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56RAF_Talisman

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About 56RAF_Talisman

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  1. Very much agree. I am not flying much any more since the last patch and am rather disappointed with how all this has made me feel. Still, I understand it is WIP so hope things will improve soon and that we have one proper visual standard across the board for air-to-air spotting. Happy landings, 56RAF_Talisman
  2. Hello Goffik, I don't see a need for the suggested facility. I use VR and have no problem. This is what I do: Make sure VR headset and Steam VR turned off. Start game, which will appear on flat screen with no VR (and no TIR either). Start QMB and set your aircraft on the runway with engine running (so you can see the gunsight) and then un-pause the game. Use keys assigned to move pilot head view up, down, left, right, forward and backwards to customise the view wanted and then save that centre view pilot head snap view custom position. Close the mission down and open it again to make sure that when you start on the runway for the second time, your custom pilot head position has been saved. Close down the game. Open the game, but this time with VR headset and Steam VR turned on. Open the same QMB mission and aircraft on the runway and when you un-pause the game it should automatically give you your saved custom view pilot head position. Also, each time you hit the 'VR normal view key' it will instantly set you to the same saved custom view pilot head position (just the same as with TIR). Note that you will have to go back and repeat these actions until you are happy with your custom pilot head position. Also note that you will need to complete this procedure for every different aircraft that you fly, if you want a customised pilot head position. Hope that helps. If not and I have not understood you correctly then I apologise. As for keys to move the pilot head about when in VR, surely that is not what you mean because that would completely defeat the object of VR, which is that you move your own head around, like in real life, which does not involve pressing keys. Happy landings, 56RAF_Talisman
  3. Yes, I can read everything in the cockpit, including small stuff like the serial number on the Spitfire gunsight without zooming in. Happy landings, Talisman
  4. Please find my solution to this issue here: https://forum.il2sturmovik.com/topic/54528-did-yesterday’s-hotfix-mess-up-your-vr-sharpness-settings/page/2/#comments Happy landings, Talisman
  5. You may not need to do that. I appear to have solved my problem with blurry visuals and lack of sharpness in VR since the last patch. It had not occurred to me before to actually increase my settings, but that is what has solved it for me. It would appear that Jason and team did such a good job with the new patch that I have actually been able to increase my settings to give me better visual quality and still get acceptable fps. I had been running conservative in-game graphic settings thinking that is what I needed to do to keep acceptable fps. But in fact I have been able to increase my settings and still maintain fps. Nice one dev's I don't want to clog up this thread, so please find the link below covering the solutions that worked for me: Happy landings, Talisman
  6. I appear to have solved my problem with blurry visuals and lack of sharpness in VR since the last patch. It had not occurred to me before to actually increase my settings, but that is what has solved it for me. It would appear that Jason and team did such a good job with the new patch that I have actually been able to increase my settings to give me better visual quality and still get acceptable fps. I had been running conservative in-game graphic settings thinking that is what I needed to do to keep acceptable fps. But in fact I have been able to increase my settings and still maintain fps. Nice one dev's :) Specifically, this is what I have done and I recommend anyone with the problems I had to give it a try, if their system is able to cope with the changes: 1. Max-out in-game graphic settings for Distant landscape detail to x 4. I did this with no loss of fps on my system. 2. Max-out in-game graphic settings for Horizon draw distance to 150 km. I did this with no loss of fps on my system. 3. In addition to the above I have set Antialiasing to off in the in-game graphic settings. Here are my in-game graphic settings in full. I use the Steam VR release version, not the beta, and have turned off the Advanced Supersample Filter. My Steam VR Application resolution is 100% and my Steam VR Video resolution is also 100%. I use a Pimax 5k+ and my PiTool settings are: Brightness = Normal Render quality = 2 (maxed out) Contrast = + 2 Brightness = - 2 IPD Offset = -1 FOV = Normal Refresh rate = 72 Hz Smart smoothing = off Parallel projection = off (this leads to double vision when using the zoom, but closing one eye helps, so hope dev's can solve this issue) Compatible Vive only = off Nvidia 3d settings: Amb Occ-not supported Anisotripic filt-global app controlled Antialiaing FXAA-global off Ant FXAA-global off Ant gamma correct-global off Ant mode-global app controlled Ant setting-global app ctrl Ant Trans-8x supersample CUDA GPUs-global all Low latency mode-Ultra Multi fram samp A MFAA-On OpenGL rend GPU-global auto select Power mngt mode-Pref max perf Shader cache-global on Text filt anistropic-off Text filt neg LOD bias-clamp Text filt quality-high quality Text filt trilinear opt-on Threaded opt-global auto Triple buff-global off Vert sync-off VR prerendered frames-1 My rig specifications: Processor: Intel Core i7-8700K Coffee Lake CPU, 6 Cores, 3.7 - 4.7GHz, overclocked Case: Fractal Design Define R6 Case - Black Graphics Card: NVIDIA GeForce GTX 1080 Ti 11GB Graphics Card CPU Cooler: Corsair Hydro H100x CPU Cooler Motherboard: Asus STRIX Z370-F GAMING Memory: 32GB DDR4 3000MHz Memory (2 x 16GB Sticks) OS Drive: 1TB Samsung 970 EVO M.2 PCIe Solid State Drive Secondary Hard Drive: Seagate 2TB FireCuda SSHD Hybrid Drive Optical Drive: 24x DVD-RW Drive Power Supply: Corsair RM850x 80 PLUS Gold 850W PSU Sound Card: Onboard High Definition Audio Operating System: Windows 10 Home 64-bit Monitor Samsung 2433BW 24" TFT, 5ms response time, Res: 1920x1200 MS FF2 Joystick Thrustmaster VG TWCS Throttle Saitek Pro Flight Throttle Quadrant MFG Crosswind Rudder Pedals VR Pimax 5k + eDimensional AudioFX2 FF Vibration Headset Gametrix KW-908 Jetseat (with SSA software) Good luck to anyone who may still have a problem. Please give me feed back and let me know if any if the above helps you or not. Happy landings, 56RAF_Talisman
  7. I don't use the beta. As I understand it, the beta was updated and not the release version that so many of us are using. So, any coincidence is in relation to the beta, which does not apply to me and many others. Happy landings, Talisman
  8. Thanks for the thought, but covered that. Talisman
  9. No. But the point I am making is that blurry graphics in VR is an issue since the last patch. Many VR users are trying to cope with this issue at the moment; fine before the patch, but worse after. Talisman
  10. Are you talking about beta or release version or both, because I cannot find a blur filter option on SteamVR? I am using the release version of Steam VR, not beta. A heap of VR users are having problems with the blurring issue introduced with the last patch. Talisman
  11. The blurriness has not been fixed and is something that was introduced with the IL-2 GB patch. Turning off SupersamplingFiltering is not a solution for all, for something that changed in the graphics with IL-2 GB. In short, not blurry before the patch and not blurry with other titles. Happy landings, Talisman
  12. Thanks. Found the folder eventually, but I found that the line you have given is already written in the file, probably because I have already turned off the advanced supersample filter by using the option to do so via the Steam VR 'Developer' drop down box. Happy landings, Talisman It would appear not. Talisman
  13. Dev announcement today, but nothing covering the blurry visuals that were suddenly introduced with the patch I have given up flying due to this patch introduced blurring, apart from testing in the QMB. Still feeling low about all this, as I find I can't enjoy the benefits of the good stuff that was introduced Talisman
  14. Still no result. Perhaps this is just for folks with open vr. Talisman
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