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=gRiJ=ToReRo

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About =gRiJ=ToReRo

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  1. summarized in 7 minutes the sensation of flying SEOW
  2. we settle for a small mention of our feat
  3. HRCODWAR que eso alguien me puede explicar como va 馃樂馃槢 cuenta con migo`paquete. creo que usando el mismo sistena de campa帽a sepodia intentar, no se cuanto cambia el editor respecto al antiguo y que tal se comportan los veh铆culos en tierra ya de porsi habr铆a que a帽adir aviones y veh铆culos nuevos etc..
  4. start of the new season of ladder challenges I encourage all pilots who play a challenge is a different experience
  5. thank you all so much it was exciting flying together
  6. THIS IS AN EXAMPLE OF WHAT YOU COMMENT TO WHOM
  7. 1. Pz.Kpfw. V Ausf.D "Panther" for Tank Crew;2. Better looking river and canal banks on Rheinland map;3. 13 new airfields on Rheinland map: Thanks for the the improvements, Dev team!
  8. gRiJ dedicado server for BoX, was great fun in 1946 we are working on this
  9. We wish you a merry ChristmasSee you in the air
  10. cuenta con el escuadr贸n =gRiJ= para lo que haga falta testear la mission etc
  11. I encourage all il2 players to try the 1 vs 1 tournament, it will be a different and enjoyable experience thanks to all
  12. volando en formaci贸n con el zun solo afecta a la cabina los contactos , no se ven mas grandes no guardan proporci贸n , con el zun y es lo mas importante de este juego , que se vean los contactos , sino estamos dando palos de ciego para que sirve ver edificios desde el quinto pino si no veos a los aviones enemigos ni amigos es frustante por favor antes estaba bien
  13. Thanks for the update, but the aircraft vision problem is the most important thing, in a combat simulator, if you do not see the enemy, you will stop fighting online, and the simulator will be poorly optimized remember that there are no stop systems enemy, as in modern airplanes it is all ocular vision, we need to see, that is what differentiates some simulators d others please solutions that fast remember that it is much more important to see the enemy airplanes, to be able to fight, thanks anyway a greeting already keep working for us to continue buying your products
  14. Annoyed to understand TAW as it is, for what was created, a team campaign, not individualism, I think we are asking a little bit north, where the campaign is more personal statistics, fighting for the objectives and logical defense of them Thanks for your article
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