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jokerBR

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About jokerBR

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  1. Hi NORD80, try to set it to "borderless" instead of fullscreen (I know, doesn't make much sense, but bear with me). Also, even having a good hw, try to cap your FPS around 80 or something (any number that gives plenty room to your gfx). I'm running on an old 3570K @4.4Ghz and GFX1080 (2560x1080). Before the changes above, I was having stutters, but now (capped at 60 fps) it is smooth as silk. Inside de game, I have everything on max/ultra, except for shadows on high (this can be tried on your end, too). If you can't get rid of stutters with these settings, try to check if you have something else running along the game (UI overlays, background programs, etc) which can be impacting your experience negatively. Cheers.
  2. Strange that in DCS I have seen the same effect in the past - don't know if it still occurs, since I haven't played it recently. Also, back to BoX, I've seen this behavior in every kind of entity (ships, trucks, planes, buildings, etc). Same for the all-zoomed-in vanishing objects. At 100% zoom, they vanish, a little bit less, they are again in sight.
  3. Thanks for a new version. Put it over older one, deleted older campaigns, so first mission on a first campaign: game CTD after a while (3 to 4 min) trying to load it. CPU around 40% during the load process. Memory at 36%. No disk or GPU activity. Attached. Missions.zip EDIT: tried several other missions, all CTD after a while, although they load on editor after a looong time. EDIT2: only way to load them is to load on editor, and then compile (after something like 15 minutes). What I'm doing wrong?
  4. It's a good thing to have some campaign missions to U2VS. Although I don't own it (maybe I get lucky?), I love these early planes, kind of a "bridge" between FC and BoX era. Performance wise, they remind me the old and slow planes on which I took my first flying lessons.
  5. Thinking the same here. What if I use Reshade, for instance?
  6. Yep... will let this one baking a little bit more to see what others are experiencing. From what I've read so far on Reddit and nVidia forums, it's a no go. For those above who already installed and tested it on IL-2, is it any better?
  7. Well, I agree that spotting is way more difficult on a screen than IRL. Also I think that ARMA 3 has a good solution for this: they draw a *very* faint halo around an enemy, using a light color, which in turn helps to bring attention to the eye without messing visuals too much. Like you I would also like to have something to make spotting a little bit easier, or at least better than icons (which I hate). Let's hope. Cheers.
  8. If you're playing stutter free, then this is the sweet spot. Enjoy.
  9. Well, I think I can purchase on the website and it will be linked to the Steam account in this case. As for the rest, the migration from standalone to Steam was already done, and I've purchased Kuban as a test inside Steam. All content is available, except my "founder's skins". Those were lost, I've inquired support about getting them back, still waiting for an answer. Nothing that will break the game, though. I need to start the game inside Steam, but this doesn't bother me. All in all, I've got what I wanted. Case closed, happy camper. Cheers. EDIT: skins are indeed lost, confirmed by support.
  10. Thanks for the comments, guys. Already "ordered" my conversion. And yes, CountZero, I'm counting on this.
  11. I'm right now deciding to move in the opposite direction as some guys have referred above (from standalone to Steam). I've originally purchased BoS outside Steam, but now I'm planning on moving into Steam. This is the response that support gave me: "Thanks for inquiring about Steam keys for your previously pre-ordered IL-2 product. Our records indicate that you qualify for these keys. Once we give you Steam keys for BOS we will remove your copy of BOS from our internal IL-2 user account database. This means that you cannot launch BOS as a stand-alone product using our launcher as was previously the case. This is because of the new rules Valve has forced upon us and our new Steam implementation to support those rules. Your forum badges will remain though. Everything else you have on our website stays on our website, in standalone version." Reading the above, I'm not sure if the "start BoX outside Steam" is still true? Also, does someone who plays thru Steam and not-Steam versions can say something about performance? Is there a difference due to having Steam loaded as well or it's all the same? Cheers. EDIT: Besides BOS, I also have an extra plane and an extra campaign, I don't know if they're going to provide Steam keys for those as well or if they'll be kept at the "website version".
  12. Hi Startrek, the annoying rotating trees has been here since the RoF times. Never occurred to me that they could be solved through graphics settings, thinking they must be something more related to the code. Will try your settings disabling the filters like you've shown on your pictures and report back. Let's hope it work here too, as they are really distracting. About the shadows, haven't seen them flickering on my end yet. Running on medium for a few weeks already, but it's good to know that high can cure it if this happens. EDIT: Unfortunately, after doing the changes/tests, my trees are still rotating.
  13. Hey, seems good to me. If you feel your system is responsive and smooth with shadows on high, then leave them there. If you want to squeeze a little bit more room (just to be on the safe side when there are more players/objects/etc), try to lower them to medium. I've found that shadows have good impact on fluidity as well as grass. Cheers.
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