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About =FPS=Cutlass

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  1. There are some doubts about the U-2 as a "landing zone detector". Spend half the time of the mission to detect the landing zone, while it is easier and faster to "see" it in the briefing...doesn't seem like a big deal. I wonder how many percent of the supply can " bring "U-2 and who will use it as a" transport aircraft " in the presence of available in the same role PE-2 .....?
  2. Thanks to the LG team for a very interesting and intense campaign.....
  3. Of all the mass of the pilots shot on a parachute, only you arranged a discussion of this, sucked out of the finger of the problem. If you're not worried about the statistics as I imagine it is, then why all this discussion.....? What you the difference 15 seconds you will hang out on a rag or 20.....? And why 1 second will be enough for you.....?
  4. If I am not mistaken, Katon voiced the idea of historical planeset. This implies that I-16 not will to fight with G-14, and E7 not will to fight against Spit-9. But for example, I-16 against G-2 on the map of Stalingrad - may well fight in the summer and autumn. As well as remaining in the ranks of E7 can meet in the air in the autumn-winter map with the first La-5 and Yak-1B......
  5. The restriction of available aircraft can be made at the expense of a kind of "scissors", one part of which cuts off the most advanced machines for pilots with low ranks, the other part limits the total number of these advanced machines available on this map. for example, on the first map BF-109 E7 is the "base machine". BF-109 F2 - "advanced machine", BF-109F4" excellent machine " available only for pilots of the highest ranks . The same with bomb loadings for shock planes. sergeants and non-commissioned officers have the ability to take the minimum load allowed for the aircraft available to them, with the growth of the title expands the number of available aircraft and variants of bomb loads. Now the bombers dataout mostly with bombs of 500 K and above, although most were massive bombs caliber 50-100kg less, that unfortunately is not yet implemented in the game.
  6. As they say-a well - posed question contains the answer. You are good at shooting down planes and thus help your team. when you make a mistake and you are knocked down what reasons in addition to saving your statistics determine the time of the briefing within 1 second....? And here is musketry you on parachute jump highly and highly useful for my team. on the one hand - this is a purely psychological bonus for those who came under your attack. On the other hand, this is a psychological disadvantage for you, which is actually confirmed by the discussion you raised. Although it wasn't just your lordship who was shot in the parachute. All of the above-mentioned me-just are the very reasons why the time to go to the briefing would not be worth 15 seconds and 25. if "it's a game, it's only pixels you lose" then why start a discussion....? It means you are evil...it's not just a game for you.....so do not deceive yourself and try to powder the brains of others, coming up with excuses for his craving for high statistics and fear of spoiling it.... those who do not worry about their statistics - do not start such discussions, they just fly and enjoy the game.....
  7. I've highlighted the most important point you've made. Only it is not Clear why you need to give you an advantage to save statistics...? Killer of skydivers...? Oh no...in your case, it was the first time I shot a parachutist......
  8. I have an idea about the" downed", but not destroyed tanks. Them after the recount of the mission, it is logical to send "in repair", to make an additional goal type "repair plant", if you put it far in the rear or "field repair", if this target will be near the frontline town. Whether this idea should be implemented is up to the developers. But in principle, bombers may be a new target, the loss of tanks even with a damaged rear plants will be less catastrophic. There will be an incentive to protect the tanks more actively - because they will not be completely written off, and after the repair time can replenish troops at the front. The tank lost its caterpillar-can not attack and therefore can not be considered as a full - fledged combat unit, but as to be evacuated and repaired-it can be taken into account. In the real life so and was.
