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Buzzsaw

Moderators CLOD
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Everything posted by Buzzsaw

  1. Hello Trooper Have you looked through the topics in the technical section regarding issues with joysticks? https://forum.il2sturmovik.com/forum/110-technical-assistance/ Another potential solution: Go into your Device Manager in Windows... then the Universal Serial Bus/USB section. Right click on the USB ports and select 'Properties'... make sure they are functioning and the tab for windows "Power Management" does not have the box checked to allow Windows to shut down the power. If the joystick is still not work, then try uninstalling the USB device/port you are using for it, then disconnect the joystick, restart the computer, Windows will automatically re-install the USB device... then plug the joystick. Then add the back confUser.ini and start the game.
  2. Again, as I have mentioned elsewhere, it takes almost as much time to build a medium bomber as it does to build a Heavy, especially the US Mediums. Because you still need to build a pilot/co-pilot cockpit... plus Bombardier station, plus the rear and upper turrets. So a B-25/B-26 would take nearly as much effort as a B-17/B-24. We would only build one of either a B-25/B-26 not both... as they tended to do the same tasks and were in both the Med and Channel front. And I think it would be more likely we'd see the Marauder because it has not appeared in a Flight Sim for a while whereas the B-25 was in 1946 and is in Bodenplatte. The A-20/Boston would be a possible 2nd candidate because it was used for different purposes than the other two. It was an attack aircraft rather than a medium. Also would fit well as an addition to our Tobruk map. We will also be including the Wellington III in the next module assuming we move on. It is a relatively simple addition... requiring Bristol Hercules engines, (already in the Beaufighter) instead of the current Bristol Pegasus, and a four gun rear turret instead of current two gun. Will also be additional new models of the Ju-88 and Heinkel 111H, which are also relatively simple updates. But this is all speculation at this point as mentioned. All depends on TF 5.0.
  3. It depends on the time period. If you look at the Desert in late 1942, then the only additional American fighter used with the B-17E/F and B-24D was the P-40F with its two speed Packard Merlin engine... which is an easy re-make of the P-40E we are building for TF 5.0. As mentioned, if we go this route, we would build only one of the four engined types at a time, per module. So either B-17E/F or B-24D... both of which were in the Desert in late 1942 for El Alamein with the 57th Fighter Group as escorts. If you look at the Channel map in 1942, then the only US Fighter group, (4th Fighter Group, formerly Eagle Squadrons) were equipped with either the Spit V or Spit IX. If you look at the Tunisia area during late 1942, early 1943, then the escort fighters in question would be either the P-40F or P-38G/H. If you look at the Channel Map in the Spring and Summer of 1943, then it would be the P-47C/D Razorback. The P-38's did not arrive till the fall of '43, the P-51B did not arrive till late December 1943. By the way, we will have the Eagle Squadrons in TF 5.0 with their markings. Bonkin has taken the time to get a good understanding of where the team is, the technical demands of the work everyone does, and how much time is involved. We have every confidence in his work. ✌️
  4. I am sorry to disappoint you MP, but this is an imaginary work schedule. Each heavy bomber's Pilot or Bombardier cockpit would take 8 months minimum... and could take a year. These are incredibly complex and detailed environments with a multitude of controls... and then you have add the turret cockpit 3D work on top of that. The External model would take at least the same amount of time, probably more. And that only gets the aircraft to the import/animation stage... that process would take another 2 months at least for each cockpit, and likely 3-4 months for the External on top of the time required for the 3D work. And then the aircraft has to have its Flight Model and Damage Model created...another 2 months. And then the aircraft has to go into Beta testing. Each heavy bomber would require a minimum of four 3D artists assigned to it... we only have eight aircraft artists in total and none of them are available on full time work schedule. TF would certainly like to bring four engined bombers into the game, but the idea it is a simple process is simply mis-informed... I am surprised that MP, a former member of the team still has trouble understanding how much work is involved. But then, he did not do any of this technical work himself, he only did PR. As mentioned, we hope at some point to introduce 4 engined types... but unless a) TF 5.0 is an enormous success and our members can work full time, and/or b) we get a flood of qualified new members joining us, the process will take longer than MP's imaginings. There is a reason why modern flight sims rarely include flyable aircraft like the B-17 or B-24... that is because of the huge effort required to bring these types to completion. I will also mention that pre-orders and pre-purchases are not possible with TF releases. The nature of the business arrangement between TF and 1C and the organizational and compensatory structure of TF precludes that. MP should also know this since he was a member, but he seems to have forgotten.
  5. The Condor never operated in the Channel map area... and never in the Mediterranean. It was a long range recon and shipping attack aircraft used in the Atlantic. So it wouldn't be a good choice. If we do a Bay of Biscay map in the future, then maybe these two could be considered. At this point I think the interest in these two aircraft would be a lot less than a 4 engined American type... even from the German side, there is a lot of interest in attacking these types in their formations. We are working on the existing aircraft for TF 5.0... and hopefully will address the bugs related. There are new versions of the Ju-88 and Heinkel-111H bombers included in TF 5.0. (A-4/A-5/H-6)
