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Everything posted by 666GIAP_Chimango

  1. Now you call me “dumb”...so not bad from your previous name calling, at least i’m human again 😁
  2. It’s very difficult to kill a bomber before he hits the rear depot; i’ve done it, but it’s very rare. Also In my bomber sorties flying Pe2 from my 20+ depot runs i was intercepted before drop only twice, that’s less than 10%...so hitting a rear depot is not really difficult. The only thing that can help you anticipate the bomber is the bugged distant visibility from last patch or pure luck. So yes, at least shooting that bomber down and land safely still is a successful mission; he learns he will get shot down if he goes unescorted, and also is a -1 plane for the oposite side.
  3. Ju88 is nothing poor; it has the deadliest gunners from all LW bombers, it can run fast up high (try to catch a ju88 in an asmatic lagg3 flying at 7k +) it’s very tough to catch it in a dive flying a soviet fighter and is very resistant, can take a couple of 37mm like my track shows. Add to that the “realistic” shaking some pilots do 😉 to avoid being hit. None of that helped, ju88 down. So it seems the aiming wasn’t that bad. Aren’t the main fights near the front lines? That’s where you will find me, except i have to go blue airfield busting like we did with =KK= closing your airfields many times, or i go deep with Pe2 for depot busting, or i’m with only 2 more guys in the server facing 15 blue pilots. Good try anyway mate...we all know how each other fly here 😉 ...
  4. I shot him over Stalingrad depot, and shot him down later on. The only reason he wasn’t kia/cptd was he was close to friendly lines, sniper ai gunners, plus titanium ju88 which took 3x37mm and kept flying. My mission was to shoot it down and land, so all happy then.
  5. Most of my kills are fighters, and from bombers no more than 10% were over friendly depots. The problem for some bomber pilots it’s they go solo bombing (me included) depots and after a while of not being intercepted they get cocky...and become predictable. So every now and then we anticipate them and teach them not to go unescorted. BTW thank you for posting a link where i shot that JU-88 down...after saying i can’t even shoot a bomber down 😁
  6. Like flying solo JU88 bomb runs to depots specially when no enemy fighters will catch you cause they are outnumbered and focusing on more important tasks? Killing ground targets with no opposition is not very realistic. Hopefully next TAW those 15:0 quorums won’t be there anymore.
  7. Not at all, realistically means following mission orders where many times you can’t choose to be in advantage, you risk your life, and only skill (individual and teamwork) + luck, makes you survive. Tell an il2 or Stuka pilot to fly like you say, impossible. Your example of “realism” only applies for free hunt in a fighter. It has very little to do with the variety of tasks in TAW.
  8. You will, unless no changes are applied, then you won’t see me; and i hope VVS only squads stop playing TAW till it recovers the fair conditions it used to have two years ago before the package of advantages given to LW so they could finally win an edition. BTW i wasn’t referring to you in my post; you flew well, sorrounded by many of your squad mates as it should be. S!
  9. I think it wasn’t the best decission to give special prizes right now when for the first time no VVS pilots have anything to take there. It doesn’t add anything positive to the already “biased to LW“ vibe some VVS squads have about TAW. As admins you can not ignore this, so very bad timing. Also i agree with others who think it’s of bad taste the medals chosen. Actually, real world medals and more specifically money should never be awarded in this kind of campaigns. It will make it worse. Also TAW shouldn’t promote Hartmannism, people who fly up high in superior fighters taking the less possible risk ignoring the objectives and campaign outcome. I mean they fly the way they want and all OK, but they shouldn’t be awarded for that by project admins. ps. to the claims about envy, i have ended many times in the top 5 and also won the kuznewhatever cup, and still think it should all stay in the virtual world.
  10. If SCG and 72AG stay Blue but Kathon applies the changes we are discussing in private next TAW (side limit %; and vvs planeset) VVS will win next edition with the same people we had on this one. With the limiting in quorum SCG and friends won’t be able to stack the server at US prime time, and no critical damage will be done to the map cause 15-2 server population won’t be allowed anymore. But yes, if i could choose, i’d love to have =KK= and 72AG on the red side, imo those two are the best squads in TAW
  11. I think we made our point, here and with suggestions over the last pages...and Kathon it’s always willing to listen, it’s good time to stop. I rest my case here. Unless any troll wants to join, and im also ready to start the war of trolls, i found out this edition i can be good at it too! 😎 ...
