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Bloodsplatter

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About Bloodsplatter

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  1. This year will be my 23rd year as a professional firefighter at a city station. I've been to a lot of car fires. If I had to guess, I'd say I've been to over 50. In that time I've seen shock absorbers pop, gas struts blow & tires burst. I've seen jets of flames coming out of petrol fillers. I've had plastic tanks give way dumping their contents. What I've never ever had is a fuel tank explode. Why? Because fuel is not an explosive. An explosive must have a self contained supply of oxygen. Fuel doesn't. It can burn if given oxygen & an ignition source. It can even detonate if fuel vapours are mixed with air but liquid fuel will never explode. Ever. Full stop. I once attended an incident where a gent was cutting the top off an empty 44 gallon drum with oxy acetylene. He'd rinsed out the drum before hand but there was still enough residue fuel vapour to cause a detonation and rip half the lid off. He was pretty badly concussed. But on an explosive scale, it was pathetic. The amount of fuel found as a vapour within the drum would have only been grams. Grams will not blow a fighter apart. If this had been the fuel air mixture in a partially empty aircraft fuel tank, my guess is it would have burst the tank dumping the now burning remaining fuel into the fuselage, turning the aircraft into a massive fireball. On a side note, while fuel won't explode because it lacks oxygen, hitting the oxygen bottle of a burning fighter must have caused a massive boom!
  2. Tests by Rolls Royce showed early Merlin 66 tended to die after 27hrs of continuous WEP. Modifications were made until RR was getting 100hrs with one engine doing 100hrs continuous WEP on a bench before doing another 100 hrs WEP flying without servicing. It's the height of silliness now where a DB605DC can do 45 minutes of continuous ADI/WEP at boost pressures we're not sure it even used, and yet the Merlin 66 will blow in 6 minutes.
  3. Dogfighting AI K4's in the P47 at 25,000ft. My target rolled over and dived for the deck (never seen AI do this before), so I followed. I thought for sure that I'd easily catch him in the dive, or at least get an easy kill with my better high-speed control on the pull-out. But no, the K4 (1.8 ata) actually seemed to pull away from me in a dive and then pulled out of it much faster than I was able to at 10,000ft, my controls being pretty much frozen. I didn't even come close to blacking out and even though the 109 was going as fast or faster than me, he pulled out of the dive easily while I was struggling to level out. Wasn't lack of high speed control supposed to me an issue with the 109?
  4. Does anyone know where the undercarriage indicator is on the P47. I had a bloke look but can't find it.
  5. I've been flying the new American fighter against the new German fighter! The P47 won't turn with the Pfalz D.III at all! This game is PORKED! PORKED!!! 😄
  6. In the 'Typhoon at War' documentary which can be found on youtube, a Tiffie pilot talks about how they cruised at almost 400mph and how the Bf109's & Fw190's needed to be well above them for a chance to catch them. The Tempest should be even better.
  7. Bzc3lk, I agree with you, I think there's a lot more single players than multiplayer, but the single players tend to be more casual. Very few of the single players play with the consistency of the multiplayer crowd. The multiplayers are the diehards who will buy every version and every custom plane. Let me give you two examples of Jason's focus. In Jason's first game, ROF, there was over $300 USD of aircraft and mods you could buy which made multiplayer awesome, but they NEVER finished the single player campaign. Never! It's still in beta now! In this, Jason's second game (BoX), the single player campaign for the first two installments (BoS & BoM) was a just a mission generator that gave you a campaign 'win' if you did enough missions. Seriously, that's not a focus on single player. That's the bare minimum to to be able to put 'Has a single player campaign!' on the box!
