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About Dakpilot

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  1. Mind boggling amount of work done With amazing things coming in next update as well Thanks to all involved Cheers, Dakpilot
  2. Sounds like you're smoking your own socks dude, I would lay off it until after lock down, when you can get some fresh air. To be clear I think many of the Dev team including Jason have a long background in combat sim MP to think they don't understand MP and their own product is a bit insulting Cheers, Dakpilot
  3. Good grief, we seem to have the most incompetent game devs in history, they neither understand or play their own game.. Cheers, Dakpilot
  4. And yet in this very thread it says devs have been assigned, data has been collected and work will commence after next (imminent) patch, reason for holdup was explained... Who knows if new graphics engine may help some aspects Doom and gloom much? 😎 Cheers, Dakpilot
  5. Most likely the engine has already "failed" at max power setting, reduction causes pretty much all stresses and forces in engine to be reversed, which is when it let's go. It was fairly common with non catastrophic failure to taxi in with no visible issues to find an engine completely locked after shut down during the post flight Simple answer my watch! Since WWI a pilot watch was essential equipment, I used my first ever pilots salary to buy a quality seiko pilots watch with stopwatch, still got it!l A stopwatch was standard kit in any flight bag and I think there were two fitted in the panel and one in the engineers panel. Sadly counting time is one of the primary requirements in flying, from the basic two minute turn to holding pattern all have to be flown to the second, some instructors would continuously test us with second hand on watch until we could fairly accurately judge one minute as second nature I was very lucky with my career, from my initial flight instructor who sent me solo (ex WW2 spitfire pilot with a 20,000 hr career and huge overall experience, became a personal friend, sadly died in aviation accident) to many many along the way, before I start rambling more, enough to say I have been pulled into so many stupid 'conversations' I get reluctant to post, lock down may have temporarily effected me 😎 Cheers, Dakpilot
  6. My ideal would be to have gunner positions and game improvement to allow numbers of human gunners to join in MP, multi crew a/c on comms would be great (if you can keep ass hats out! ) Cheers, Dakpilot
  7. The most common failure was at first power reduction from meto power (which was maximum of two mins if I recall correctly) Yep! Engine timers, which were strictly enforced (C-54 in this example) Losing an engine before 3 engine min control speed is a situation you don't want.. mostly a fatal accident at full weight. Flight engineer would be monitoring engine parameters very carefully but most failures would have no indication, including during cruise, first indication would be power loss nd vibration followed by pressure and temp indications, in my experience you would more likely feel something before engine temps or pressures gave a clue, shut down would be needed with rough running engine, backfires would more often blow an exhaust manifold which would very (very) likely cause engine fire. Fire suppression systems usually worked (activated) but were certainly not guaranteed to put out even a mildly developed engine fire. (These are just off the cuff comment on P&W R-2000 and reflection of mine - and mny other pilots I flew with - general experience from many different types including turbines, point being engines go bang, and we don't fly around with "damage" like we do in IL-2, please just take this as my general opinion, I am not getting pulled in on micro discussions, take it or leave it 😎) In game engine limitations are very lax, there are many things you can do that would cause serious damage in short time IRL, which is sort of OK in many instances for a combat flight sim except for a few glaring exceptions, a 'full' study sim in many situations would become a chore rather than enjoyable Cheers, Dakpilot
  8. For a game like IL-2 GB series it is always better to install outside of program files, windows may overmanage/have permission problems and create issues in certain cases. Better to avoid the possibility in the first place if you have experience to do so Cheers, Dakpilot
  9. The pushback on your comments are nothing to do with being positive or negative, rather more about being relevant. Nothing wrong with being negative IF relevant and legitimate. But I feel a huge improvement and update to graphics engine and possibly better use of computer performance is very positive, more headroom will allow the relevant programmers to make better FM and AI improvements Cheers, Dakpilot
  10. Your facts are very confused I was talking of DB 605 as used in every 109 since G2 and was mentioning 1800hp version used in late 1944 K4 Not to be rude but you do not seem to have much idea of what you are talking about, and a 605 weighs at least 100kg more than an Allison, and 8 litres greater displacement. Anyway believe what you want about fantasy 1800+hp 1941/2 Allisons 😳 I think I am out of this thread 😎 Cheers, Dakpilot
  11. If people think that reliable 1800hp Allison's should be a thing in 1942 they are welcome to 😎 This is late 44 109 K4 Db 605 with MW50 power levels Cheers, Dakpilot
  12. It is "outclassed" by 109 because an E-7 weighs a whole metric ton less! And F-4 is 600 kg less It is unlikely even as an interim measure to give later model engine restrictions to the E-1 to create some sort MP parity When detonation is modelled and introduced, catastrophic failure can occur without any indicators other than time at certain power settings as IRL, indications on guages normally tell you that it has already happened rather than a warning. Having experienced many engine failures IRL 99% gave no warnings, when things go wrong with high horsepower /high performance aero engines they happen fairly rapidly and terminally Cheers, Dakpilot
  13. This There were many important changes from the 1941 V1710 versions compared to later ones, wanting ours to perform like a 1943 version seems to be just wishful thinking. If we had a P-40 N as well, a lot of people would be happier People also all seem to forget that the P-40 E-1 weighs empty more than a Bf109 G6 (without the 109's extra horsepower) Think about that rationally for a bit, the P-40 E-1 is just not really a front line fighter any more in 1942, still an awesome aircraft which has its uses Stay safe everyone Cheers, Dakpilot
  14. I used to fly with some of the Antanov test pilots which were involved with the 225 and 124 programs. Nice to see that it is in the air again! Cheers, Dakpilot
  15. The P-40 E-1 we have in game fits in historically in late Moscow and early in Stalingrad campaign . No matter how much paople want it, it is not one of the later models which had better performance. The P-39 we have has similar "issues" The tactic used by Soviet pilots of flying at max continuous all the time even when in cruise, (to negate it's massive weight penalty transitioning to combat) does not pay off in game as everyone already does it (this - max continuous at cruise - was not a standard procedure) Cheers, Dakpilot
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