  12. It has always been like this, and both Kuban maps are historically a walk in the park for LW. We almost never won it except one or two ocations. This is a fact, so we complaint...but be ready boys for the whiner Zami who is always sniffing whining rushing desperate once again to whine and about it 😁 Kathon not the default depots placement, some of us mentioned the warehouses that spawn every X missions; it’s funny that while LW warehouse are placed almost out of the map on map #7, VVS are near the front line as shown on the images above. If you guys want to keep VVS interest in TAW you need to apply some changes (proposed several pages back) mostly about how to limit stacking even better and planeset too. Many are tired to be sparrings for the blue side enjoyment, a LW that wasn’t able to win a single TAW for ages prior to mid 2018 where admins gave them a huge ammount of advantages (even recognized here on forums by Kathon) to keep their interest cause we know, under balanced numbers and wining conditions, they have a very difficult time here. But hey, wasn’t this about teamwork and skill? Equal numbers and planesets will show it like during 2017 editions, right now it’s all about who stacks and takes advantage of little opposition.
  13. I love this joke, but imo that warehouse placement it’s even funnier. Probably a remanent of the infamous “blue must win edition” from mid 2018; anyone remembers? It was so screwed, that a year and a half later TAW still struggles to get the balance back.
  14. Old and still not solved; admins have taken our suggestions and made it better, but further can be done. Funny part is the guys who generally say “this is OK, take it as it is“ are the ones who fly for the stackers side. The only interesting part of that post, it’s the funny hippie try at the end! Priceless! 😁 ...
  15. I agree with Norz the advantage is 6-2 in fighter planeset, but after new 4.003 patch is even worse cause Yaks don’t have a clear turnrate advantage anymore. And honestly, 2xFW190A3 vs 2xLa5FN are equal deadly, but the FW has more firepower. Its easier to wipe an attacker or bomber formation in 2xFW than 2xLa5. Except for the FN all other fighters are inferior to LW even up to map 8. So VVS never has a clear advantage in fighters, never in 8 maps. This is why is even more difficult to accept the nerfing of VVS fighters planeset as we see in TAW during maps 3,4 and 5. I remember when we had a clear advantage in map 8 when the Spit IX was introduced...of course the tears were huge and didn’t last long. LW historically can not tolerate any VVS advantage in fighters. ...
  16. No idea, never tried it. But if they were like il2 1946 they would be enough for me...not like the Star Wars we have now.
  17. Oh yes you can, and that's actually how i never flew, and right now it seems it's the only way, to shake it like that praying the 109 overshoots. That's as unrealistic as anything else. So why bother buying the Yak-9, Hurricane, Yak9T and Spitfires...won't buy any of them, what for? Turn rates don't matter anymore.
  18. Nah, right now if a 109 (specially F4) sits in your 6, you are done. That...those charts don't show it. Post all charts you want, physics in this game are arcadish.
  19. Because LW is busy being silently happy for the great gift they got this Chistmas from il2 devs, VVS can't turn anymore and blue fighters have hand granade launchers instead of guns, TNT 20mm. So no one else complaints about Pe2s and the answer could be here=> if you sort the first page of statistics by death, from the top 25 pilots, 22 are VVS and only 3 LW 😉 Top 25 by deaths => https://taw.stg2.de/stats.php?page=0&search_name=&col_name=DEATHS&sort=DESC
  20. Good attacks. I'm surprised how innefective those Pe2 gunners are lately, you weren´t hit even once.
  21. He is not alone, many of us helped with suggestions that he later applied. Still, TAW devs keep forgeting for some editions in a row to make the VVS planeset more balanced in fighters, as was proposed some posts above, and this propositions are not new. You like COOP missions 21-2? Then make a system that when a side has more than 10 pilots and the difference with the other side is more than 10, no pilot from the bigger side can fly. Simple. Server has 12-1...ok, the 12th side cant have any more pilots flying...or something similar. Look for solutions, don¿t go the easy way out like "oh we are poor victims who want to fly and no reds join so we stack the server". Also there is a bug or the system is not well implemented, when there is a big difference in numbers front airfields do not stay closed all mission till other side has more pilots, they open up so is no difference if server is stacked or not.
  22. I want to give a big and sincere congratulations to the brave pilots of the Luftwaffe, whom in an unprecedented effort and under an overwhelming and fierce opposition this morning were able to capture Krasnodar and close Gelenzhik due to incredible coordination skills sealing with this a very well deserved future victory in Kuban. These are no doubt victories of such value! Compliments!
