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DerNeueMensch

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About DerNeueMensch

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  1. featuring guest appearances by our very own @MeoW.Scharfi and @StG2_Dugo
  2. I need to know when to expect the update, so I can decide whether to buy the Mig-19 or the Me-262 😟...
  3. I'm for everything that involves naval combat and airborne launched torpedoes. Was hoping for more of that in BOK actually...
  4. Also gave SH5 a shot full real navigation and so on was fun while breaching scapa flow, but pretty much is a pain in the asss in open waters. Even made a video, but didn't upload it to date, because it's so cringey, but what the hell...
  5. I know what you mean. You do all the work as the pilot and fly the profile want to pickle and... nothing happens, because that douchebag SOB in the backseat forgot to flip a switch, which was literally the only job he had to do - besides reading a map duuhh. Or: you are dogfighting, protecting the carrier maneuvering on to a Lybians six and the smartass-backseater just doesn't want to shut the f up, "Kill him, f*in shoot him Fox 2!", "Yeah, like no shit what do you think I'm doing, wiseguy!". Jeeez...
  6. Didn't the last visit in winter 2017 yield the announcement of BOBP, FC, TC? Maybe we will get an announcement this Winter of the same magnitude.
  7. Looks like hit detection is made clientside. What you see may be the result of a large ping difference between you and the bandit. If one client in that case your bandit hit someone on his screen that information is sent to the server regardless of your real position (because for the hit detection the position is taken how it appears on his screen) and then to you, due to the large ping difference there is more time inbetween (and maybe a bit of lag as well). So it is a netcode that favors the attacker, because additionally to hit detection clientside, I think the information of his position is sent without any prediction, so you as the attacker see the past, whereas the ping difference on the attacking side doesn't matter. The information that he stopped shooting got obviously lost somewhere; probably packetloss, since more information is uploaded to the server when one shoots. This is why you are seeing him shoot behind your plane (because you are seeing the past) but he did hit you on his screen, takes time for this information to get sent to you, you have moved on in the meantime, but get destroyed anyway. So when the nose of the bandit is in pure pursuit, if there is a large ping difference, he might be pulling lead to shoot already... But I'm no expert and I'm sure there are folks who now more about that stuff.
  8. It's not about taking advantage of a release date it's about is it already near feature-complete on the 21. Dec. Sure, they might be ready before christmas - but I wouldn't get my hopes up. They really want to nail the release, so they will not make compromises on the quality just for a convenient release date. This 21. Dec. thing is already the next hypetrain bound to be derailed. They also said 100% release before Christmas 2017 except if someone dies, so...to be fair they decided to redo all the interior and exterior models with a new technology (if I'm not mistaken) but still...not the best track record if it comes to release dates (same goes for ED)... Oh, yeah and they also stated that it was not done yet so definitely not all features that they want to be implemented on release are functional. If they were they would have already announced the 21st of December as release. So my bet would be late February.
  9. What makes you so certain? They said they will release the Tomcat almost feature complete and they said that they would rather not crunch over christmas and therefore didn't confirm a release this year - the Hornet also came into public early access two months after presales had started - they said this winter so might be march next year tbh, looking at former statements on releases might only even be next summer...
  10. The problem is more, that when you choose an oblique attack approach relative to the targets plane with a relative speed above 300 and being exposed to the gunner for only 1 second, he still hits in between the eyes. So this is really a bad example. Not sure what you are getting at with the question of "human gunner" should he have been performing better or worse? The 202 also has the weakest armament of all the planes in il-2, so taking all of that in account the attack went quite well actually...
  11. Even when there is like only 20 people one the server, the red side picks a target tank group and goes for it, even when they are not in the same squadron or even on comms...on average they do that more often, so that is why they are a bit more effective in that regard.
  12. You do realize that the point of the video is exposing a cheater, right?
  13. I found the solution for BoX, should work for RoF too: You have to go to the administrative language options in the language and regions control panel -> and then in the administration tab under language for programs incompatible for unicode you change the language scheme to russian. Here is a tutorial: https://www.youtube.com/watch?v=dKVlvxgm7DQ
  14. Yes you did, but I also wanted to know for BoX and I did create a new one because I know, that a lot more people would see it over here. Btw, I found the solution: You have to go to the administrative language options in the language and regions control panel -> and then in the administration tab under language for programs incompatible for unicode you change the language scheme to russian. Here is a tutorial: https://www.youtube.com/watch?v=dKVlvxgm7DQ Now if you change to russian through alt+shift you can type in cyrillic! @AeroAce
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