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Everything posted by SAS_Storebror

  1. Yes we do. We've got random AI for both sides, so every kind of AI WW1 plane spawns at some point. Mike
  2. We are running a mixed WW2/WW1 training mission all the time, with WW2 action (all available planes/tanks on the map) to the west of the Stalingrad map and WW1 action (again anything that's available can be flown) to the east. No issues here, that's all I can say. The server is running 24/7. Mike
  3. Thanks for the feedback and thanks for clarification. I totally agree, RRR is something we've been longing for a long time and I've been excited when I saw it's implemented. Even more so, I've been surprised to see that it's not only "not working as expected", but even killing servers. One of the more populated servers (TAW or WoL, can't remember exactly right now) disabled the feature right on day one because of this. And that's been told here. Which makes me wonder why none of the devs/testers seem to have noticed any of this before. Anyway... we tried to make it work for quite some time but eventually disabled the feature on our DServer as well. Not because of strict evidence that a certain reproducible action would yield to a server crash - the closest to being reproducible indeed was the major engine damage - but rather because the DServer crashed every other day or so when RRR was enabled, where it's yet to crash again since we disabled it more than a week ago. Mike
  4. Interesting. I can assure you that the DServer does lock up. Did you host your multiplayer sessions from DServer.exe or did one of the players host them? With DServer, I never got to the point of locking up my (Client) game, the DServer always locked up before. Mike
  5. Thanks for your feedback guys. Just to see what is what, I did a pretty simple test: Use a standard Halberstadt with standard loadout, 100% fuel, skill level "novice" (i.e. "low") in Quick Mission. Arras map, 1000m start altitude, head-on approach. For player plane, I chose each of the available planes in the set with ~30% fuel each, standard loadout. After starting the quick mission, I've turned on autopilot immediately and let AI fight against each other. 10 of such sorties for each of the planes available. Result: The Halberstadt won each and every fight. No entente aircraft ever was able to defeat it. Never ever. The utmost thing that happened was that the Sopwith Camel sometimes scored 2 or 3 bullet hits against the Halberstadt. Each and every time, the Halberstadt gunner, despite being at "novice" level, humilated the entente planes in no time. Mike
  6. Multiplayer : Choose any plane of your choice. Park inside RRR area. Let some other plane drop bombs on you or let artillery or tanks shoot you... Anything that causes immediate fatal damage does the trick. As soon as your engine gets killed, DServer locks up. Mike
  7. At the risk of becoming guilty of thread necromancy, could any of you FC experts enlighten me as to what the status of two seater gunners is? I've flown a couple of sorties recently and to me it seemed that nothing changed. For instance, I flew a sortie agains a Halberstadt with loadout set to "empty" and skill to "low", and five times in a row the Halberstadt gunner got me on first pass, regardless whether it was head-on, diving vertically on him, coming from below, 90° deflection or whatever I tried. Invariably, when I closed in at ~700-800m within the blink of an eye, my pilot got show, the engine got shot (usually oil leak) and the fuel tank got shot. All at once. Always, every time. I then set myself invincible and tried to attack the same Halberstadt offline, trying to kill the gunner. No chance. I've unloaded all 800 bullets of my brave Spad into the gunner's cockpit from less than 50 meters distance, to no avail. Is it just me or are the two seaters still UFOs? Mike
  8. It's even more annoying that the same bug freezes Servers completely. Mike
  9. Get to your favourite head position, press "center view" (IIRC per default it's F10 key) and be happy. Mike
  10. Just for the record: Neither Patch 4.001 not 4.001b solved the issue. It's still the same, DServer locks up randomly. Mike
  11. Yep, that's what it looks like: The world's heart skips a beat or two every now and then. Mike
  12. Okay well in that case the rule of thumbs applies just not to fiddle with things "under the hood" unless you fully understand them. Windows per default works pretty well for 99.999% of all users. Unfortunately 90% fall victim of "tools" one day that promise to improve "something" but forget to tell you about the side effects. Mike
  13. Sorry to say but what exactly was your issue? Which of the n-thousand core parking tools out there did you use, which setting caused the issue and which setting solved it exactly? Mike
  14. To second my previous post, the issue doesn't seem to stem from RRR as lately DServer.exe crashed when nobody was flying on the Server. Would be nice if some Dev could take a look at this and/or give a hint how to avoid it, because right now the Server is offline due to crashes at 30%-50% of times and it's a real PITA having to look after the process every other hour. Lockup on November 02: Lockup on November 03: Mike
  15. Not sure whether it's wise to split resources. BoBp will be ready, but what about FC and TC? Maybe it's better to finish everything before a new project is being started. Mike
