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Everything posted by raaaid

  1. i meant that if shoot a tracer aiming to the front the tracer will do something like this | but if i shoot identical tracer looking slightly to a side the tracer will do this / both will be going to the vanishing point but in the second case the vanishing point is a bit to a side so wouldnt this mean the tracer appears to travel to a side if im not lookind directly to it and with that lateral motion couldnt i calculate its distance? also i know i see flat cause sometimes briefly ive seen stereo and i know when i do i slightly cross my eyes which means im not looking directly to the object
  2. i just found out an interesting optic effect that shows the peculiarity of space: if i look at mi finger and move the finger following my eyes ray it doesnt appear to move it just changes size but if i now look slightly away from the finger and repeat the motion the finger does indeed appear to move besides changing size so this means to know how distant is an object going far away if i look staright at it i wont be able to know but if look slightly away from it ill know depth by the lateral motion of the object
  3. edit: im so bored lately that im gonna try the most posible simplified 3d rendition i think the magic key thing is to use vanishing points like that to render a cube that follows the space axes, that is that is not rotated in an euclidean space i need 3 coordenates and side size but in a flat space i can use two 90º offset vanishing points so i would need 2 coordenates and one side size and just with that i could complete a 3d cube in a flat space, motion equation are made for an euclidean space but if i want i can take things are as i see them and use a flat space in which motion in depth is change of size like that i would need not to translate from euclidean to screen rendering all the time
  4. i got this idea from 6dof headset marker you have a triangle in your head which the camera detects and hence calculates your exact position but how does this work?: 6dof knows the size of one side of a equilateral triangle and THE FLAT coordenates of the 3 corners it sees so 6dof defines an exact position in space with 7 coordenates, one for the size of the triangle side and 2 multiplied by the 3 corners of the triangle but actually in an euclidean space how many coordenates you need to define a triangle in space? you need 3 coordenates multiplied by 3, the xyz a total of 9 coordenates so what 6dof is doing is by using just 7 coordenates in a flat space is fully defining an euclidean space with nine coordenates and what does this takes us to that if your running a game in which a plane moves from point a or point b you can use euclidean space equations or make your own equations for a flat space as 6dof does i dont know if this equations are proprietary of natural point but i guess not for they are not universal they are just not public
  5. he is right you dont need to roll a plane in a hard turn you just partially stall and let the torque roll your plane
  6. though ive been personally damaged by cheaters racing sims i think jailing them is too much like i dont like them lets jail them, that sounds ugly i think they should impose fines and let their dads know about the scumbag theyre breeding edit: personally i like to reverse engineer software for fun, which can be considered like cheating i wouldnt like to live in a country where learning can lead you to jail
  7. this is still a nice planet but for how long?
  8. i think being sink in a fluid could simulate g forces thats how they do space walks at zero g
  9. was him the african guy at pearl harbour uber with an antiaerial machine gun? i liked pearl harbour movie
  10. im only critical with critical people sometimes i would love to be more mean
  11. i spent most of my life regreting not having a special friend, till my folks passed away moment i relaized i was neglecting my green fields for the greener farther away i love loneliness now thats just how i am, its a special treat but i rather call it singularity also nowadays if you want to socialize you just go to the pub or post something online, these are good times to be lonely
  12. in blender or 3dsmax skin its a technical term for bitmap, i guess due to its similitude of working with leather to make a volume
  13. theres quamtum immortality caused by quamtum blindness to the other worlds which ultimately means quamtum loneliness for everyone
  14. is it posible to play a modern jet in dcs no spending any money?
  15. all these various fake news about a pacific theater being made seems to me like trying to influence devs
  16. once tv was showing bizrre stuff like a martian invasion in a parallel earth they showed a little girl in front of lion behind a bullet proof glass suddenly the lion attacked the girl, i jumped in my sofa but the girl didnt have the slightest reaction she was deprived of the bomb and existence, every time you jump like that you detonate the bomb in some universe
  17. watch this: the guy doesnt want to go to a concert with the other guy so he detonates the bomb everytime he has to
  18. also i realized the most probable its that the many worlds are real this means immortality for everyone also by observation i figured out that humans are naturally endowed with a bomb that destroys the whole planet at subcouncious will but how could we know, all i know its that everything that happens is everyones fault for you can alway detonate the bomb
  19. thats what grocery stores used to do put old stuff in the front till everybody knew moment they started putting old stuff in the back
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