  6. Yes, aware the top turret was different... as you say the Ball is the same. Even when turrets are not the same... the weapons are... so some of the elements from one aircraft can be carried over to another. We also could model only the top and ball turrets... plus the guns in the bombardier's cabin. Or even just the tail turret and bombardier cabin... although I would prefer not to leave the Top turret as AI since I think a lot of attacks will be coming from headon... it will be very dangerous to attack from the rear of a large B-17/B-24 formation because of the slower closing speed.
  7. We would need to build more than the Pilot position... the bombardier is required and a bombsight. Regarding what turret positions need to be modeled as available to the players on the B-17/B-24: - The two single waist gunner positions are really unnecessary to model... since they are the most inaccurate and least effective... and also would required a huge amount of 3D work. They would be left as AI. - The multiple nose gunner positions for the early models, (if we did include these aircraft in TF 6.0, we would model the B-17E/F or the B-24D) are not entirely necessary, but considering the bombardier operates those weapons, and his cockpit has to be modeled, therefore they have to be rendered in 3D and they would be mannable. - The twin Tail gunner position is one of the most active, and is a common direction of attack for gamers... (not in real life though ) so it would also need to be modeled. - Most active position historically is likely the upper twin position.... just behind the cockpit... it is a very flexible gun position, can fire forwards, backwards, to the side and up. It would need to be modeled. - Twin Ball turret, (belly of the aircraft, capable of firing forwards, backwards, to the sides and down) is an important position, but since we already have modeled guns covering most of the arcs of the Ball turret, it could be left as AI. The good news about turret modeling is the fact the B-17 and B-24 used the same turrets in many areas. So the work done to create one of these aircraft could be transferred over to be used in the other. All of this of course is just consideration... we cannot commit to model either of these aircraft at this stage... we will need to see what the reception is for TF 5.0. There is no point in building another module after TF 5.0 if no one is interested in playing it. 😰
  8. Have you built a mission which includes ground units? Before anything, would suggest you verify your install.
  9. There is a slight bug in the game in that if you do not have your ingame sound turned up to 100%, some sounds cannot be heard. So turn the sound up to 100% in the game, and adjust your headset/speaker volume for the game with your Windows sound controls. That should give you the sound of hits.
  10. First I would say that we need to see that TF 5.0 is a success first. 2nd, hopefully everyone understands creating a 4 engined bomber is a HUGE task and would take a long time. So while MP may go ahead and post his poll, there are no guarantees and no promises from TF and MP's poll is not official or binding. Have changed this post so people can reply if they wish. Re. Historical use: Both B-17's and B-24's were used in the Desert and Mediterranean in late 1942 and 1943. B-17's were also used on the Channel front... around the time of the Dieppe Raid... first raid August 17th of 1942. Raid was relatively short ranged... inside the dimensions of existing map. The first daylight attacks on the Ruhr by B-17's were escorted by RAF P-51A's... the only aircraft with the range... although they had poor performance at higher altitude.
  11. Hallo Bitte melden Sie sich in den deutschen Foren der ATAG an und posten Sie Ihre Frage dort: https://theairtacticalassaultgroup.com/forum/forumdisplay.php?f=130
  12. This may be a function of the instructors skill levels... we are looking at it.
  13. Hello Royal Flight We would like to add a number of new Fleet Air Arm types as well as operational carriers for TF 6.0. (assuming TF continues past TF 5.0) So if that happens, the Sea Gladiator, Sea Hurricane, folding wing Martlet type, (TF 5.0 Martlet is non-folding wing type) as well as the Fairey Swordfish and perhaps Blackburn Skua are likely to make an appearance. Fulmar is not likely considering the amount of work required and the likelyhood not many would fly it given a choice of the other three FAA fighters. Carrier(s) would likely be HMS Eagle and/or HMS Illustrious class.
  14. Please post more detailed information.... your system specifications, your crash log, etc. Please see this forum for common crash causes and fixes in pinned topics.
  15. Mikmak: We changed it after HK1 brought it to our attention. When he bought it, the lettering in green was not present.
  16. Correction: Looks like the pre-warmed engines will be the next patch after the upcoming one.
  17. Should be in the next bugfix patch.
  18. Please post that on our bugtracker. Thanks
  19. Buzzsaw

    A Question

    Did you delete your cache folder after installing the latest patch? (in: 'Documents/1C SoftClub/il-2 sturmovik cliffs of dover' )
  20. Hello MP Oden decided he did not want to sign our formal contracts... which require Identification and personal details... so he passed on joining TF. We do have a number of other mission builders working with us. Regarding the famous vehicles and bridges bug: We are working on this... it is not insolvable... it is on our list of bugs to fix. We do hope to see vehicles working better in TF 5.0.
  21. Glad your problem was solved. 😎
  22. Hello Studh Please do not purchase the game again if you have purchased through Steam. There is no need to. I would recommend you think about uninstalling the game through Steam, and after that, deleting all files on your computer, (wherethey were installed, if you did a standard install it would be: C/Program Files (x86)/Steam/Steamapps/Common/il-2 sturmovik cliffs of dover Blitz (delete the whole il-2 folder) Also delete your il-2 folder in: Documents/1C SoftClub/ Make sure you have DX11 installed correctly. Then do a new install of the game.
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