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  1. more crash dumps - 9 crashes to desktop in one day yesterday. Most happen when changing settings to the button config (changing my "USB CH pro throttle" deadzones. No issues in ROF, DCS or Warthunder with the throttle, only IL2) The zip file is 22Mb so cant' attach directly on the forum, here is a box.com link https://app.box.com/s/2jpvp6uti0jdi4ggairep2e1jkxsizbg
  2. I've created a ticket, but forgot to send this .dmp file. The game crashes when changing settings in the ingame menu (almost a guaranteed crash), but also during flights and after flights. Attaching the latest .dmp: Il-2.exe.17872.dmp.zip
  3. Didn't know that, I thought it was his signature starting from his later period with the G-2 and then onto the G-4, G-6 etc. I will need to do some reading!
  4. Thank you, I did not see that one! Do you know of any Gustav skins - not K skins disguised as Gustavs- also with the black tulip?
  5. I've searched, but to no avail. Any and all 109 variants skins wit a black tulip on the nose would be cool if somebody has them. I understand that Hartmann flew in the Crimea-Caucasus region until 1944, so its a historically relevant question as well
  6. Every single game that features replays - has replay available for viewing IMMEDIATELY after you finish the mission/race. Be it racing game like Gran Tourismo, Asseto Corsa, Assetto Corsa Competizione, Grand Prix Legends, all Formula1 games, Live for Speed, rFactor(2) or flight sims- IL2:1946, IL2:CloD, DCS, WT, OverG Fighters, AceCombat(! haha)... Replay is ALWAYS saved automatically into a temporary backend file which is discarded if user does not view/rename it after the mission. I really do not get why ROF and now IL2: Great Battles went against the grain of all of the collected wisdom above. The actual replays are awesome in IL2, but their interface is really off-putting. For one, I often forget to press R and miss out on reviewing and re-living some exciting missions. Secondly, having a constantly growing heap of replays (from pressing R in the beginning of most missions) is also a pain - finding the needed replay, deleting the junk... What a chore : Guys, please, don't take my word for it, just accept the common common wisdom and let us have replays autosave into temp file for viewing STRAIGHT after the mission. Simply add the "view replay" button to the mission debriefing screen. If file size is an issue and people want to start recording at some specific point on their missions, let them have their "press R to record".
  7. In my case flickering mostly happens in the beginning of gaming sessions, so definitely not overheating related. Other than this occasional flickering, the HMD works perfectly well.
  8. Thanks for the review, high FOV does sound cool. The sense of speed must be much better, I really do look forward to my first high FOV hmd. For balance: Pimax vs RiftS https://forums.eagle.ru/showpost.php?p=3926163&postcount=940 Pimax vs Reverb https://forums.eagle.ru/showpost.php?p=3953366&postcount=1784
  9. We've got 2 year warrnaty in the EU, so I'm sticking with my Reverb as flickering is minor gripe and does not happen often. Nothing to replace it - RiftS is good, but not Reverb good. Pimax they say is equal to RiftS in the sweet spot and wide FOV is secondary to clarity and definition for me.
  10. I also have occasional flickering, usually (if at all) when I turn it on for the first time in a while, I thought its powerful screens were warming up or something 😄 Flickering stops after 3-5 seconds and doesn't tend to come on afterwards.
  11. Sorry to hear that it was the hardware fault after all. No disconecting issues with mine so far, even though I 've spent a few hours in "active" raoom scale games. Still, considering doing this simple mod now to relieve the cable strain from the plug:
  12. 1903 update is notorious in WMR VR circles, just google "1903 WMR VR problems" Just some examples: https://forums.eagle.ru/showthread.php?t=236149&page=131 https://www.reddit.com/r/WindowsMR/comments/buiymg/win10_1903_odyssey_error_check_your_display_cable/ https://www.reddit.com/r/WindowsMR/comments/bs7cp4/odyssey_build_1903_bug/ https://forums.eagle.ru/showpost.php?p=3946088&postcount=1521 And the worst one - dramatic drop in VR sharpness for all high res WMR headsets, with no fix after months of waiting: https://steamcommunity.com/app/719950/discussions/0/1651045226218511368?l=english&ctp=1 Moreover, for some people even rolling back from the 1903 still gives the same problems... My windows update settings are set to maximum deferral, and no issues with the Reverb on 1809. I'd say your reverb is fine, but you need to *properly* (whatever it means here - not sure myself) roll back away from 1903. It sucks, I know PS Oh yeah, I see 0 difference in 3d image stereo presentation between CV1 and Reverb. Seems like some forced meme floating around the internet 😄
  13. Yep, we are talking about the same thing I think. Basically it looks like we have some faint semitransparent dirt on our glasses that moves with our viewpoint, unlike screendoor that stays fixed independent of our viewpoint. Explained here for example: https://www.roadtovr.com/whats-the-difference-between-screen-door-effect-sde-mura-aliasing-vr-headset/ and here for PSVR https://www.reddit.com/r/PSVR/comments/8jy8fc/persistent_mura_effect/ I personally never noticed this effect in CV1 or RiftS, but you say you had it with Odyssey? In reverb it is pretty apparent - the sky, or the winter Stalingrad make want to clean the glasses I agree that it is not a deal breaker, and nowhere near as bad as the screendoor on past gen HMDs, but Reverb would be better without it still.
  14. Sorry, you said that So do you have this? : It's not a very strong effect, but it is there for me and I'm wondering if it's a general problem with the Reverbs...
  15. I meant mura of course, sorry. Moire is is also an optical side-effect, but thankfully not present in VR. My PC is identical to yours, and my conclusions are also very similar, bar a few bits like the audio. Audio is definitely worse than CV1 for me, but a step up from RiftS. But, overall I completely agree that Reverb's performance is unexpectedly good and its sharpness being excellent when compeared to RiftCV1 and RiftS. One other little niggle is a occasional flickering in one of the screens for about 10 seconds after starting WMR and going straight to game. Do you have that too?
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