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Buzzsaw

Moderators CLOD
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Posts posted by Buzzsaw


  1. On 5/4/2019 at 7:47 PM, -=PHX=-SuperEtendard said:

    If i'm correct the Martlet (the P-40s for sure) didn't have manifold pressure regulators, so how would the different engine regimes work in game?

    For example the early P-40E was cleared for 5 minutes at 42" (which is the setting in IL-2 Battle of Moscow), and later in the war was cleared for 5 minutes at 57". However since the engine wasn't regulated nothing stops the pilot from using much higher power levels (60" or more even). In IL-2 GB the engine dies when you exceed the manual spec after a short amount of time, which isn't mechanically realistic. IRL the engine would tolerate this abuse though it would have it's lifespan severly limited the more time it is run hard.

    How would this work in CloD? The P-40/Martlet engines would run as high as they can even though it's vastly above their official specifications (as long as detonation parameters aren't met) without damage, or will there be some mechanic to limit their use? Since we get a new plane everytime players aren't worried about engine lifespan or having to deal with the crew chief for going through engine replacements much quicker than they have supplies of them.

    Aircraft engines will be limited to the boost levels which were used in the time period of the particular module being replicated.

     

    So for example, the V-1710-33 which equipped the Tomahawk IIA/IIB, (P-40C) will come in two versions, one limited to the boost for the period June '41 to December '41, the other for early 1942.

     

    The V-1710-39 which equipped the Kittyhawk IA, (P-40D/E) will come in one version... for the period of early 1942.  (when it first saw service in the Desert)

     

    Yes, the pilot could actually adjust the allowable boost on the Allison themselves, but in most circumstances the adjustment was wired to limit maximum boost to what was recommended by the mechanics for the time period.

     

    The process was a learning experience for the ground crews.... it took time to determine how much abuse the Allison could tolerate... in fact it was an extremely robust engine... probably tougher than a Merlin.  By the end of 1942, some Squadrons were running 66-70 inHG in the early V-1710 versions with the smaller supercharger impellers.


  2. 22 hours ago, JonRedcorn said:

    Pretty cool to see a Martlet modeled in high detail, the only one I've flown is in the old 1946.

    Martlet III.

     

    Different engine, two speed supercharger instead of two stage/two speed.

     

    No folding wings, not the carrier version, two guns per wing... lighter aircraft, performs better at lower alts, not so good up high.  Turns better.

     

    Other differences also which will be seen.

     

    This is work in progress video... cockpit instruments not functional, markings not functional, actual engine sounds are from G.50, Pratt and Whitney R-1830 sounds in development, etc. etc.

     

    Only the external model import/animation and flight controls/FM are functional.  (although the bombs/bomb racks are not installed yet)

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  3. Hello Blitzen

     

    Thanks for your question.

     

    Obviously the current state of the night graphics environment in CoD is not optimal... there were changes made to the original game in 2013, but we are not focused on the night environment.

     

    And because we want to make sure the daytime game gets a large overhaul and upgrade for TF 5.0 that it needs, we will not be making any large scale changes to the night environment for TF 5.0.  As you can read on these boards, people want to see the release of TF 5.0 as soon as possible, and if we delayed that release until the night fixes were in place, we'd likely be looking at another 4-5 months.

     

    We hope to see improvements in TF 6.0, in the meantime, we ask for your patience.  ✌️

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  4. TF will finish our Tobruk expansion module... the game will not die yet.

     

    But we ask everyone's patience... in order to make sure the game is improved enough that interest will be maintained, we need to complete quite a few changes... and this does take time.

     

    Thanks  😉

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  5. 13 hours ago, Mysticpuma said:

    Here's a recent Martlet screenshot posted by Spiritus. 

    Looking at the Macchi screengrab, I would probably have left off the average frame rate of 8fps :(

    Desktop Screenshot 2019.04.21 - 11.46.44.31.png

    You are reading something into the screencap which is not there.

     

    And repeating your speculation multiple times will not create a problem which does not exist.

     

    There is no issue with the framerate in TF 5.0 or the new aircraft.

    17 hours ago, Eisenfaustus said:

     

    Very true - I hope the career mode will also include one for the channel. While I am thrilled to fly in Africa the Channel will stay my prime interest in CLOD

    We are in process of building campaigns for the major TF 5.0 aircraft on both the Channel and Tobruk maps.

     

    Some of the TF 5.0 aircraft are not designed for use on the Tobruk map and some are not designed for use on the Channel map.

     

    As for example, all the versions with tropical filters obviously were not used on the Channel Map... and vice versa.

     

    Some models only saw service on the Channel map... for example, the 109F-1... Spitfire IIB...  Spitfire Va... etc.

