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Buzzsaw

Moderators CLOD
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Everything posted by Buzzsaw

  1. Hello MP Oden decided he did not want to sign our formal contracts... which require Identification and personal details... so he passed on joining TF. We do have a number of other mission builders working with us. Regarding the famous vehicles and bridges bug: We are working on this... it is not insolvable... it is on our list of bugs to fix. We do hope to see vehicles working better in TF 5.0.
  2. Buzzsaw

    Clod Blitz launch problem

    Glad your problem was solved. 😎
  3. Buzzsaw

    Clod Blitz launch problem

    Hello Studh Please do not purchase the game again if you have purchased through Steam. There is no need to. I would recommend you think about uninstalling the game through Steam, and after that, deleting all files on your computer, (wherethey were installed, if you did a standard install it would be: C/Program Files (x86)/Steam/Steamapps/Common/il-2 sturmovik cliffs of dover Blitz (delete the whole il-2 folder) Also delete your il-2 folder in: Documents/1C SoftClub/ Make sure you have DX11 installed correctly. Then do a new install of the game.
  4. Buzzsaw

    Clod Blitz launch problem

    Have you confirmed you are not running a 3rd party Anti-Virus program? If you are, please see the post announcing the update for suggestions on how to avoid the AV program blocking you running the game. Did you delete the cache file prior to running the game? Are you running the game from the old CLIFFS OF DOVER CD? Better to update the game from Steam and remove the CD.
  5. I would recommend you get a refund if you are unwilling to use Steam. As has been said several times, you must use Steam to play the game. I will contact you via PM to discuss options for a refund. If you are unwilling to continue, all I can say is Good luck to you. Please contact me if you change your mind. Since both posters are have given up, this topic is closed.
  6. Can you post your system specifications? In addition, can you see this post: Please follow instructions and post log.
  7. Buzzsaw

    Finally installed Blitz.

    Hello EL The online community now almost all use the the TF 4.54 version of the game.
  8. Buzzsaw

    TFS Developer Update - Patch v4.54 January 2019

    We plan to have a number of mini bugfix patches prior to TF 5.0. No content. Hello Leifr Have you installed the patch? We are not moving out of Steam... game is hosted on Steam and all patches are installed by Steam automatically as per normal. Not sure where people may have gotten the idea we are moving away from Steam.
  9. You may be having problems with your anti-virus.... are you running an antivirus program other than Windows Defender? Like AVG or AVAST? Please see Update notes: NOTE: - Please be sure to delete your cache file (in your 'Documents/1C SoftClub/il-2 sturmovik cliffs of dover' folder) before running the game again. - Some people who are running AVG or AVAST Anti-Virus are having problems with them blocking the game from running. Solutions: Add an exception in the AV program for the 64 bit launcher .exe in the main folder. If you still continue to have problems, then you may need to uninstall the Anti-Virus program, (delete all folders after uninstall), then restart your computer, run the game once, then re-install the Anti-Virus and add the CoD-Blitz launcher .exe to the exceptions before running the game again. Launcher is the file with the blue and red rondel. Last option, disable 3rd Party Anti Virus completely and just run Windows Defender for CoD-Blitz.
  10. Buzzsaw

    TFS Developer Update - Patch v4.54 January 2019

    These patches contain just bugfixes for the existing game... no new content. New content will not be released until TF 5.0. We prefer to release bugfix patches with a smaller list of changes as they are simpler to monitor for errors and compile. This particular patch is larger because it is a compile of the entire game... for coding reasons which are too detailed to explain here. Other bugfix patches should be smaller. Edited original post to provide suggestions for those who are having Anti-Virus program issues, or graphics glitches.
  11. Where did you buy the game? What form was the game in... did you buy it in electronic form or in a box? If you purchased from Steam, you should have no problem... Steam supports the game like any other. If you bought the old boxed original game, then you will need to install it, then get a Steam account, then get the game recognized on Steam. That will then give you the 'Blitz' upgrade for free... which is shown as a separate game... which you then download and install from Steam. Then you are able to play it normally and Steam supports it normally.
  12. We intend to add VR as a patch to TF 5.0 as soon as possible after the release. But we can't promise any time frame.
  13. Buzzsaw

    IL-2 Cliffs of Dover - How to configure Multiplayer

    Lobby hosting is not working right now. We will be releasing a patch for this in the next week.
  14. Buzzsaw

    Crashing Tiger Moth in Trg missions

    Thanks for the info... we will look into this.
  15. We are working on the cloud and weather systems for TF 5.0. And yes, we are looking at improving the AA.
  16. Buzzsaw

    Crashing Tiger Moth in Trg missions

    Can you point to the original mission? Thanks
  17. We hope to incorporate more human figures into the game... can't guarantee this particular animation.
  18. Buzzsaw