  8. I'm pretty sure we'll see the 9lb with maybe the 11lb as a mod and I'll explain why. BoX may be a historical flight sim, but It's also, first and fore most, a Multiplayer PVP game. To make maximum profits, it follows the standard multiplayer PVP rules, things like, -have factions with themes, -adding more powerful units as time goes by to get players to keep buying, -Buffing & Nerfing aircraft that are too strong or weak, -and having a single player 'training' mode but not making it too good or it will detract from the PVP experience numbers. The developers have played upon genuine national traits to give nations a theme and they use this to balance the game. In BoX at the moment, the Germans have the fastest aircraft and own the mid and high altitudes. Russian & early Allied aircraft are more manoeuvrable but lack speed at any sort of height. BoBP will fit in well, with the American's having the fastest but least manoeuvrable aircraft, owning the heights but becoming prey if caught slow & low. This will force the Germans into the mid heights but as they can out run the Russian/Early Allied planes and out turn the faster American stuff, this should all work out well. The new 1.98ata 109 will fit into this mid alt role well. There's a problem though, the late war British aircraft. They're not fitting into the carefully created program. The Spitfire F.XIV would have dominated the Germans at pretty much all altitudes and hence has to be left out of the game for balance. Instead the Spitfire LF.IX was added but even this was found to be too strong at mid heights and the automatic radiator overheating nerf had to be added in the last patch to reduce it to a low level fighter. Similarly, giving it the historical 25lb psi boost would have caused problems so it was left out. Now with the Tempest, I think they'll find that the 13lb psi variant will also be too powerful at mid heights. The Focke-Wulfs in particular are going to suffer badly if the Tempest can catch & out turn them at height. So my bet is we'll see a lower psi variant that is still very powerful at low altitude but not much of a threat higher up. Bloodsplatter.
  9. My son, 18 year old Australia with a British twang does voice work. He has a professional Audiotechnica AT2020 mic & pop filter setup. He'd be happy to help for the love of the game.
  10. Our Spitfire Vb doesn't represent the 1941 RAF version but the version supplied to the Soviets in 1943. That's the reason we're missing all the RAF mods and 50 series engines; the Soviets never had them. We have the 1943 Spitfire pilots notes. It's very exact. 5 minutes for 16psi/3000rpm and 1hr for 9psi/2850rpm. There's absolutely no confusion here.
  11. According to both the ingame tech specs and the copy of the pilot notes I have, the Merlin 45/46 had a 5 minute limit on WEP (16 PSI at 3000rpm). However, If you go to full WEP on either engine, the warning message that you have exceeded the WEP time limit will appear at 3 minutes exactly. I tested to see if this message was wrong but suffered engine damage on the four tests I did at 3:18, 3:37, 4:16 and 4 minutes 50 seconds, so the three minute limit is enforced. Could we please increase the WEP limit to its historical 5 minute limit. Bloodsplatter p.s. I searched for this topic and couldn't find it. If this is a repeat, please delete.
  12. Hi Gents, I'm really confused by all this. In an open system, like a saucepan, water boils at 100 °C at sea level (1atm), 71 °C on Mt Everest (.33 atm) and instantly boils in space (0 Atm). but, in a closed system, like a pressure cooker, with 1 atm, water boils at 100 °C irrespective of if it's at sea level, on Mt Everest or in space... That's why you can drive your car (which ALL have closed systems) over the Andes. Top Gear actually do this in one of their specials. So what the dev's are saying is that aircraft like the Spitfire used an Open system??? That seems amazingly weird to me as ww2 cars, trucks and motorbikes all used closed systems.
  13. Trust is earnt. I trusted 777 when they said Rise of Flight would have a single player campaign. I bought plane after plane, over $300 worth. I waited patiently, supporting them. I was hopeful when they finally introduced the Beta campaign, but it was terrible, made worse by a horrific AI that simply spiralled to the ground when attacked. Then 777 dropped ROF and moved on to BoX. I had been such an idiot with my money. I held off on buying BoX. Once burn, twice shy; but eventually I couldn't help myself. The planes are so beautiful and so lovely to fly. At first I was only buying BoX modules when heavily discounted, but like your typical junkie, once I got a hit again, I couldn't help myself. Now I own everything but the Ju52, and I find myself, once again hundreds of dollars down with a terrible single player campaign and appalling AI. Any then I read comments from Jason Williams like "Please keep complaining. I didn't hear you the first 1000 times". He really doesn't like us does he. And now I'm sitting here, contemplating the complete moron I have been. I knew the score but went back in a second time, wasting even more money. I cannot believe I've been this dumb. I know little about psychology, but I do know just enough to know that anything that causes you to despise yourself for participating in, you should probably avoid.
  14. You do understand that the Spitfire XIV was the RAF fighter in the 2TAF flying the mid/high air superiority missions covering the Spitfire IX, XVI, Tempests and Typhoons doing their work down low. There wasn't 10 of them. They were historically the main RAF fighter at those heights. Demanding the Spitfire IX fly that role in BOX so it doesn't threaten the position of your precious Bf109K-4 is silly and unhistorical. Bloodsplatter. As stated before, I don't have a dog in this fight. I just want a historically based flight sim.
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