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DerNeueMensch

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Everything posted by DerNeueMensch

  1. You are, in fact, wrong on that one, it is (of course) exactly the other way around. Only a blind person would say such a thing (no offense).
  2. read this two years ago, ever since I want to torpedo ships in a game - hoping for TF 5.0.
  3. @Jason_Williams , when can we expect a hint of an announcement of an update on the current state of the pacific theatre?
  4. I will be in Moscow at the end of August and planned to go visit the MAKS 2019 (https://aviasalon.com/en/) for one day - I was hoping maybe for a display of the Russian Knights or at least some Su 27/35/34 Idunno display on the 31st, but I couldn't find a programme. Has anyone already visited? Is it worth it? Do you guys have any tips? I would be really greatful, thanks a lot !
  5. I need to know when to expect the update, so I can decide whether to buy the Mig-19 or the Me-262 😟...
  6. I'm for everything that involves naval combat and airborne launched torpedoes. Was hoping for more of that in BOK actually...
  7. Also gave SH5 a shot full real navigation and so on was fun while breaching scapa flow, but pretty much is a pain in the asss in open waters. Even made a video, but didn't upload it to date, because it's so cringey, but what the hell...
  8. Didn't the last visit in winter 2017 yield the announcement of BOBP, FC, TC? Maybe we will get an announcement this Winter of the same magnitude.
  9. Looks like hit detection is made clientside. What you see may be the result of a large ping difference between you and the bandit. If one client in that case your bandit hit someone on his screen that information is sent to the server regardless of your real position (because for the hit detection the position is taken how it appears on his screen) and then to you, due to the large ping difference there is more time inbetween (and maybe a bit of lag as well). So it is a netcode that favors the attacker, because additionally to hit detection clientside, I think the information of his position is sent without any prediction, so you as the attacker see the past, whereas the ping difference on the attacking side doesn't matter. The information that he stopped shooting got obviously lost somewhere; probably packetloss, since more information is uploaded to the server when one shoots. This is why you are seeing him shoot behind your plane (because you are seeing the past) but he did hit you on his screen, takes time for this information to get sent to you, you have moved on in the meantime, but get destroyed anyway. So when the nose of the bandit is in pure pursuit, if there is a large ping difference, he might be pulling lead to shoot already... But I'm no expert and I'm sure there are folks who now more about that stuff.
  10. The problem is more, that when you choose an oblique attack approach relative to the targets plane with a relative speed above 300 and being exposed to the gunner for only 1 second, he still hits in between the eyes. So this is really a bad example. Not sure what you are getting at with the question of "human gunner" should he have been performing better or worse? The 202 also has the weakest armament of all the planes in il-2, so taking all of that in account the attack went quite well actually...
  11. Even when there is like only 20 people one the server, the red side picks a target tank group and goes for it, even when they are not in the same squadron or even on comms...on average they do that more often, so that is why they are a bit more effective in that regard.
  12. You do realize that the point of the video is exposing a cheater, right?
  13. I found the solution for BoX, should work for RoF too: You have to go to the administrative language options in the language and regions control panel -> and then in the administration tab under language for programs incompatible for unicode you change the language scheme to russian. Here is a tutorial: https://www.youtube.com/watch?v=dKVlvxgm7DQ
  14. Yes you did, but I also wanted to know for BoX and I did create a new one because I know, that a lot more people would see it over here. Btw, I found the solution: You have to go to the administrative language options in the language and regions control panel -> and then in the administration tab under language for programs incompatible for unicode you change the language scheme to russian. Here is a tutorial: https://www.youtube.com/watch?v=dKVlvxgm7DQ Now if you change to russian through alt+shift you can type in cyrillic! @AeroAce
  15. Thanks for the replies! I want to type in chat in cyrillic. I know that I can change the language of the game in the launchers top bar. I have a cyrillic font (even more then one) and if I change windows' language to russian(Pyc) with alt+shift I still cannot type in cyrillic, because then, only special characters of the latin alphabet are displayed: like vowels with different accents and (so it seems it's the right track, just not quite there yet). But writing this I think maybe I need to download a very specific type of cyrillic font? same for me: when I try to write in the chat windows it displays as weird latin letters with all sorts of accents above vowels and when I send it, it displays as white blocks in the chat bar...
