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Everything posted by Buzzsaw

  1. We will certainly consider this as an element which can be added after TF 5.0 in a patch. But for now, our coders and others are too busy with the work required for the actual release. And additionally, our first priority after the release is implementing VR. πŸ˜‰
  2. Buzzsaw

    TFS Developer Update – Nov/Dec 2018

    I would assume so... although the Admiral Scheer had sister ships in the Deutschland and Graf Spee... and it is supposed to represent all three of the "Pocket Battleship" class of heavy cruisers. We are only making one of each class of ship... there are many minor differences in ships even of the same class... but the extra work to do each individual ship is not really worthwhile. We are working on solutions for the first set of questions. There will not be the option to fire the main armament of ships, it will be AI controlled... AAA however, will be manable, and we hope to allow the players to control the ship's movement from the 'Bridge'.
  3. Buzzsaw

    Failure to launch.

    Documents/ICSoftclub/CLOD/mission/campaign or quick Documents/ICSoftclub/CLOD/missions/multi or single
  4. Buzzsaw

    Tobruk collectioner edition

    There are no new Boxed versions of CLIFFS OF DOVER - BLITZ... it is purely a DLC. Same with the TF 5.0 module.
  5. Buzzsaw

    TFS Developer Update – Nov/Dec 2018

    A small update to the content: We had mentioned previously there would be no torpedoes for the Beaufighter IC in TF 5.0 as we cannot confirm their use at this point. AFAIK they were not used till the Mk VI model. The following aircraft will have torpedoes in TF 5.0: (as an option in addition to various bombs) Heinkel He-111H-6 (dual) Wellington IC (dual) Wellington IC will also have many additional bombs added to those present in the original game, including 1000 lber GP and 2000 lber AP. We will also introduce depth charges for various types. The He-115 (AI) will of course, continue to use torpedoes.
  6. Not exactly... details will be provided at the time of release.
  7. Thanks again to all who participated in the Server Stress Test. We got nearly 90 players online and at one point had an additional 160 AI aircraft flying... and were able to gather valuable data. It seems at this point performance issues began to appear when the number of total aircraft reached approx. 180-200. Anyone who would like to comment on their experiences and when they started to notice issues, please post here. I did not hear many people crashing out... but in heavy traffic and with 250 aircraft, frame rates were definitely suffering and there was a problem joining the server.
  8. We will include the underwing gondola cannons for the 109F-4, but not the armament you show.
  9. A reminder: Our 2nd stress test is going today at 1900 GMT for 1 hour on the ATAG 1 server. If you can show up, it would be much appreciated. Thanks to all! ✌️
  10. Hello All Thanks to all who participated in the Server test on November 17th... it was very helpful for our programmers. We have made some changes to the program and would like to test these.... this time on ATAG Server 1. Date is December 8th. Time is 1900 GMT. Just show up with the standard CLIFFS OF DOVER BLITZ 4.53 installation. We will have a more entertaining server setup than last time. Total time will be approx. 1 hour. Cheers
  11. Buzzsaw

    TFS Developer Update – Nov/Dec 2018

    Hello Badatflyski Feel free to send me a PM. Thanks πŸ‘
  12. Unless you actually own these Desastersoft products I am not sure we can help you. We cannot encourage the use of the software without ownership. There is a thread on this forum which details converting those programs to CoD-Blitz:
  13. Buzzsaw

    TFS Developer Update – Nov/Dec 2018

    Yes, it is the Derna area... one of the more interesting terrain wise... with a combination of the dry river courses and multi-coloured rock. The dry river courses are relatively common, but not the rock colours.
  14. Buzzsaw

    an not sign on

    Which game are you having a problem with? There was no update to CoD Blitz on 12/5/18.
  15. We expect to release skin templates for all the new aircraft. We also hope to have a code change which will allow custom skins to be displayed in multiplayer without the issues of stutters, pauses etc.
  16. Buzzsaw

    TFS Developer Update – Nov/Dec 2018

    Sorry to say, but the Arado's will only be decorative. They will not be flyable. Too much coding required to implement catapult launches and too much time involved to create a flyable external and cockpit. Same with the Walruses on the British ships... only decorative at this point. We do hope to implement these types of features for TF 6.0 if we get to that stage. At this point we wanted to provide a good selection of the types of ships which might have operated off the coast of N Africa or in the English Channel. Note, some of the German types did not operate historically in the English Channel in 1940 or the first half of 1941, but could have. Same with the Italian Zara Class Cruiser, did not operate off the coast of Libya, but could have. At this stage the Italian Battleships were either being repaired after being sunk or damaged at Taranto or were being kept safe in Naples or other northern Italian harbours. The British ships are limited to the types which did operate in the Med or English Channel in 1940 and early 1941. The Italian Littorio Class, German Bismarck Class, British King George V Class and the Rodney Class Battleships as well as aircraft carriers will come in TF 6.0 when we have maps which better reflect their usage. Thanks 🀞
  17. Uncheck the "Generic Gamepad Configuration Support".
  18. If you are having problems getting the game to recognize your joystick or game controller, try the following: Go to Steam Controllers, uncheck the "Generic GamePad Configuration Support" in Steam Controller settings. Location: STEAM Interface > Settings > Controller > General Controller Settings > Generic Gamepad Configuration Support. https://image.ibb.co/k1xNx6/Steam_Controller_panel.png
  19. Yes, we will be including the 'Fighter' version of the Hurricane IIC.
  20. Buzzsaw

    TFS Developer Update – October 2018

    We have been focused exclusively on TF 5.0 since February of 2018. However some of the aircraft/ships were started prior to that.
  21. Just to let everyone know: At Team Fusion we are confident the additions of a new map, a large number and variety of new aircraft, new ships, vehicles and objects, as well as improvements in flight and damage modeling, AI modeling, graphics, weather and other systems in an encompassing campaign will be of interest to the community. We are determined to present something which is right '... out of the box', so players, both the new and the seasoned can enjoy an experience of the North African campaign in first time release in a Flight Sim. πŸ‘Œ πŸ›©οΈ
  22. Buzzsaw

    Mouse Controls

    At this point the option of flying the aircraft with a mouse is down the priority list. It is unlikely to be implemented for TF 5.0.
  23. Buzzsaw

    TFS Developer Update – October 2018

    I expect we will have another update next week. Bonkin is on a long business trip for his real life job.
  24. Please note the time change to 1900 GMT.
  25. Buzzsaw

    cliffs of dover blitz edition VR support?

    Not a question of money, a question of time. Preps for implementing VR are already in place... but the code has to be written into the new version of the game which will be released with TF 5.0. Many elements are changing for TF 5.0. After those are in place, then code to allow VR to be implemented can be started.