  16. Well the video... it's 5/10 at best. 2/3rd of the video just explain to us that a bad or mediocre Demo kills sales. That's a no-brainer. I don't think we should worry about the Devs not being able to kick out a reasonably good Demo. They did so with ROF so it's not like they don't know what to do and how to do it. IL-2 Great Battles also doesn't fall into the 10/10 "must play" category. And that's not even the Devs fault. The game might be 10/10 (I think it's close, but rather 9/10), but we have to face the fact that CFS games are a niche market. As such, the target audience is small enough to make any effort to enlargen it turn into bigger sales numbers, even if the Demo is "only" on the same level like the game is. Of course it takes away Developer time. That's something we, as the customers, cannot judge correctly. James will have to sharpen a pencil and calculate it all the way through. Mike
  17. Happened to me once when I messed around with Auto RPM / Auto radiators and other engine helpers during startup. What uses to work for me is to disable all the little helpers, then make sure the mixture is full rich, then start the engines. Mike
  18. Brief description: DServer.exe locks up for apparently no reason on Patch Level 3.201, 3.201b and 3.201c Detailed description, conditions: Random mission, DServer.exe starts flawlessly and keeps running for a while. All of a sudden, the DServer.exe process starts using 100% CPU power on one core. Players lose connection. The Server is still listed online, but players can't connect. Remote Console (RConClient) connection is still possible and the Server accepts all kind of commands and does reply correctly. DServer.exe Windows shows no change in SPS, Tick Delay and Tick graph anymore. Log listview still gets updated (you can see RConClient connection activity for instance). Clicking "File" menu is still possible. Selecting "Exit" causes the process to lock up completely, it can only be terminated manually using Task Manager. This issue got introduced with Version 3.201. We did not see any DServer lockups before (last was on 21st July 2018). Only change on Server side was that missions now use the new "RRR" feature. Additional assets (videos, screenshots, logs): Unfortunately there's nothing being logged in any logfile. All I can provide is screenshots of the issue, please find them below. Your PC config data (OS, drivers, specific software): Windows Server 2016, Intel Core i7-4770 @3.8GHz, 32 GB RAM, 2x2TB HDD (Raid 1), 1GBit/s non-clocked. Lockup on October 13: Lockup on October 24: (See procdetails_20191024-195057998.txt ) Lockup on October 25: Lockup on October 28: (See procdetails_20191028-065854389.txt ) Mike
  19. You keep arguing and arguing, and now you're even aiming at me when all I say is: Stop it. There'll be no consensus on that matter. You're wasting your precious time. And you're missing one very important point: That whole P-47 ruggedness stuff is completely off topic in this thread. Mike
  20. You keep splitting hairs. Does anyone expect "the other side" to give in? Will @mpdugas say "oh yes I'm sorry, I can't count more than 20 holes either"? Will @6./ZG26_Gielow say "oh yes, we only see parts of the plane, maybe the other side looks different or maybe close-up it looks different"? Does anyone believe either of this will ever happen? Does it count when I state that the last 10 times I got killed flying a P-47 it wasn't from cannon ammo, but from small calibres only? And usually on 1st hit, with the dreaded "fuel tank hit / engine damaged" followed by a dead engine 20 seconds later? What exactly are you guys debating? And what the flying something does it have to do with the title of this topic? Lots and lots of questions... Mike
  21. Yes I know, it's a very complex issue and it applies to different users in many different flavours. "Funny" thing is that it's been getting very noticeable just after the 3.201 update (and the subsequent hotfixes didn't change it back to what it was before), so one would assume that it's a certain change that should be identifiable, however: In software development things cannot be tracked back that easy sometimes. I don't want to be in the dev's shoes right now to be honest. But let's hope they'll get this covered in the long run. They used to do in the past, so there's no reason why they shouldn't be able to this time. In the meantime, people have to find the best solution for their personal needs and if running the game in "Low" mode is what works best for you, then that's indeed you temporary stopgap solution. Mike
  22. Running the game in "low" mode might conceal the issue, but it's hardly a solution to anything. "Low" mode is what I used when I wanted to check whether a mission I'm just creating works to a certain point, and all I had with me was my Laptop with integrated IntelHD graphics. I would never ever even just consider to play the game in "low" mode. Thanks for your investigation nevertheless. Mike
  23. Actually 4:38 - for the young guns who flip away a youtube video after 2 seconds if "nothing happens" Yes, that's exactly what it looks like. The whole world seems to move like an old movie recorded at 60FPS and cut to european 50FPS TV standards by simply cutting 10 frames every one second. Mike
  24. One of the questions I'm frequently confronted with by potential buyers is: "Can my rig handle it well?" While you can answer the first five words of the question by comparing the specs of the PC in question with the official recommended minimum specs (at least to some extent), the full six word question is impossible to answer without simply trying. Trying = Demo = Potentially more sales. I know it's a simplification, but I like it since it cuts it well (for me that is). And: No, Rise of Flight is not the Demo required to give a relevant answer to this question. Mike
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