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Buzzsaw

Moderators CLOD
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Everything posted by Buzzsaw

  1. Buzzsaw

    multiplayer since update.

    Is this for CLIFFS OF DOVER or for one of the GREAT BATTLES series?
  2. Buzzsaw

    Badge for CLoD - @Buzzsaw

    Hello Furphy CLIFFS OF DOVER - BLITZ is part of the IL-2 family, but we don't have the same game engine as the GREAT BATTLES series. So it is not possible to share the parts of a CoD based game with a BoX series game. Perhaps we will have our own 'badge' system once we release our second module, but at the moment it might confuse the players for use to have an implied linkage beyond being in the IL-2 family.
  3. Buzzsaw

    VR Development: any priority changes?

    Thanks for your interest Spit. As we have mentioned, at this point to implement VR into the TF 5.0 release would delay it four to six months. For that reason we will be unable to achieve this goal. However, as soon as the release is out and any bugs or issues have been resolved, the #1 priority for coders will be implementing VR. And we hope to have it in game within approx. 4-6 months after release.
  4. Buzzsaw

    Dynamic Mission, by TheOden.

    Hello Steve If you have registered at the ATAG forums, you can get the files from here: https://theairtacticalassaultgroup.com/forum/Downloads.php?do=download&downloadid=196
  5. I think you'll be surprised to see how much there is to bomb in the channel... Wait for the next update, you'll see some of the new toys which will float, (or sink) in the channel. 😎
  6. Buzzsaw

    PLEASE HELP!

    Hello Kevin Are you asking how to create a CLIFFS OF DOVER server or a BATTLE OF STALINGRAD server?
  7. Buzzsaw

    Dynamic Mission, by TheOden.

    Will see if we can find a copy of this program.
  8. Thanks for your post Woop. πŸ‘ Yes, we will include Greek markings... and certainly the varieties of Hurricane II's which No. 336th Squadron flew will be included.
  9. We can't comment at this stage on what will be the next module after TF 5.0... entirely depends on the success of TF 5.0. Certainly if we go to a new module, the Focke-Wulf 190A will be the #1 priority... A-1/A-2/A-3/A-4, including Fighter-Bomber variants.
  10. Buzzsaw

    Let's talk about career

    Hello InProgress Thanks for your note. We will have campaigns... we have brought in quite a few new people who will be working exclusively on campaigns for TF 5.0... and hopefully they will add campaigns for the existing map too. Don't think we can add things like victory markings on aircraft at this stage... would require some code work and our coders are already very busy with things like improving weather systems, clouds, engine modeling, damage modeling, etc. Maybe in the future.
  11. Buzzsaw

    multiplayer since update.

    At the moment hosting via 'Lobby' is not possible... were you using this function? There are work arounds to solve this issue... and we hope to release a patch which will address this issue and others in the near future.
  12. Buzzsaw

    foot pedals

    No question Foot Pedals, once you get used to them, are a great way to improve the flight experience... and a lot of players find their performance in combat improves once they get the hang of using them and it becomes instinctive.
  13. Buzzsaw

