Jump to content

SAS_Storebror

Members
  • Content Count

    1023
  • Joined

  • Last visited

Everything posted by SAS_Storebror

  1. Just a small update, the changes to the LAN chip settings and the "TCP Optimizer" settings didn't change anything in terms of this stutter issue either. In the meantime I've tried lowering down the graphics settings to a ridiculously low level, again no change. Just for comparison, I've set them to Ultra and everything on highest settings, which of course gives worse overall framerates, but the stutter issue is just the very same as before. That's the funny part about it: Whatever I have touched, changed, tuned, intentionally messed up - it just doesn't change anything in terms of this stuttering thing. I cannot make it any better, but I cannot make it any worse either. Today I've had two "click" moments. First was when I watched a War Thunder Cockpit video where someone was flying alongside a coastline in a Heinkel 111. He had that very same stuttering at times. Second was when I've played IL-2 1946 with the FAC chaps today. There's been a quite crowded mission with lots of AI, and once I met like 40 AI planes fighting below and inside clouds, right above a small pacific island with lots of AAA on it. And then... the very same stutter. I conclude that this is not an IL-2 Great Battles issue. Maybe it has been there all the time and I just didn't notice, because on my old system there has always been some lag here and there. Maybe I'm just much more picky now that I usually reach 144 FPS most of the time. Maybe it's really an issue, but if it is, it's rather related to the Motherboard/CPU/GPU/RAM combo than anything else. Therefore, thanks for all your support and for your attention, but I don't think we need to try and fight this within IL-2 Great Battles any longer. Mike
  2. Yes, did that already. As mentioned by @sniperton, my Internet connection is quite fine, as is the Server's one. I'm on a 100/20 (Down/Up) Mbit/s Cable connection and I can reach both limits reliably 24/7 in speedtests as well as transfers to the very server we're playing on. That Server actually is mine, it's located 460km away, we're both in Germany. The ping time is in the low 20ms and the jitter is 2-3ms. The Server is on an unmetered symmetric 1GBit/s line and it can reach that limit reliably 24/7 as well. I'll rule out the SSD as The tool mentioned by @1.JaVA_KEBEN is for Samsung SSDs only (I've got a Crucial and a Sandisk in my PC) and Windows 10 has all "optimization" settings applied by default already (checked). There has been no such issue with the very same SSD on the very same OS prior to my hardware upgrade either. As @sniperton lined out correctly, it could be related to a side effect of my hardware upgrade and/or the planes we're flying. I've lately suffered from those stutters the most while flying german kites (190s), will try the russians again for comparison soon. The 9600K could play a role, as could the mainboard. Last but not least the onboard LAN chip and/or it's driver could be part of the deal as well. Yesterday evening I've applied all kind of "optimization" settings for the onboard Intel LAN chip I could find on gaming sites, and I ran the "TCP Optimizer" tool and let it apply "optimal" settings. Will see whether that changes anything... Mike
  3. The love of detail and dedication is always breathtaking. I'm really glad to be able to watch this baby grow. Mike
  4. Sorry for my late reply but I've had no time to play BoS last week. Today I've tried again, unplugged TrackIR and didn't have the Software started. Nothing changed, still the same stuttering. So I reinstalled BoS completely, meaning: I've wiped the whole game folder, let Steam complain about the missing files, uninstalled it from the Steam library so everything was gone. The reinstalled from scratch, adjusted graphics settings (SSAO off, HDR off, Target FPS off, Screen Resolution set accordingly, no fullscreen, 4k skins on, everything else on default as far as I remember). Reapplied my keyboard/Joystick bindings and then tried another round (again without TrackIR). Same thing. Still stuttering in the very same situations to the very same extent. So I took DDU and completely uninstalled the Nvidia driver, reinstalled it from scratch, setup G-Sync accordingly and tried again. Same thing. Still stuttering in the very same situations to the very same extent. It's really as simple as that: As soon as there are more than let's say 5 planes very near by, or 10 planes within visual distance, the stutter fest begins. Here is a short sample clip I took on my very last attempt, remember it's after reinstalling game and nvidia drivers from scratch, without TrackIR: And these are my PC specs: Mike
  5. Need to remind myself... ...'nuff being said. Mike
  6. You mean "...who kept IL-2 1946 alive during the past 10 years". 90% of what's being celebrated as "new" in 4.14 is mods and has been available as such for about a decade now. From modders. For free. Without any such strings attached like we see with the ill-fated 4.14 now. Anyway. Time to carry on. Not much to see here either way. Mike
  7. Don't know what's so funny about it, but truth is that the really new content is indeed impressive, whereas the other 90% have been available as mods before, read: TD took mods from the modding community and integrated them in their mod "4.14". That much that good, but this time TD decided to lock down 4.14 so that modders can't put their hands on the content of that pack anymore. Kind of a "we took what we could get from you, but we won't give anything back" attitude of TD towards the modding community. That's new, that's bold, that's not impressive and eventually it makes 4.14 an epic fail. Mike