     

    And obviously the Macchi C.202's did not see service on the Channel.  And certain field mods of the Hurricane also did not see service there.

     

    Neither did the D.520 see service in the area covered by the Tobruk map.... although it did in other areas of the Med.


  6. 14 hours ago, Haza said:

    Buzzsaw,

     

    I'm really confused, although I'm sure you and Jason know what is going on!

    Jason announces a proposed new game and you can buy into that game with limited access until official release, although I guess if the company went under I would be interested to see if i could claim through the small claims court!  However,  I've heard for months, if not years now about what Team Fusion would release and indeed I remember the excitement when the Wellington was first mentioned, for me, way back in 2014!

     

    Therefore, surely it would make sense to allow players to buy into something even if there were no strings attached, as currently the CLOD server is a ghost town unless there is some special event, or is this a way of big brother letting a product die gracefully without any of the associated flak!?  Surely the way to go as a salesman would have been to drip feed this TF 5 product with early access aircraft release!?  I used to really enjoy CLOD, but currently it feels like we are having the same issues that we had 3 years ago (Grass through wings etc) and although I will be very surprised now to see TF5 released in the 3rd 1/4 of 2019, surely you can't keep this painful experience dragging out for much longer?

     

    Why not allow early access to the masses for a 50-75% fee and hopefully get the excitement and momentum going again, before the 262, 51 and Tempest suck you dry!

     

    Regards and good luck!

     

    As has been mentioned several times, the nature of the business agreement between TF and 1C will not allow for pre-releases or pre-sales of TF modules.

     

    In any case, we want to avoid a repetition of what occurred with TF 4.5 BLITZ, and make sure the product is complete and bug-free.

    7 hours ago, 4SCT_Vespa said:

    Thanks for update Buzzsaw...I can't wait to get TF. By the way...you got a PM

    Sorry, did not receive a PM on this forum.


  7. Hello All

     

    Just to show everyone who is wondering if TF dropped off the face of the earth... no, we are still here.  😎

     

    We are busy right now in putting together our first Beta for the Beta Testing group... it is taking longer than we expected for a number of reasons, mostly to due with the fact we are all doing this in our spare time and sometimes real life work and family demands reduce the available time we have for the game development.

     

    But overall progress on TF 5.0 is going well... all the major aircraft have their 3D work completed, the map development is going well, the new music has been composed, new ships/vehicles are progressing rapidly, etc.

     

    Of course the devil is in the details... as is the case in the example below where you see the new Macchi C.202 Series III model.  (will also be a Series VIII, with the option for versions of both series with high alt engines)

     

    As you can see in the image, there are elements on this aircraft which need work...  the prop blade damage is not implemented, the pilot is improperly positioned, grass still shows through the wing, (that is code work), etc. etc.

     

    All of these details will be fixed, and we'll release our Beta.

     

    Macchi-Bugs.jpg

     

    Overall we are making good progress.

     

    We should have a proper update out for the community in the next two weeks.

     

    Cheers  :salute:

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  8. On 4/10/2019 at 4:27 PM, Sokol1 said:

    The game don't come with any "Logitech.ini" or other joystick brand .ini.

     

    Just the "ConfUser.ini" that contain the assignment of two different (of unknown brand) joysticks, plus a 5 buttons mouse (IMHO -  not much useful).

     

    You need assign your joystick axes and button in game controls for desired functions.

     

    Or in Logitech software assign joy buttons to press keys assigned in games (in the mentioned ConfUser.ini).

    Keep in mind that certain controls, like the much necessary

    "Signal Ground Crew for insert/Remove Chocks" don't have keys assigned

    Two commands are assigned with conflict in between in "Mouse Left",

    And six assignments are useless:

    "Select #3 engine" to "Select #8 engine" - in Shift+3 to Shift+8 - by the obvious motive that no plane in game have more than two engines😀

    Actually two have four engines... the Sunderland and the FW-200.

     

    Although they are AI, due to the fact the AI do use many of the same systems as human players, it is necessary to have these controls as a potential in the GUI.

     

    We will probably hide unnecessary controls in TF 5.0, and may also implement a simple controls option for those players who just fly single engined fighters.  This option would only display the controls required to program a single engined type.


  9. On 4/15/2019 at 2:45 PM, JonRedcorn said:

    The best settings would be being able to run high cloud setting on balanced preset, this would give you pretty much constant 90 fps. Until we get that option I am sticking with 2d and very much enjoying it. High preset is way too hard on the framerate. Flying along at 4k is fine, then planes appear and you get close to the ground and next thing you know you are rocking along at 50-60 fps and everythings ghosting and looking like crap. No thanks. I've done the search for 90 for a year and never found it. Spent far too much money doing it as well. Sitting here with two VR headsets that I don't even use anymore.