  9. I completely understand. You want: 1. fly excellent planes and have therefore the ability to gain an advantage in speed, altitude and break away from the enemy in a dive 2. not to be burdened by the ground attack of enemy troops 3. be able to play the role of Eric Hartmann by shooting down enemy planes in large numbers. 4. writing after a successful attack in General chat all sorts of clever ideas 5. losing prudence and falling in a difficult situation - in extreme cases to jump with a parachute and to maintain its excellent statistics leaving in a briefing after 1 second after the jump. I don't understand why we should lose the pleasure of killing you on a rag .....? At the time, the forum of the ADW was a heated discussion on the problem of the shooting of paratroopers. The conclusions were as follows: 1. parachutists in the REAL life shot ALL sides, so that shooting a parachutist or not - deal moreover who his shot down 2. the rescue of drowning - the handiwork of drowning , so if you so care about your statistics - do not let yourself down. On the server NULLWAR was a man exceeding your statistics shot down 3 times. Once he was unlucky 3 times in a row in one mission. The man was drunk for 2 weeks. Save your nerves..............
  10. this was probably the case: https://forum.il2sturmovik.ru/topic/4645-полетушки-на-tactical-air-war/?do=findComment&comment=662825 In the future, it makes sense to correct the error with the location of the front-line supply unloading station near the front line, without the ability to cover it from the air. Such situations are typical for both sides.
  11. Statistics as far as I understand now shows not hit as such, and the damage. That is, the hit can be one, and the damage has several factors. This is partly evident from the fact that the damage calculations are in certain time intervals and most likely the first is the calculation of the actual hit, and then the damage from the fragments that damage the design of the aircraft and its system. if we proceed from this, it turns out that you made about 10 hits on the enemy. Even if some hits were simultaneously from a gun and a machine gun it will slightly increase the statistics, but still 42 hits will not work. The same can be seen from the statistics of damage to the aircraft obtained during a fire engine or fuel tanks.
  12. Let's follow the rules. Usually in disputable situations in order to reach a consensus it is necessary to observe the rule: "what is not forbidden - is allowed". Jammer, did not violate the written rules of the server directly prohibiting Vulc as such. All the more that he did it in some missions to the map of Kuban without using the server errors, which consisted in the absence of anti-aircraft cover airfields. And in some missions in order to achieve the removal of the airfield from the system, he and his group suffered quite heavy losses from anti-aircraft artillery and several accidentally flying enemy aircraft. Quite logical reward for it was a legal possibility of destruction appeared in the Parking lot of enemy aircraft. Such actions are not explicitly prohibited by the rules of the server, so the claims to the Jammer are not justified. Another thing is that striving to win by all means, Jammer creates a situation:"winning always - lose a partner." It is this consideration was the reason that I was forced to go to fly for three campaigns for the Luftwaffe team. And exactly the same considerations prompted me in the current campaign to fly for the air force team of the red army. At the moment, the administration server must find a solution to the problem of team balance. How they will be able to implement it technically is a matter of their preferences and competence. In principle, "everything has been invented before us." NULL-WAR team in most receiving more penalty for the lost aircraft and pilots, shatterstone team being in the minority had a strategy : to "act tough defense to shoot down as much as possible, denying the opponent's most dangerous aircraft". There was binding of the titles ( which are implemented on TAW) to the choice of maximum downloads and the most effective types of weapons. How much controversy is the presence or absence of a gun on the plane VYA LaGG-3....? At NULL-WAR, the issue was resolved quite gracefully : the aircraft with excellent characteristics or weapons was available in minimum quantities from a certain period of the war for a certain, high enough rank. For example 42G on the first map LaGG-3-VYA-23mm will be available with the title of "major General" and Chimanov and not only him will be something to strive for. From the next map, the access bar can be lowered to the rank of "Colonel" and so on. This is a question of fine-tuning access to aircraft and weapons on the principle of : "war period - the title from which the aircraft is available or its modification." The same was implemented with attack aircraft and bombers. Died we assume the Jammer during a strafing of the airfield, received a reduction in rank and a certain number of downloads for its attack aircraft were unavailable. Shot down let's say a bomber near the warehouse..poll he was captured - he lost the title and instead of being able to hang with the maximum loading 6х250кг or 2х500кг + 4х250кг can take only 4х250кг or 28х50кг. Pe-2 to ZERO-the WAR limited download 6хFAB-100 for the title of "Sergeant" Il-2 limited load in 4хFAB-100. This system is stimulated to act in groups. To provide cover for the attack aircraft and minimize potential losses. In that system, the Jammer simply wouldn't be able to act as effectively after two consecutive deaths in a single mission. In combination with increased bonuses for the team in the minority - the balance problem was minimized so much that sometimes the teams flew in a ratio of 4 to 25-30 and the "magnificent four" could keep the enemy team in suspense, causing it at the slightest possibility of loss and thereby reducing its impact potential even in the minority.
