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About Dano

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  1. Here you go: Just to note, quality is lost by youtube and recording, it looks far far better in the HMD and the black borders on the sides you can see in the video are not seen in the HMD either. That's my 2500k @ 4.6ghz, 16GB ram (unsure if that actually makes any difference as I've never checked how much is actually in use) and a 980ti, recorded via the oculus mirror while playing in my CV1, using opencomposite. Was it running at 90fps? No, but I'm quite happy with ASW kicking my 45fps up to 90 in the rift. These are the settings I used:
  2. I ran on a 2500k (overclocked to 4.6Ghz) and a 980ti with a CV1 and it's great, you will need to use ASW and put up with the artefacts caused by it but I don't find them too distracting at all. Sadly my cable for the rift is dying so have had to swap back to pancake mode and even though I've now been able to turn all the settings up it's still nothing to compared to the experience in the CV1.
  3. Throwing my hat in the ring please
  4. Working great for me, great work from all involved, thank you very much
  5. Looks great to me, also, am I the only one who likes the canopy scratches?
  6. Looking good, love the fact that older releases get all the updates too, thank you for all the work
  7. Does it on my rift too, it's lessened by switching to opencomposite instead of using steamVR.
  8. Congrats to all and thanks again to The-Doctor for being so generous ๐Ÿ˜„
  9. I don't think I've ever seen anything quite like it in all my years of forum use, it's astounding and humbling, I can only say that one day, when I have some spare funds it'll be paid forward. Huge respect to anybody who does these giveaways ๐Ÿป
  10. i5-2500k @ 4.4Ghz, 16 GB DDR 3 1867Mhz, Nvidia 980Ti I have ASW set to 45fps in Oculus tray tool as it smooths out any fluctuations when the frame rate goes higher which causes a judder effect that I find noticeable, fps is 45 whenever I check it. (VR is unticked as I turned it off to get a screenshot for this post)
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