    For some of the reasons you mention, we will avoid implementing VR in the CoD engine till we have it done correctly.

     

    We could implement a half-way version now, but it would just annoy people and negatively reflect on the game.


  10. On 4/19/2019 at 4:25 AM, Leifr said:

    Same old, same old.

    TF5 is going to be DOA.

    You will be surprised with TF 5.0 is released won't you.  🤣

     

    We have delayed the update because we are working on a Steam hosted Beta for our Beta Tester group and we prefer to show something which includes the new map work and new aircraft.

     

    Work continues well, with progress in all areas.

     

    We may release an interim update in the meantime if we can find the time.

    • Upvote 2

  11. 3 hours ago, Dutch2 said:

     

    The whole problem is that BoX, guess you are talking about VR in BoX, is not being optimized for VR. As there are lots of free improvements that can be included by 1c when using Nvidia VRworks. The only thing 1c did was to let it work for VR API software, like SteamVR.  I don’t blame 1c, because I still think it is not that big market, I can only hope. 

     

    Another point is that the whole search to the best VR adjustments is rather complex, like you can adjust Nvidia CP, SteamVR, BoX, Windows and,  adjustments that are working great on my rig, could be wrong if being used on your own different PC hardware in combination with your own different VR headset. 

    Then you have also the “self-proclaimed VR scientists “ that even think they can claim the improvement, based on two complete different missions and use the FPS readout in the ingame screen. 🤣   

    Finding the right VR adjustments needs hardworking but it is worth to fiddle that out. 

     

    But about Clod I do not think it can run VR because of the old DirectX10 it is using???? I guess. 

    CLIFFS BLITZ uses DX-11


  12. On 4/5/2019 at 1:24 AM, DD_Arthur said:

     

    The Bay of Biscay was not a scene of naval aviation.  It was in the German's backyard and within range of aircraft operating from the French western coast.

      Any allied carrier operating there would be subject to strikes from the LW.

     

    The RAF staged long range operations to interdict U-boats travelling to and from their Atlantic coast bases.  This involved Sunderland flying boats, Wellington bombers, Beaufighters and later on Mosquitos.  The LW used JU88's, sometimes escorted by Bf110's.

     

    It was out of range of single seat fighters for the most part.  A western approaches/Biscay map sounds good but from a gameplay point of view would involve long flights over nothing but water.

     

    How entertaining  would be this be exactly?   

     

     

    Actually it was one of the more active areas for naval aviation.

     

    There were continual patrols by RAF Coastal Command over the area looking for subs coming to and from Brest and Lorient.  And vice versa, with German aircraft patrolling to attack the RAF aircraft.

     

    And there were convoys from Bristol and Liverpool through the Bay heading for the Med which were attacked by the Germans and protected by the RAF.

     

    And there could certainly be scenarios for 1940-41-42 when German Capital ships left or arrived at Lorient/Brest and/or were at these bases and were attacked by RAF aircraft and were protected by  the Luftwaffe.

     

    A Biscay map is obviously not for multiplayer... would be more suited for Single Player campaigns... so the players could set the game speed at 16X to deal with the long flights over water.

     

    In any case, such a map is not something in our immediate planning, but it could be built relatively easily since 90% of it would be water.


  13. 19 hours ago, JonRedcorn said:

    Hey buzzsaw,

     

    Do you have a list or link to show the full list of new planes/new models that are coming? I checked out a few update videos and I couldn't believe how many new aircraft are in them. Truly exciting.

    The list of aircraft is in this thread:  (although the status of the aircraft has changed)

     

    https://forum.il2sturmovik.com/topic/40187-current-status-of-tf-50-tobruk-build/


  14. 8 hours ago, Trooper117 said:

    lol!... no March update?

    Or, as seems more likely, have I missed a post on the subject.

     

    We are in the process of creating a v4 alpha which will likely be put up on Steam and released to our beta testers.

     

    We will be delaying the update till the alpha is ready and we can use  visuals from it.

     

    Thanks  ✌️

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  15. On 3/2/2019 at 2:45 PM, Sokol1 said:

    1, 2, 3 - yes. :)

     

    CloD instruments - Directional Gyro, Compass, Artificial Horizon... suffer "precession", maybe a bit exaggerated, add the lack of certain related features like cage for Compass and DG, Luber Line in compass... and things became worse than RL. 

     

    Good luck when try IRF navigation in (CloD) British planes. 😀

     

    This is your opinion.

     

    If the instruments were unaffected by precession and showed perfect consistency from the start of the flight to the end they would be more inaccurate.

