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J5_Hellbender-Sch27b

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About J5_Hellbender-Sch27b

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    Madrid, Spain (originally Brussels, Belgium)

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  1. Yes, I was going to ask the same thing: how do you attach throttle, joystick and pedals to the platform? And they do move along with the platform, right?
  2. Sounds amazing! Not that I'm really considering it, it was bad enough for me to give up VR in order to regain some situational awareness (I didn't have a lot of it to begin with). I'm curious, how exactly does it determine which motion should be applied? Does it get the data directly from the game, sort of like Tacview?
  3. Thank you so much for this! A small but very welcome improvement. Are you still planning to do the updated speed measurements announced in Update 3.101? We could do them ourselves but you told us that you have more accurate software for doing speed measurements.
  4. This is pretty big news. Thank you for all that you've done and are still going to do in terms of gathering empirical data. If someone ever decides to make a WWI flightsim based on such data rather than on historical reports which sometimes have questionable figures (180km/h Pup, anyone?), it will be invaluable information. For now, I have mixed feelings about this. On the one hand I'm sad but not surprised that we'll be stuck with this nerfed Fokker Dr.I. On the other hand I'm glad that the devs are sticking to their guns, all the while admitting that they simply don't possess the know-how to make the correct decision. There is no shame in humility, in that regard. I'm not sure what the actual reasoning was not to go back to pre-1.034 on the Fokker Dr.I, but it does match the 165km/h top TAS in German Aircraft of the First World War. As to why it was so slow compared to tests performed today: we can always pull the Voltol card, or the fact that its speed now closely matches the 110hp Nieuport 17, which is also a tad slower than the 80hp Nieuport 11, but climbs far better. For the record: the Bristol Fighter, whose climb and roll rate was reduced for 1.034, was also not rolled back, so the Dr.I is not entirely alone. https://riseofflight.com/forum/topic/44725-version-1034/ Or maybe that was an actual oversight, I guess we'll never know for sure. 😉 Beyond history, the gameplay impact is significant as well. We now have a Dr.I that no one can claim is "better" than the vanilla Fokker D.VII (which no one did back in 1918 either), even if it is the best turnfighter in FC. We now also have a pretty consistent picture where almost all Central planes perform worse than their Entente counterparts (the exceptions being the Sopwith Dolphin and Fokker D.VIIF), but have access to parachutes. This creates a good basis for assymetric warfare missions and having the action take place over Central lines. Combined with the fact that we don't have a Central recon two-seater such as the DFW or heavy bomber such as the Gotha, this is not such a bad thing for the immediate future. P.S. I still expect the devs to come through with updated speed measurements for all planes released before the Albatros D.Va and S.E.5a, which were impacted by the prop speed fix.
  5. My theory is that it is a similar problem as the skin caching issue, which happens when many players are active on the server. In other words: it's less of a problem when fewer people are on. At the moment we have little trouble in filling up the Flugpark during scheduled events (Thursdays and weekend nights), but it's completely empty most of the time. I would recommend flying more during "off-hours" if it's your intention to build up a streak. And fly more two-seaters, of course, as AI gunners do the spotting for you.
  6. The other night we noticed that when many people were on, skins don't just take a while to load (even official skins), the actual plane model becomes a lower LOD. This is definitely not happening when the J5 server is almost empty. (click for higher quality) Well at least we know it's not tied to custom skins and I can keep painting...
  7. Smell of camembert finally overpowered you, jawohl?
  8. You’ve already met Brünhilde, wait till you meet her 6 sisters. Death by snusnu!
  9. I don't think that it's a good idea to wait on the developers to come through with anything like that, since Jason already said in a Q&A that they would love to implement more engine variants for FC1 planes, but that there is no time or money to do so. Especially the 3D modeling part would be complicated, which was done by an external partner (Ugra Media).
  10. Just a friendly innocent recon plane taking pictures and doing artillery spotting at 3000m. Nothing to see here.
  11. But seriously, my favourite plane is the 180hp Halberstadt. It, um... it doesn't climb up to balloon height very quickly either.
  12. I'm against locking fuel, although there should be an incentive not to run on fumes and bring back your plane alive for repair and refuel. The only thing I'd like to see is that Camels come with bombs as standard, but not locked.
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