  13. The idea is the problem of covering warehouses can be facilitated through the installation of 4-8 guns 85-88mm at a distance of 10-15km from the warehouse. This will provide support anti-aircraft fire, which will facilitate the detection of gaps enemy aircraft at medium and high altitudes. How to cover a warehouse anti-aircraft artillery and small caliber I don't know...it all depends on the available resources of the computing ability of the server. Just do a partial solution is to put to cover stock socket 2-3 anti-aircraft gun, about the same as is done on the ground, at a distance from each other, not allowing to destroy them reset one bomb caliber 500-1000kg
  14. The technology of victory through the destruction of rear warehouses is clear. I'm just saying that implementing any strategy for victory: 1. destruction of all enemy aircraft 2. capture all of the airfields 3. the destruction of logistical warehouses with the subsequent blitzkrieg - easier and faster to do with 1.5-2 fold advantage in numbers. Let's look at the potential of the teams. Horizontal bombing Ju-88 and he-111 is about 2 times more effective than the PE-2 when attacking the warehouses. When storming warehouses with fighters and their subsequent finishing off bombers from low altitudes, the gap is even more noticeable.The usual Bf-109 can destroy bombs SC-50 4 buildings, I-16, LaGG-3, La-5 can destroy 2 buildings and Yak-1\7B only one. Pe-2 can destroy 10 buildings at 100% efficiency, Ju-88 can destroy 28 buildings (if it takes only on the internal suspension) and 44 buildings if it takes SC-50 on the internal and external suspension. Note that this is under equal conditions. If the numerical superiority of 1.5-2 times allows you to allocate 5-6 aircraft including 1-2 bombers Ju-88 to hit the warehouse, the target is very likely to be damaged by 60-8% or more. After the destruction of anti-aircraft artillery achieves everything else without any problems one Ju-88 with the cover of a pair of fighters. Calculate the outfit forces necessary to obtain a similar result for the red army air force. 5 fighter LaGG-3 gives at 100% efficiency 10 destroyed buildings. Pe-2 gives you the same amount. Total get 20 buildings destroyed by the red army air force against 48-64 buildings destroyed by the Luftwaffe. After that, it is possible to share advice on the organization of the cover of attack aircraft, protection of bombers from sudden attacks from the front hemisphere, etc..... As they say in Russia : "Do not teach me to live, better help financially." ...... If that - the previous three campaigns I flew for the Luftwaffe......
  15. I shot down 2 or 3 Luftwaffe bombers in the warehouse area. The bombers had no cover. You know what the fun part is....? Two points. The first: Luftwaffe had numerical advantage in 1.5-2 times. Second: 7-10 minutes after landing at the rear of the airport and re-departure to cover the warehouse I was shot down...enemy fighter...arrived in the number of 5 cars, of which four were with bombs, and one carried out the cover of the strike group from a height. As you think...which of the parties was easier to hold the bomber to the rear warehouse and provide him with normal cover....? Second question...did it make sense for my side to accompany the bomber in the departure to the rear warehouse, even one fighter, if as a result of even a successful strike without losing the bomber, the damage to the warehouse will be minimal, and the enemy tanks will block or seize our front-line airfield...?
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