  23. @=LG=Kathon first of all Merry Christmas! Second, i'm going out of town in 3 days and won't be able to fly current edition anymore so i now leave some suggestions here for future TAW: 1. Please update the manual if possible. It is confusing and lacks some vital information. For example it says nothing about tanks defining winning conditions. Map #3 ended in a draw because as you confirmed both sides ran out of tanks so then, none of them won. There is nowhere on the manual anything explaining this. Also for example clearer information about how many chances LW has during a map to use Ju52s for capturing AFs? Is it unlimited or has a X ammount of AF's that can be captured by paratroops during a whole map? Also no explanation how the death system works, meaning by this different conditions of death/captured status reduce X ammount in your live counter. ETC. 2. Would be good to have the chance to regain lives when you run out of them. The idea behind it when iplemented was that people try to fly less arcadish possible, taking care of your virtual life and plane. Some tasks are more dangerous than others, and it can be a good motivation for someone who comes back from a 20hrs death penalty to have the chance to recover lives and not just have only less than 1 back. For example, i would put the attention into how many CM in a row he does and by them he can recover X percentage of new lives. Example: let's say after you run out of lives and come back from the mentioned 20hs, from then on any successfull CM adds 0.1 to your live counter (except transports missions, which adds 0.05). This way you encourage people, instead of demotivating them. 3. Fighters planesets need updates. AFAIK taw is not about 100% historical planesets so there is a balance between history and gameplay so both sides can be competitive. Then it's really strange some decissions, which seem arbitrary, taken in favour of LW fighter planeset as it follows: a. Mc202 able to carry 2x20mm on map #2. This is not historical, nor balanced..so why is still there? b. On map #3 Lagg-3 have 23mm blocked; but the much better fighter 109F4 has unlimited 2x20mm gunpods...really? The best fighter of that planeset able to carry 3x20mm? They really need that mini FW190 so early? By map #3 Lagg-3 needs to have VYa23mm unblocked just like 109F's have their gunpods. They both should have these features limited, and by map #4 Vya23mm should be unlimited just like 109G2s and 109F's have their 2x20mm gunpods. c. Why M-82F is blocked on map #5? Again, this is not historic nor balanced; LW already has the powerful FW190 with no limitations, even able to load 4x20mm. Why this blatant nerfing of the La-5? Even if it was for balanced planeset, M-82F could be allowed on map #4...it's Stalingrad summer, La-5 not very useful due to air temperature that makes it go almost at overheat all mission. PS. op deleted by mistake.
  24. And this is once more some information -like the one added by Darkpilot and others- supporting our statement that you can't be knocked unconscious or dead everytime a HE round hits near the cockpit area. Also in Pierre Clostermann's book "Le grand cirque" he tells how his armoured plates near the cockpit absorb the impacts of 20mm from enemy LW fighters and that saves his life. But ingame MG151/20 HE exagerated effect explode like hand granades like we and many other friends and people we share TS with during TAW are experiencing right now. Even a crappy round like the MG151/15 can do the same. Here quick data that can be easily recovered from stats; and keep in mind this is just the data that shows up only on the first page. We can add dozens more if we have access to previous pages. And this is only data from our group, same thing can be seen in all VVS squads. Most of our deaths to fighters come from instant PK/unconscious on their first burst and even on first shot: https://taw.stg2.de/pilot_sortie.php?id=74385&name=666GIAP_Chimango https://taw.stg2.de/pilot_sortie.php?id=70978&name=666GIAP_Tumu https://taw.stg2.de/pilot_sortie.php?id=75262&name=666GIAP_Miji https://taw.stg2.de/pilot_sortie.php?id=34880&name=666GIAP_Kayu https://taw.stg2.de/pilot_sortie.php?id=18781&name=666GIAP_Kayu https://taw.stg2.de/pilot_sortie.php?id=15769&name=666GIAP_Kayu https://taw.stg2.de/pilot_sortie.php?id=75842&name=666GIAP_Necathor https://taw.stg2.de/pilot_sortie.php?id=75215&name=666GIAP_Necathor https://taw.stg2.de/pilot_sortie.php?id=72042&name=666GIAP_Necathor https://taw.stg2.de/pilot_sortie.php?id=65436&name=666GIAP_Necathor https://taw.stg2.de/pilot_sortie.php?id=63978&name=HR_Tofolo https://taw.stg2.de/pilot_sortie.php?id=63929&name=HR_Tofolo https://taw.stg2.de/pilot_sortie.php?id=39825&name=HR_Tofolo https://taw.stg2.de/pilot_sortie.php?id=67038&name=ECV56_Moro https://taw.stg2.de/pilot_sortie.php?id=64253&name=ECV56_Moro
  25. Fully agree with you and that's what we from 666GIAP have been saying since last patch was released and since i started this thread. The effects of MG151/20 HE which seem to be modelled are too exagerated and that, plus the adition of G's which removed the only advantage most early fighters had against the LW which was the good turn rate specially in Yaks, is gone, and those two toghether are causing a tremendous disbalance in performance and playablity for the VVS...something that we didn't have before in a sim focused on historical data but parity of planesets at the same time.
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