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=FEW=fernando11

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About =FEW=fernando11

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  1. For the hs-129, what changed my mind was flying it in MP with people that knew how to get most out of it. Here are some examples...
  2. Can you post some pictures, or even better, a video of whats happening, and what you whant to happen? My first idea. It's either your response curves from trackIR, your default position inside the cockpit (that you can customize for each plane), or both.
  3. I'm going to repeat what everyone else is saying... I also went from the CH rudder pedals to the crosswinds. And I couldn't be happier. Well worth the price, and the interection with Milan was also top notch. The only "change" I did was putting the foot plates slightly in a V shape, and loosening the spring tension on the toe brakes. Coming from the CH pedals wich are super light, the crosswind ones felt a bit stiff, but the default adjustment options are good enough. Also you can get one of the other options aviable mentioned above to have a super soft toebrake, more sim
  4. Ok, quite interesting! We are argentina's Canada. We also drink mate, and (our elite) plays polo. If you ever find it, try Yerba mate Canarias, is the national yeba of choice, but probably quite a bit stronger than most.
  5. Dang, where are you from? Not too many that can guess what that is, outside if South America... And by the pic, it doesn't look Barazilian, so I'm guessing Argentinian? Cheers from Uruguay!
  6. All things said by OP are acurrate observations of specific situation. Now, MY QUESTION IS, do you whant good strategy for flying fighters on MP, or you whant a way to score higer on the leaderboard? If it's the second, I can't help you much with it. Never been particularly good at it. My higest success "score wise" proabably was flying a bomber or maybe a ground atack plane. (7 players killed by a single salvo drop on a pe2... ) Now, without a doubt, the biggest change I saw flying MP, that you dont talk about, is flying with a good wingmen, that you already kno
  7. Why would you take all that weight to a dogfight? You should take the A3 on the early war spown point. THATS a blast! *Should have watched the whole video first
  8. About the MFG they are really nice. It's my first good set of rudder pedals, I really like them, and I don't see me replacing them unless I loose them on a fire or something... About the toe brake spring tension... They are a bit stiff, even on the lowest setting. Specialy coming from the CH rudder pedals (really good as well, on it's price range), but the user @hegykc has a thread named Replika gear, where he shows some custom mods for a softer toe brake tension, and some combat style foot rest, where you rest the heels on the floor, and use the rudder by the ball of the feet instead of
  9. I just noticed I'm old when I looked at medieval 2 in the "old game category" and was all like...🤔 I know it's old. I just haven't really realized it Total war: Rome is a bit older, but I prefer it. N64 Goldeneye, and specialy Perfect Dark are 2 games I would regularly play even today if my N64 was still working... Red Baron II was an amazing game, but proabably too outdated to play nowadays. On the other hand Sudden Strike and Sudden Strike 2 are strategic (tactics) games that because of it's art style/graphics I can play easily even today.
  10. Hello. As far as I know. The "not looking up past 90 degees" is a design choice. I'm guessing for reslism. As in, your body can't tilt the head much more than 90 degees up. My way of doing it is, look up, then turn left or right to look almost back, and look "down" as needed to look past the 90 degees, and actualy back. The good news, you quickly get used to it. At first I found it a bit weird, but now it's just second nature... About your other issues. I found that only looking up past 90 degees is limited ( and for me it's even a good thing. So you know when tracking a conta
  11. Yes, I agree on that. I'm not in the biggest of hurries, as my CH throttle quadrant works quite ok with WWII planes in general. But the concept of the TECS, or a custom made one by @GVL224 is super appealing.
  12. I'm prety sure I read this same question on the forum some years ago. IIRC the thing is that all the cool modded sounds on old 1946, work on a very specific Situation On this new game engine, sounds are dinamic, so even if you put the real sound and make it work on a given situation, it wont work in all other places where it sould. And about making the existing sistem "better" it could be nice. But at what cost in $ and time? What would you rather they dont do, or postpone so they can look at improuving the sounds? That being said, I'm all f
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