  16. Is it possible to change to cyrillic characters in the english version of the game? I know russians can change from latin to kyrillic - would I have to install the russian version and how would I do that?
  17. Would also like to know - there is probably two versions, one russian and one international and only the users of the russian versions are able to write in both alphabets.
  18. It's for CEOs, who want an authentic underclass roleplaying experience without the smell and without having to actually deal with the peasants.
  19. If only you had rudder pedals, bro
  20. Yeah, I have been playing without springs for some time, one broke a couple of months after purchasing the stick. The one internet spring mail-order, that I looked at did not have springs as small as I need them to be and I can't order them from VKB - besides, I have doubts that the measurements I took are precise enough ...
  21. As every reasonable person I channel all my insecurities and rage right into my trigger finger - no wonder it broke off...so proud I 'fixed' something 'around the house'... P.S.: Does anyone know, where I can find replacement springs for the Speedlink AIRROW/VKB-Gladiator - because VKB doesn't ship to Europe and at Speedlink they don't answer. All in all production quality of AIRROW seems to be even worse than I would have expected it to be compared to what I presume it to be for the Gladiator.
  22. To me it seems that every bullet fired over the ocean is far more important than a bullet fired anywhere else in the war, because it can set in motion a chain of events, that may ultimately lead to victory/defeat/prolonging of war. A dive-bomber can release a bomb, penetrating the flight deck of a carrier, blowing up the magazine, which causes a fire, that forces the crew to abandon ship; thereby tipping the balance of power in a battle, which leads to a further sinking of carriers/ships in that battle; having won a decisive battle in the pacific means larger freedom of movement or uncontested landings on islands etc. One bullet at the right time, which kills that dive-bomber pilot may prevent that from happening. - Every carrier based sortie holds far more significance not only for the outcome of the war, but also for the pilot, who might have to take a decision between carrying out an attack or returning to his carrier, which might have been destroyed etc. - Then there is the attacking into heavy flak as a torpedo or a dive-bomber, which is specifically frightening. - Many planes look cool, but none look as elegant as japanese Zekes and Kates. - Big Ships are involved, which are awesome - Why would you land on land, if you can land on a ship - Beautiful sea, instead of brown fields and so on... For me personally, every other theater of war or time is extremely 'boring' (which means still interesting, but far less than pacific) in comparison to engagements in the pacific involving carriers.
  23. What is interesting about the Melian Dialogue is its reception today, namely, that it is viewed by many International Relations scholars as the crucial passage in 'The Peloponnesian War' which itself is one of the fundamental texts of Realism to which roughly 70% (according to a survey of FP a couple of years ago) of american IR scholars claim to adhere to. The Peloponnesian War is on the recommended reading list of many branches for high ranking service personnel as well as being taught in many IR curricula especially in the US. I mean this not in a derogative way on any account. It is just interesting how such old texts are still relevant today, not only in the trivial sense, that we can derive knowledge by reading them, but that they literally inform policy decisions today in s o m e way. Then again, it informs only a theory (Realism) about how the International System works and since, to say it in a vulgar way, Realism claims, that everyone does whats in their best interest (oh, wow, really, do I need a theory to tell me that?), you have to know what really is in your nations best interest, which of course can differ wildly. I have it on the shelf and read it every now and then in the awesome Landmark edition edited by Robert Strassler, what makes it so good are the maps, contextual essays, and short summaries at the edge of the pages, that allows you to pick up easily where you left off after longer breaks. Damn stop procastinating at last...
  24. I just had to grin when I read it, because it came across as a bit out of the blue, and with a grain of satisfactory sadism - but makes sense of course in context of Canadas notion of Socrates as a scapegoat. (And it's not that common to hold that strong of an opinion about someone living 2400 yrs ago.) I also don't think all Ionians are war criminals.
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