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Everything posted by Milopapa

  1. Just found this topic a year later - I noticed the same thing: at high speeds, turning became more difficult, instead of elevator movement. Did you find a solution to this?
  2. Put render quality back to 1.0 and disable smart smoothing (that will halve your fps). I'm playing on 1.0 Pitool, 100% SteamVR supersampling and I get a smooth 72fps without reprojection. Hardware: 8700K @ 5.3K, 2080 Ti, 32GB RAM. Oh, I also get the crazy flickering on the load screen. Hi Han! In VR, there is a horrible flickering of the screen while loading. The two eyes are flickering independently between two camera positions (slightly offset) and it goes on for the entire duration of the loading. It's so bad I have to close my eyes. I'm on the latest SteamVR version with a Pimax 5k. This was introduced in the 4.001 version. Not sure if it's the latest SteamVR version or what.
  3. After this update, the game won't launch (trying in VR). Loading screen comes up, then closes after 2-3 seconds. Tried to verify steam integrity of files, didn't help.
  4.   I wish I could upvote this a million times.
  5. Well, you haven't looked too hard Try the other Russian flight sim, the one with clickable cockpits. Are you allowed the say the name here, btw?
  6. Well, all I tried was the Lapino map, but enemy SPADs consistently dove out of combat after the first engagement, only to return when they are out of range. Obviously, no hope of catching them in a Dr1. Smells like fishy AI - or maybe just using the power advantage properly?
  7. Can't wait to try this! Now, devs, listen up. This is a must have feature when it comes to immersion in VR. Please take this seriously and implement an official solution. Thank you!
  8. I noticed this also. Perhaps the SPAD has properly implemented French AI?
  9. I'd say no need to rush. Give it some time. It needs to go a long way yet.
  10. Well, I just tried Tank Crew in VR... it's very disappointing. Visually quite good, nicely modeled interiors but the lack of player body is very distracting (as usual in Il-2). The mapping of VR to the virtual body is very clunky. When I look around from the commander hatch and simply turn my head from side to side, my body moves around laterally. Also, the turret is unusable in VR: the sights don't work without going into gunsight mode, which leaves you with a scope view, completely pointless in VR. Also, when you rotate the turret without going into gunsight mode (where you can still see the tank interior), your body feels quite disconnected from the seat and tries to somehow follow the turret and not your seat. Same goes for the radio operator: you can't really use the machine gun, plus the controls are mapped to move the 'crosshair' around, as opposed to moving the gunbutt, basically inversing all controls - feels very unnatural. Feels like they just used the existing engine for the TC implementation of VR, adding nothing beyond 2 new models in the existing IL-2 engine - which is quite outrageous for $70. In its current state it's not worth the asking price and one can only hope they plan to change the current implementation - but it seems like fundamental engine limitations, so I'm not optimistic.
  11. How do I move the turret in Tanks? Also, how do I get behind the gunsight and shoot? Space doesn't seem to do anything. EDIT: Never mind, it's the turret controls: T and Shift+T by default. Second question: is it possible to do multicrew tank in multiplayer? Say, a buddy drives, I control the turret?
  12. VR. That's the only reason I need - it's an instant purchase for me just because of that.
  13. No, everything felt normal but I didn't do a lot of tests. I mostly played E:D and rFactor2 after I did the mod, not much flying yet. I'll report back when I can. Btw, I have an original Vive, not Vive Pro.
  14. I also did the mod. Pretty easy to do, went a lot faster than expected. Getting all the dust and particles out is the tricky bit, you might need to have several attempts (as you can mostly only see the result when you put it on). Totally worth it for simulators, still testing roomscale but all looks good. No godrays is fantastic in Elite Dangerous but it improves clarity everywhere.
  15. I think the system in Rise of Flight was perfect: the plane is replaced with a black box when the object is too far away to identify, then resolves itself into the actual plane and a friend or foe marker as you get closer.
  16. Unfortunately, his latest comments were anything but frank. He basically shut down the discussion even though he was wrong. Anyway, just wanted to chip in from the middle - the product is great but that doesn't mean he should get away with anything. Attacking each other is not very civilized, from either side. It won't stop me from buying their game, I just don't understand why ruin it all with these aggressive responses. Since I'm here, I wanted to thank the devs all their efforts - this is simply my favorite simulator due to their commitment and continuous updates.
  17. Well, I for one am extremely disappointed when I read Jason's outbursts on the forum. I'm a big fan of the game (bought all DLCs including Bodenplatte) but Jason's tone to a customer does nothing to maintain that image. I don't think emotions are allowed when dealing with customers no matter if they are right or wrong. Also, in this particular case, Jason is wrong - the mod quoted by others is a simple parameter change that solves the cloud shimmering issue for me completely. So it is not "just how they work."
  18. This mod is a godsend! Both as the fix for clouds as well as a way to edit the presets. I don't understand why they don't expose these settings on the UI directly instead of using the presets.
  19. Because FPS is an average value by definition (Frames Per Second) whereas frametimes are shown for each and every frame. When you have a dropped frame, fps will show 89 or 90, while frametimes will go something like 8-8-9-16-8. So better for detecting framedrops.
  20. I've already proposed a setting for the Career mode in the official suggestions thread: let us choose unit numbers (low-medium-high) to be able to match our hardware. Sounds great to have flights of 8 planes zipping around but when this kills my VR fps, not so great.
  21. Type of improvement: GraphicsExplanation of proposals: Implement pilot body in the cockpit.Benefits: Complete immersion in VR Type of improvement: AudioExplanation of proposals: Remove some of the noise from the radio traffic. I speak some German but it's extremely difficult to pick up what the hell they are saying as it is VERY low quality. Alternatively, re-do them in English (but still in better quality)Benefits: You wouldn't need to keep switching the HUD on and off just to make out what the radio traffic is trying to say.
  22. I do not see this with my Vive and I use an extremely thin (2-3mm) foam insert.
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