  8. Okay, I will give it a try. Just to be on the safe side: "Switch off TrackIR" doesn't mean to turn it off completely, temporarily disabling it by hitting the TrackIR "pause" hotkey should do the trick too? Mike
  9. Not saying that it's impossible, but I strongly doubt that it's TrackIR related. TrackIR is one of the things that didn't change, it was working stutter-free before. Add to that, the stuttering isn't necessarily induced by moving the head. In the short clip I've posted above, you can see that rolling the plane makes the horizon etc. stutter severely. Last but not least, almost all stutter is gone as soon as I switch to external view. Back inside the cockpit, stutter is back. Mike
  10. So I stand corrected concerning the network thing. Yesterday we've been flying online again, stuttering occured at the same occasions as before (crowded airfield, furball) but this time I have it in the recording as well. This is me flying through a furball with 13 planes involved: 2 Player fighters, 8 AI fighters, 3 AI bombers (Peshkas). I guess the issue is quite obvious. Meanwhile I've also tried to uninstall the Intel Rapid Storage Driver (using Microsoft Standard AHCI instead) and manually setting the PCIe slot version to 3.0, each to no avail. I've also tried lowering settings, like shadows high->medium, landscape filter blurred->off, landscape distance 130->70km, grass ultra->distant, SSAO off, all of them together - no difference concerning these stutters.FPS is rock solid at 90 as you can see, that's because I've limited it to that value (that was for testing purpose, I've had it uncapped before with the same result). Both CPU and GPU temps are fine. GPU usage is at it's limit, but it has been like that on my old system on 3.011 as well, without these stutters. I'm lost with this, running out or ideas what to try next.
  11. Note however that an M.2 SSD doesn't necessarily come with a driver. My Crucial MX500 for instance, even if it's the M.2 version, doesn't have any driver: https://eu.crucial.com/eur/en/support-ssd-mx500 In such case you're stuck with the Microsoft driver. And to be honest, I haven't seen many SSDs with specific drivers in the wild yet... The only driver update being related I could think of was the controller of the SSD. In my particular case, the SATA AHCI controller can either have a standard Microsoft Driver, or the Intel Rapid Storage one. Mike
  12. I've just watched a track which I've recorded two days ago while playing online on our own Gameserver (which is by far powerful enough to run the mission without any hickups). "Live" on that day, right after spawning on the airbase, I've suffered from massive micro-stuttering, lag spikes, frame spikes... call it what you want. Whenever I turned my head around using TrackIR or moved closer to the plane's cockpit panel, it's been a stutter fest as if the game would skip a few frames every 10th of a second. We have "taxi to takeoff" for AI planes on the mission, and the first AI plane to cross our spawnpoint was kinda "warping" across the taxiway, with smooth suspension movement and everything else looking normal, except for the fact that in moving direction, the plane jumped forward by half of it's length, stuck there for some 10th of seconds, then jumped forward again and so on. Entering an air combat furball with 3 player planes and 8 AI planes involved, the same stutter fest began. Looking at the overall scene, microstutter and spikes were very noticeable while moving the head around, and whenever you made it on a bandit's six, he'd jump/warp around in the air quite like the AI plane did on ground. That much, that good. Today I've watched that track from the recordings again. Since I didn't unlink head movement, the whole thing I saw was just what I've seen while playing online, exactly the same, except for one big difference: It was smooth like butter. Conclusion: It's all a network issue. And: It's neither on my end nor on the server end, because in the same combo on the same server I've just played IL-1946 before, for three hours, without any such issues. Conclusion²: It's an IL-2 Great Battles network code issue. Mike
  13. Glad that a few of you got their issues sorted, however my SSD isn't Samsung (it's a Crucial SSD connected to SATA) so I don't have no special driver, and since I'm using a G-Sync monitor, V-Sync isn't a thing for me either and HDR is turned off for more than a year now. This however might be interesting, GN illustrates a CPU related frame spike issue on the 9600K: Mike
