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  1. I'm crossing my fingers that the Me410 can actually be done. Seems it has the least resources available.
  2. There are some graphical imperfections in certain low lighting conditions (dusk or dawn) such as warped rings when staring straight up into the sky. There is also a 2d cloud layer at a very high altitude (or at least there was years ago, dunno if thats fixed) that once passed is very noticeable.
  3. First thing I thought was those are nice cockpit textures. I dont remember them being that crisp. So thats my guess for the secret feature I'm very excited for the Tiffy and AA trucks as well
  4. In terms of Career it is generally only if it was historical and operational in the theater. Your example would require mods since it is ahistorical. This means you are more likely to find that later timeperiod theaters will include a larger overall plane list. Stalingrad will incorporate the Mig, P40, and some others simply because those planes came from the Moscow pack which is earlier in timeline and naturally might still have planes from it in service come Stalingrad. That doesnt really work going backwards in timeline. More examples would include planes from the new Normandy
  5. The listed game size may or may not be updated on all their pages as they roll out updates. 37 GB sounds like what my game size was a year or so ago. Now allow me to puff out my chest and gloat my 94.4 GB size game file I got just about all the custom campaigns and single mission packs you can get and tons of 4k skins
  6. I cant wait for this, joystick or arrow keys are better for tank aiming in a sim IMO. Competitive scenes where mouse aim is used just doesnt account for machinery and gunnery limits IRL like those other tank games.
  7. I think tweaking the LOD for 4k monitors should be the goal here. Try to find a way to take into account resolution used by the user and incorporate an LOD scaling into that. Its not perfect, but neither is peripheral hardware in general. Having total options available to the player to modify LODs on a slider scale is a bad move in my opinion. Especially when you consider multiplayer and having to have another option setting for the administrators to oversee. Its another way to divide the community, its much more programming involved, and adds more complexity layers to the already
  8. FYI if you ever need campaigns to work with a current version of the game and the author no longer updates them you can resave them in the editor. Every few updates I'll mass resave my campaigns and havent had problems since I started doing that.
  9. Apologies, I just made an educated guess since it doesnt fit the Normandy battle historically. Didnt mean to look like I took your words out of context.
  10. Doesnt appear the teardrop canopy will make an appearance as a modification. An excerpt from the RU forums
  11. I always wondered this myself. To me it should see the stick return to neutral and if possible an additional layer of gravity applied to the stick should play a part. So a plane in a left bank might continue rolling left util upside down. Then the gravity on the stick is returned to neutral. If the dead pilot is still in there then that would be tougher to model because a limp arm may or may not interact with the stick and the direction of gravity would play an even bigger part than the above.
  12. Very nice! Was wondering if we get a bubble top or traditional canopy XIV. Traditional canopy fits better into 1944 from what I understand. So does the C wing but I'm glad to see the E wing make an appearance. I know we community members ask for too much sometimes but it would be cool to see the IX get the C wing for added usage into the Normandy scene. We do like our well rounded products and all.
  13. WHOA, I just heard Jason say an infantry element to Tank Crew? I never thought id hear that!
  14. When you bring your petition forward be sure to bring documentation. They dont listen, and rightfully so, to hearsay.
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