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=VARP=Tvrdi

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About =VARP=Tvrdi

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  1. It wont. But tbh I like to calculate while in flight.
  2. Well most of us debated about FM, DM, plane setting...how it was in RL and how it is here....pilots simply used photos of their wifes and girlfriends...
  3. I told you. Try to lower the horizon distance and 4K textures (but horizon is more important), Vsync ON in game and NO fullscreen (you must set the native resolution of your monitor), SSAO OFF. In nvidia control panel set Vsync to "use the 3D application setting" and Power management mode to "best performance". And always restart the windows before playing IL2.
  4. This comming from community that screams for realism... haha
  5. Now, this is the Luke we all waited for years..............oh wait...
  6. OK last night I did some more testing on KOTA (75 players) and Combatbox (65 players). I had (still, after changing settings) very smooth gameplay. All I did was setting landscape horizon distance from 100 to 70km and turning off 4k textures (but I think horizon setting did the trick). I have in game Vsync ON, Full Screen OFF, FPS limit OFF, medium shadows and no SSAO and HDR. Im using ed traker pro (no VR). I hope it will stay like that. I wonder what they do with their engine every time one big update occurs. Very often its introduces microstutters.
  7. You assume wrong. Some of us tried that already and didnt help. Reducing draw distance and turning of 4k textures fixed for me but I need to test more.
  8. UPDATE I tested only 15 mins in MP but I can already have a picture how it will be. 60 players online both in WOL and Combatbox servers. With unticked 4k textures I didnt have stutters. For now.....also I reduced horizon distance frmo 100 to 70 km but I think the 4k textures did the trick since it was other way around last time as stutters fix. I still need to test in furball....
  9. I will post here so I can help others. I tested only 15 mins in MP but I can already have a picture how it will be. 60 players online both in WOL and Combatbox servers. With unticked 4k textures I didnt have stutters. For now.....also I reduced horizon distance frmo 100 to 70 km but I think the 4k textures did the trick since it was other way around last time as stutters fix. I still need to test in furball..... Strange engine this game has....
  10. And suggestions worked for some....a few...do you have an advice how to deal with them?
  11. Clouds rendering is not the only issue with OUR sim. What about very limited netcode? Do you have one guy for that too? What about the appereance of microstutters then and now after big updates? It happens on strong rigs also...In the past some combination of video settings helped...now it just doesnt work for many of us...new map is a problem for everybody afaik.. Please let us donate for more workers or we can shut down MP all together...I imagine carriers wouldnt work well in pto scenario on current netcode.... PS: I like new planes and FMs. ohh Im already getting fans on this post...ppl think caring is rant..
  12. Its beyond my imagination why the devs arent fixing this and it happens now and then after major updates. I used to have smooth gameplay in MP on ultra and now whataver I do I have stutters. I tried everything I could and shat was suggested in numerous topics (BTW, I have many years of experience in optimizing PCs and games, hardware etc.). ITS TIME TO FIX THIS! Its time to fix MP engine and netcode ASAP.
  13. Superb news. Clouds were a real problem. I hope you will fix the netcode too (microstutters even on strong PCs).
  14. Next expansion will be (very likely) PTO but with current pathetic netcode there is no chance it will work.
  15. So now this game need better hardware than DCS and that is even without VR for which you need to invest a fortune into the PC which will run it decently. That is poor optimizaton right there.
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