  14. Exactly the same upgrade as I performed 2.5 weeks ago. My previous system was an i5-2500K. IL-2 Installation has been carried over (the Steam Library is on a separate SSD, so the Windows Reinstall didn't affect it) so I can definitely rule out any settings issue. Accidentally the upgrade falls in the same timeframe as the latest BoX update and for the moment, I chalk the stutters on something that got messed up in 3.012 and not on my end. FWIW, this was my old hardware: i5-2500K, Asus P8P67 Pro Rev 3.0, 16GB RAM (4x4GB Kingston ValueRam DDR3) Scythe Yasya Cooler. The new one is an i5-9600K, Gigabyte Z390 Gaming X, 2x8GB Crucial Ballistix Sport LT Single Rank DDR4-3000 CL16 and a Scythe Mugen 5 PCGH cooler. Everything else is the same, with the most relevant parts being an Nvidia GTX 970 Graphics card, an Acer 27'' WQHD G-Sync monitor and Windows 10 Pro. As mentioned before, the game installation is binary untouched on a separate SSD. Windows is running in high performance mode, CPU temps are fine, CPU C-States have been switched off (to no avail, still... just saying). Any other game works fine as before, only BoX shows stutters in high Frame Rates, and then again the stutters are really annoying online only (Server connection is fine, ping in the 20s, 100Mbit/s down, 20 Mbit/s up) and only when many objects are in sight. Frame times check doesn't make sense in my case as with G-Sync frame times are constantly changing. Mike
  15. Very good marksmanship, my regards. Mike
  16. Yep, probably that's the bottom of it. Funny thing is that it's my own Server, and that's not a budget solution either, but a full blown i7-4770 with 32GB RAM running Windows Server 2016. Probably it's the massive amount of AI planes and ground objects we have on our training mission, usually causing a tick delay in the range of 12-15 on that quite powerful machine. On that note, it seemed to me that we've been running perfectly smooth two or three patches ago, but that's probably off topic here. Mike
  17. When I built my new rig two weeks ago, it started with random crashes too. Long story short, dismantled everything again, cleaned all PCIe slots from dust and sealed the old GPU's contacts with "Kontakt 61", put new thermal grease between CPU and cooler (even though the 1st attempt looked great after dismantling it) and.... lo and behold, 10° lower temps on the CPU and no CTDs anymore so far. Mike
  18. ...or just the opposite. Two weeks ago I've kicked out my trusty&rusty i5-2500K, and with it of course the mainboard (Asus P8P67 Pro Rev 3.0), RAM (4x4GB Kingston ValueRam DDR3) and Cooler (Scythe Yasya) for a new set of hardware consisting of an i5-9600K, Gigabyte Z390 Gaming X, 2x8GB Crucial Ballistix Sport LT Single Rank DDR4-3000 CL16 and a Scythe Mugen 5 PCGH cooler. The GPU stayed the same (Nvidia GTX 970), as well as the monitor (Acer 27'' WQHD G-Sync). According to https://www.cpubenchmark.net/singleThread.html I should expect roughly 40% performance increase per core (mind you IL-2 GB is somewhat single thread performance limited) and I've got two more "spare" cores to offer now. Let alone the old mainboard supported PCIe 2.0 only while the new one supports PCIe 3.0, and a few more modern technologies. The "before and after" comparison is: Overall Framerates increased - previously I've been at around 60-80 FPS, now I'm at 90-144. The FPS was previously CPU limited, now it's GPU- or Refresh rate limited. I've got microstutters whenever I move my head around quickly with TrackIR. This becomes particularly annoying when lots of objects are around, e.g. on a crowded airfield with many ground activity going on. Neither of this was the case on my old hardware. Tried everything I can think of: Nvidia Control Panel settings are on "prefer maximum performance". Changed Windows Powerplan to "High Performance". Disabled all CPU C-States, core parking and any other powersaving related feature in BIOS. Disabled PCIe link state powermanagement in BIOS. Temps, voltages, power targets etc. both on CPU and GPU are fine and well within limits - nothing's getting throttled here, yet I still have microstutters all over the place. Conclusion: Faster isn't necessarily better. My old hardware was considerably slower, yet it was smooth as silk compared to the new one. Mike
  19. Yep, same thing here. I've put the whole game on an SSD that hosts nothing but games where only one at a time is running, so at the time of running IL-2, it's on it's own on that SSD. Nevertheless, loading data from SSD isn't as bad as loading from HDD, but it's definitely noticeable. Mike
  20. That exactly is not strange because when you fly a bit higher, some or even all of the buildings are stepping to their next LOD already, with lower texture size than before, therefore the higher you fly, the higher the probability that all textures of all building in sight fit into memory. 11GB is plenty of GPU RAM, nevertheless it doesn't mean that it's impossible to exceed it. Sure, the lower your available GPU's dedicated RAM, the higher the risk to run into a texture loading issue. I've got 4 Gigs on my rusty but trusty GTX 970, for me it only needs a reasonably populated airfield to sit on and I can watch the game throw micro stutters in when I shake my head. I surely cannot expect a map of Prokhorovka's complexity to work well when being ... well... abused?... for flying. Not sure anyone can expect that. Mike
  21. Looks like the game is loading textures for certain buildings into GPU memory, at different LOD level different textures have to be loaded and at a certain point, it's just too much to load but to fit into one frame's time. I guess this is similar to the "micro stutter" that has always been when you turn your head around quickly while e.g. sitting on a crowded base. Once all the textures required for the "whole picture" don't fit into the GPU memory anymore, things can become messy. Mike
  22. Patch your BAT up to current standards, we're at BAT 3.5 "Musketeer" which includes roughly 50% more campaigns than VP does. Mike
×
×
  • Create New...