    TFS Developer Update – December 2018

    - Torpedoes should behave correctly.... with the understanding we will implement their modeling with functionality as the main focus. So exactly what depth a torpedo dives to prior to resetting at running depth will not necessarily be a focus... the important element is the torpedo stabilizes at running depth. - Importing aircraft into the CoD engine is a complex and precise process which requires a lot of skill and knowledge. All the complex damage elements in an aircraft, all the control systems, all the various weapons systems, all the engine aspects...etc. etc. need to be programmed and coordinated with the core physics engine. - We are looking at all the various campaigns and re-doing the AI parameters etc. to make them more functional.
  19. Buzzsaw

    TFS Developer Update – December 2018

    You're right, meant Plymouth... corrected text. No, would be very similar in size to original map, slightly bigger, 400km x 400km. The idea of having a lot of sea area is to allow for ship to ship or air to ship combat... like the sinking of the Bismarck or the attacks by Swordfishes... plus the attacks on U-Boats entering and exiting Brest and Lorient from their N Atlantic patrols. All of which were the subject of a lot of combat between escorting Ju-88C's and Beaufighters/Sunderlands, etc. And of course, this would be a supplementary map to the main map for TF 6.0... which I won't mention right now. 😉 And all of these potential expansions are contingent on the success of TF 5.0.
  20. Buzzsaw

    TFS Developer Update – December 2018

    Yes, if this map is done, it would include about half of Brittany including Brest and Lorient. Also would include part of Cornwall including Portsmouth to allow for the RAF bases. Something like this: https://www.google.ca/maps/@48.7573249,-10.0286612,572539m/data=!3m1!1e3 This map would be 90% sea... and would have the advantage that most of the already built objects and buildings etc. from the Channel map could be used. Map could be used for the bombing of the Sub bases by the RAF and USAAC... as well as bombing of the Scharnhorst/Gneisenau/Prinz Eugen for when they were based in Brest after their North Atlantic Convoy raiding expeditions. Now that we have our new map tool working correctly, we hope to increase the number of maps. The tool allows members who don't have coding experience or knowledge to build maps... and we would welcome new members who have the time and energy to put into map projects like this potential Bay of Biscay map. 😉
  21. Buzzsaw

    TFS Developer Update – December 2018

    System has been created in the aircraft 3D, but at this moment we have not yet written the code for it. Depending on the schedule, this may or may not be included. It will be implemented at some time... but right now there are very few aircraft with extinguisher systems. Also, the D.520 system was not exactly a fire extinguisher... more fire suppression. The D.520 was considerably ahead of both the Germans and British in many systems it implemented. It had pilot armor from the factory, self sealing tanks, it had a complex prop management system with an option for auto/manual or fixed prop pitch. It had built in long range tanks which gave it the option of nearly double the range of 109's or Spitfires. It had the arguably the best armament when compared with the 109E and Spitfire... with the engine mount Hispano 20mm firing through the prop... extremely accurate and powerful... plus four wingmount 7.5mm MG's... with 1000 rounds of ammunition for each, more than the 109E-1 with its four 7.92mm. It had extremely good high speed maneuverability characteristics. It had a better drag coefficient than the 109E's and with the small size of the aircraft, gave it good performance from less horsepower. The main lacking the D.520 had was its Hispano-Suiza engine... an old design with only two valves per cylinder... one intake and one exhaust... it produced lower power comparably than the Daimler Benz's or Rolls Royce Merlins even with a larger displacement. If France had remained in the war, they would likely have licensed the Allison V12 from the US... and combined it with their own supercharger designs... which were excellent. Either that or updated the Hispano as the Soviets did when they licensed the Hispano engine from France to use as the basis for their Klimov M-105. The Soviets re-worked the heads to upgrade them to increase the intakes valves to two per cylinder... and were able to get 1200 hp compared to the approx. 960 for the French version. If the D.520 had comparable power to the British and German fighters, it would have been faster.
  22. Hello Herne We can't give you a date, (other than 2019) for release. 1C will make the announcement re. release date.
  23. Buzzsaw

    TFS Developer Update – December 2018

    Thanks Black. 👍 We are trying to gradually add all the relevant types to our planeset. We are working on finding fixes for the current night implementation so that aircraft like the Ju-88C can be be used in TF 5.0 on both the Tobruk and Channel maps. We would also like to provide a new map as an extension to the existing Channel map, (not in TF 5.0, but at some point) to allow access to the Bay of Biscay area and a proper campaign which includes Subs, Beaufighters, Ju-88A/C, Sunderlands... as well as the potential to allow scenarios which might include German Capital ships which take refuge at Brest after raiding the Atlantic convoy routes. A pure Atlantic sea map would also be a simple add. Assuming we get to TF 6.0, there will of course be a big jump in the new aircraft types.
  24. I would like to take the time on behalf of Team Fusion to wish everyone in the Community a Happy Holiday season and a prosperous New Year. Team Fusion and 1C are looking forward to bringing you our TF 5.0 release in 2019. Cheers and Best Wishes 🎅
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