents related to Cliffs.

     

    Now I still get the feeling that there are some new errors, f.i. tried a Blennheim SP, and after take off i could not increase the Throttle anymore as if there's all of a sudden an RPM limit set at 300 m above ground. Must be some settings error maybe? Or else a bug?

     

    Also the flaps settings via F that worked before are not reacting anymore. Reloaded and Applied a 4,55 working confUser.ini. Same thing.

    Any tips? PS during installation there was nothing in the update folder .... Thnx, J.

    Hello jollyjack

     

    Are you aware the Blenheim has a variable two speed prop.

     

    One setting is Fine Pitch or 100% in game readout, the other is Coarse Pitch or 0% in game readout.

     

    Takeoff in Fine, once you have gained enough altitude and speed, switch to Coarse.

     

    With the aircraft in Fine Pitch, you won't be able to gain maximum speed safely.... you will also over-rev the engines and destroy them.

    • Thanks 1

  12. On 9/16/2019 at 1:59 PM, Sokol1 said:

    Look in ...\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\mission\campaign\"campaign name" (example: campaign_Dunkirk)

     

    if a file State.ini exist, this file register campaign progress, if don't exist create one, with this two lines:

     

     

    
    [Main]
    battleIndex 0

     

     

    The number after "battleIndex" show how many missions of campaign you have flew, and so can load the next in the sequence.

     

    Can happens that Windows UAC rights for your user user account prevents create/write .ini files.

     

    Thanks for your assistance with this Sokol1.  👍


  13. Hello Faerber

     

    Did you delete the cache file in 'Documents/1C SoftClub/il-2 sturmovik cliffs of dover' prior to starting?

     

    Have you tried verifying the install in Steam?

     

    Can you provide your system specs?

     

    And can you explain in more detail what you mean by 3rd option?  Are you launching the game at that point?

     

    Finally, if no luck, can you provide some details of the programs you are running when it crashes?

     

    See this post:

     

     


  14. Hello Jollyjack

     

    At the moment we don't plan this for TF 5.0 or CoD Blitz.

     

    Will talk to the coders... if this is easy to incorporate we will do it for TF 5.0.

     

    If not, will have to wait for the future... there are still many elements to be completed by the coders which are higher on the list.

     

    Most people who fly Blitz prefer full cockpit and as much realism as possible, so we are more focused on that... along with things like improved clouds/weather/dust effects/etc. etc.


  15. 38 minutes ago, jollyjack said:

    Instrument panel overlay: i found the simple overlay in GB for speed and height a very practical thing, and would like to see something similar in Cliffs instead of the large scale lot of instruments shown in Cliffs. Is there any way of modding the Cliffs view a little, like setting only speed and height as being visible?

     

     

    Are you referring to the no-cockpit view?


  16. 14 hours ago, InProgress said:

    I know it's a bit of future thinking. But what if there will be career mode one day? It's something randomly generated isn't it? So you can't really place stuff as you wish for missions. It would use default map. We can see it in BoX. Scripted campaigns are more alive with well build mission arena. Would not that make a career a bit empty in tobruk, if there are not fixed fortifications or historical markers like POW camp.

    No, a well written Dynamic Campaign Generator will include the option to use as a base, whatever mission file you wish to designate.  It would not use an empty default map.

     

    And as time passes, you can program the DCG to use a different base mission file past a different point in time.

     

    But we are not guaranteeing a DCG for TF 5.0... we are working on it but it is unclear if it will be available.

     

    There will be scripted campaigns.

     

    Obviously a 3rd party may also choose to create their own DCG as they did for the original CoD/TF Mod.

    • Thanks 1
×
×
  • Create New...