    Reporting thread for Server Test

    The point was not to get the maximum number of players online... we were using ATAG Server 2 which has lower bandwidth... if we wanted the capacity to have more players online we would have used the higher capacity/bandwidth ATAG Server 1. As it was, we topped out at around 110 players on ATAG 2. In previous less structured and less monitored tests with ATAG Server 1 we have topped out at around 135-150. The purpose of the exercise was to collect detailed logfiles which would allow us to isolate causes and determine what errors in the code might cause server crashes, player disconnects or lag effects like 'rubber banding'. So with that in mind we used a lower bandwidth/capacity server so the test would encounter any issues sooner and with a requirement for fewer players. The other factor was determining exactly the effect AI flights had on player experience and server performance/failure. So we gradually introduced increasing numbers of AI to the server once we had maximum numbers of humans flying... until there was a crash. We are hoping the data generated can allow us to refine the already excellent netcode in CoD... as well as pointing to potential solutions for AI aircraft/object load effects.
  14. Hello All Thanks to everyone who participated. We went through a series of stress tests... with the maximum number of players on the server... and then adding AI aircraft flights till the server crashed. We will be analyzing the logfiles to determine where the problems were and what can possibly be improved. Any comments or experiences are welcome here: https://theairtacticalassaultgroup.com/forum/showthread.php?t=30019&p=323754#post323754 Thanks to all. πŸ‘Œ
  15. Figure in total is somewhere over 2 million for the original IL-2 series. CoD has sold over 200,000.
  16. Thanks again to all who participated... we had over 100 players online and were able to conduct our tests. πŸ‘
  17. Hello All TF's Code Group would like to run a test of the current version of TF 4.53 Blitz to pinpoint areas where the netcode can be improved for TF 5.0. We would request as many players who can attend as possible, the results will be important for TF 5.0 gameplay. Server will be set up with large numbers of AI aircraft flights, etc. Date and time is November 17th at 1800 GMT. Players use their current TF 4.53 Blitz install. There is no requirement to patch any new data. The test is designed to determine the point at which the total numbers of humans and AI become problematic in 4.53 and to identify what areas can be improved for TF 5.0. There will be designated Teamspeak channels on the ATAG Teamspeak. Thanks to the community for their interest.
  18. Thanks for the support from those who are planning on attending. At this point we have the ATAG community planning on showing up as well as the TWC group... and many more Squadrons. But the more the merrier! 🀩
  19. Buzzsaw

    Failure to launch.

    The original IL-2 1946 requires a much less powerful computer. IL-2 STURMOVIK CLIFFS OF DOVER BLITZ has a much more complex graphics and code and requires more computing power.
  20. Buzzsaw

    never for six (New TWC campaign)

    And I will close this topic because I think everything has been said. πŸ‘
  21. Buzzsaw

    never for six (New TWC campaign)

    Alright gentlemen.... please keep your criticisms even handed. Everyone has their preference in music... we should all know that from trying to play our buddy what we think is the greatest ever only to have him shrug. πŸ˜‰ Please give the creator of a video the respect for the time and effort he puts into the project even if it might not be exactly to your taste. If you don't want to give the production a compliment, then probably best to keep your review to yourself. πŸ“½οΈ
  22. Buzzsaw

    Failure to launch.

    Hello Jopignal I am sorry but your specifications are not enough to run the game properly. If you look at the STEAM page you will see the game recommends the following: MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7 64-bit Processor: Intel Core I5 6500 or equivalent Memory: 8 GB RAM Graphics: Direct X 11.0 compliant 4 gb DirectX: Version 11 Storage: 8 GB available space Sound Card: DirectX 11 compatible
  23. Buzzsaw

    Failure to launch.

    Hello Jopignal Could you please post your system specifications? ----- Other than that: Two potential problems: 1) You may have a corrupt install. Please verify your install through STEAM. Then delete your cache file in your 'Documents/1C SoftClub/il-2 sturmovik cliffs of dover/' folder. Try running the game again. 2) It looks like you have a 32 bit program running which is interfering with the launch. Do you have any overlays running when you launch? Any graphics programs? Please shut these down prior to launching the game. ---- Please also read through the pinned topics on this forum section carefully and see if those might help.
  24. We are looking at this.
  25. Hello All 1) TF recommends those people having a problem with crashes turn off their Steam Overlay. You can still take screenshots with your 'Print Scrn' button. 2) Crash errors and other errors are stored in the windows events database. You can look at them through the event viewer. How to open: https://technet.microsoft.com/en-us/library/cc766401(v=ws.11).aspx Once open, select "application" on the left and look for errors on the right. Something like this: https://theairtacticalassaultgroup.com/forum/attachment.php?attachmentid=33028&d=1513289421 The error shown below will have the information we need for diagnosis. For initial diagnostics it is best to post the full crash error you see come up. Some of these errors are easily linkable to a cause. For example in the error you might see the following: The "BadImageFormatException" is because something is running at 32 bits (either windows or an overlay running in the background). The "PermissionDeniedException" is due to not having permissions to read or write some file. Most likely due to not running the game as an Admin, or previously having created the Documents folder as an Admin and not doing it for the 4.5 install. 3) We recommend those who are having problems to enable the logfile. This is done in the conf.ini file in your Documents/1C SoftClub/il-2 sturmovik cliffs of dover/ folder. [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=1 LOGTIME=1 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=1 This keeps a record of the game operation in a file called: log.txt When you have a problem, open the log file, look at what is there and post it in the technical assistance forum.
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