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Everything posted by DerSheriff

  1. Regardless of the FM issues there are, I just dont hope that you expect that a P-47 can effectively out turn a G-14 which is half the weight of the P-47. And the P-47 can outrun the G-14 for a while. Well you have to be out of gunrange and on top speed already, but the P-47 is faster on the deck and much faster higher up. You just cant win a fight which features accelerations.
  2. Summing it up: Most stuff isnt renderinig for a client beyond. 10km Flak however is. Regardless of his distance to the flak. An admin can programm that a flak isnt spawned in when when nobody is near the flak unit. But player's #1 client is still processing flak bursts even when they are targeting player #2 80km away. That flak is not visible for player #1. But is still taking processing power away. That is beyond the admins control, since the flak is spawned in to shoot at player #2. thats your bug
  3. Does not work. There is no way to get rid of teh recording sign. At least i dont know of one.
  4. Its like a Me 262 fighting a F-16 really. Maybe not the best comparsion but still. The I-16 is a floppy, slow, flimsy little mess compared to the A-3. A-3 is faster, climbs better (with some speed), rolls better at speed and lets not forget, a closed canopy.
  5. I really dont know. The overall flying was so much smoother on that data center. I personally havent seen many overload messages tho.
  6. I really dont get why those trophies aren't just neutral medals or something. There are plenty of normal medals around, pretty sure you can engrave them too with a Yak and a 109, and TAW on it. I really dont get why we need censored real war medal replicas.
  7. Well its not like a single bomb off a fighter can destroy a lot. The guns are enough to destroy planes which was the plan.
  8. You guys completely disregard how youtube compression (or video compression in general) works. That plane could have been removed by the lossy video codec of youtube. While Lods are or were screwed in this game, youtube videos are the wrong source to prove or show the problem. You will even mislead devs.
  9. Maybe he has experience getting shot by 30mm and 20mm or .50cals
  10. You have 2mins on max power with 3000 RPM and 100% mix. If you do that you outrun Fw 190 A3s and A5s on the deck. Its ridiculously fast. I would only use that setting for running away tho, or very short chases, since you run out of E-Power quickly and you dont have long on the combat power setting. Btw the bad visibilty of the aircraft seems to be limited to non VR setups since binocular vision helps immensely to look around the bars. And there is this weird bug with the head movement. Some movements are too slow etc.
  11. Out climb them and shot them down. I played trough both SP campaigns. edit: If you cant outclimb them, out pace them. You dont have to shoot down every single one of them...
  12. Thanks for the shoutout, good luck to the participants, I want to stay out of the give away, I recommend: Masters of the Air, Samurai, and Günter Ralls "Flugbuch" (Logbook) Seeing all this russian books I wish that those get translated to english at some point (maybe by AI if no human has the time/ressources for it)
  13. These stories get posted on forums again and again and again. As always it would be nice to see a ingame recording to see this for urselfs. 1. In short he probably was diving in a more shallow angle not to exceed the 720kph, 2. This allowed him to stay faster for a longer period of time, since a shallow angled dive is more energy efficient 3. the yak-1 is faster on the deck than a F-2 on combat power 4. The excess in speed helps the yak in a shallow climb. A shallow climb is useful when you have the speed advantage. But call it just horse shit.
  14. Answer is a clear "depends". A G-14 is basically (or can be) a late G-6. We could see a G-6 with MW50, with or without the erla haube (clear view cannopy) with or without a larger tail. To make the confusion complete you can dazzle yourself into oblivion with these charts: https://cdn.discordapp.com/attachments/301637712962781184/627924925688315934/JPEG_20190722_122020.jpg
  15. That the planes are available on the field doesnt mean that you personally can fly them. Check your planes here: http://taw-server.de/pilot.php?name=FlyingNutcase
  16. I am not gonna comment on that any further, but in these videos are no "lame 6 approaches" Nobody is holding still, all attacks come with deflection and speed. Most planes aren't hit in the approach but as they break off. We are talking about hitting a moving target from a moving gun platform. The target and the platform are moving in possible axis of direction. Again we were a few times past the discussion of "yoUr ApproAcH Is wronG" but I am sure this won't convince you, since this is a online forum. And I dont want to convince you. Most aren't here to change his opinion on anything. Fair enough. So I just leave this here as my statement to show that I disagree.
  17. The AI is the same. The calibre and firing arc is the difference. This makes the Pe-2 especially nasty. But the german gunners are equal in terms of accuracy and bull shittery.
  18. depending on the server it could be possible that he was fighting a Spit IX. Which would explain everything. But like always with those posts, we will never know for sure, since we cant see what actually happend. In 99 percent of such posts (they happen often) the OP is a rookie and was missing some crucial parts. Most of the time there was more energy on the side of the attacker than the OP was noticing. On another note, a quick turn at high G can cost less speed than a long turn at medium Gs since the aircraft is less time influenced by induced drag. Highly depended on circumstances, but this is certainly possible.
  19. A group of users who are liking the TAW server recently approached me. They are giving away free copies of Battle of Bodenplatte to the best five players of the last TAW Campaign without dying. Alternatively if the game is already bought, collector planes of their choosing OR a pledge via Paypal. Best five players without a death and sorted by score: 72AG_Bzzzt =LG=Mad_Mikhael (reached) =TY=anaconda_gruesa (reached) SCG_Sinerox (reached) DerSheriff (obviously reached) The players were contacted, but two didn't responded yet, so if you know them/ are playing with them, let them know. I wrote them on the forum already, they only need to reply. The group of players giving away all the good stuff wanted to stay anonymous. They wanted however that I make this public. I understand this generous offer as appreciation and as a sign of respect for players who take digital air combat seriously. I can only say "thank you"! Very generous.
  20. I narrowed the cause of my stutters down to GPU demand spikes. I noticed that my FPS tanked with the update and that my GPU strugged to get 60 FPS. At the same I could see that frame times were sporadically spiking every few seconds Picture of that in the spoiler down low To help my GPU a little I turned off SSAO, shadows to "high" and capped my FPS to 60. This gives me continuously 60 FPS and constant frame times. the stutters disappeared. My GPU runs now at less than 100% usage, giving the it breathing space to meet the sudden demands. While this worked and is good workarond, I still would like my 80-120 FPS pre-patch back. Edit: a soon as my GPU cant produce the 60 FPS on the Rheinland map, the stutters are back. System i7 4790k Geforce GTX 1060 6GB 16GB RAM
  21. That's why I posted scientific papers and was not just bringing up "my feelings". Ironically the dude who is all in for the current model and is embracing the change is solely going for the "feeling card". Again I like the change, I like G-loc, I dont like total blackout at 6G in non G-Suit planes.
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