     

    The game includes these features because it does focus on accurate depiction of the flight process... other games do not.


  16. On 3/28/2019 at 2:38 PM, Novice-Flyer said:

    A few questions I have are:

     

    Will any of these be in patch "4.56", 4..., or 5.0:

    Tree collisions for ALL planes

    Impact marks on the ground (during a crash landing)

    Removal of elevator/aileron fires

     

    The others that one would ask have been answered.

     

    In General:

    -Will the Observer (Radio Man) on the Wellington be playable just like on the BR.20, or will only the pilot, bombardier and the gunners (minus the waist gunners) be playable

    -Are there any plans for a Norway map in the near future considering the amount of German capital ships.

    -Assuming all goes as planned, roughly how long does it take to make an entirely new aircraft? In particular, a single seat fighter.

    -Are there plans in the future to add 4K skins like in BoX? Certainly not in 5.0, but later.

    -Will American pilot voices be added for TF 5.0, or will all the English pilot voices just be British?

     

     

    And yeah, with the flyable Do-17, it's not worth the time and resources to make flyable when there are lots of other planes like the Sunderland that people would rather fly. The Dornier plane that I think we'll see flyable would be the Dornier 217.

     

    The B-24D on IL-2 1946 was a project that took years in the making, same with the He-177, that’s been in the making since 2013.

     

    Cheers.

    The playable positions in the Wellington will be:

     

    -  Front and Rear turrets

     

    -  Pilot

     

    -  Bombardier

     

    The waist gunner positions and the Radio operator will not be playable... it requires a huge amount of modeling work to do these positions, and in terms of what they add to the experience, not really worthwhile.

     

    We'd love to see any number of other maps built in the future, and in fact, it will be possible for interested groups to come into TF and work on a map of their choosing by using our map tool, without having coding background.  (bearing in mind, map building requires many many long hours and dedication)

     

    Control surface fires will remain, but the effects will modified to include a potential loss of control of the control.

     

    Skins may go 4k in the future... or we may use tessellation.

     

    No American pilot voices... there were no actual USAAF Squadrons active during the time period of the module.  There will be the option for US markings for players flying online in non-historical servers

     

    It takes on average approx. 6 months each to build a cockpit or to build an external model for a Fighter.  (a new plane needs one of each)   Bombers require more than one cockpit, and their external models are bigger and more detailed.

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  17. Salute All

    Team Fusion is looking to recruit those members of the community who are interested in assisting in the creation of Flight Manuals and Player Guides for the TF 5.0 release.

    Good knowledge of the game, writing skills and a reasonable knowledge of history and aircraft are a prerequisite.

     

    We are particularly interested in people who speak French or Italian and who can do translations.

    Recruits would be eligible for revenue share from the sales of TF 5.0 based on their contributions.

    If you are interested, please contact me.

    Cheers ✌️

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  18. On 3/16/2019 at 1:11 PM, Peachy9 said:

    Not fixed - I have deleted and reinstalled the whole Game. I have selected all the German pilots to be wearing summer flight suit and it only effects the pilot if I am flying - all other German crew and pilots in AI aircraft are wearing officers uniform with a Knights Cross. Not sure what to do next

     

     

    Please post your question on the ATAG forums:

     

    https://theairtacticalassaultgroup.com/forum/forum.php


  19. 19 hours ago, ladlon said:

    Thanks for that, Buzzsaw... So, are you saying the G series 109s can carry bombs?  I just read (in the wiki for the REAL planes) that specifically the 109 G4 (which is the one in Kaban) doesn't have enough clearance underneath it (for some reason) to carry bombs.

     

    I thought that bomb carrying planes (at least the German ones, maybe) had a B at the end of their name... or is that just a CloD thing?

    Not sure what you are referring to... there are no 109G's in the current game and the 109G won't be released with TF 5.0.

     

    Historically all the main 109 version's were given bomb/drop tank racks and set up to carry bombs... E/F/G/K.


  20. 6 hours ago, DN308 said:

    What it would be a great idea as an evolution of COD would be a pre dday and battle of normandy. Even if after dday the LW would has been weakened, the pre campaign should be really interesting

    Yes, that actually was the crucial period in the fight for air superiority over the European continent.

     

    January to June 1944 saw the Luftwaffe Jagdflieger force damaged beyond repair.

    1 minute ago, DN308 said:

    Yeah, I saw some. 

    So the question... when?

    and why not a battle of France with this kinda planes?

    A full Battle of France scenario would require a lot of other aircraft besides the D.520 as well as a large new France/Belgium/Germany map.

     

    At this stage we are focusing on the Desert and the existing Channel map.

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