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About RainbowCorner3

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  1. I appreciate the efforts for this server. Now that "net neutrality" has been done away with in the US I am not sure I will ever get onto a European server again. (I can get to the Aussies OK, but there is a 13 hr time difference. . .) Even if no one else is on, it is an opportunity to practice ground attack. ("Quick Mission" is not much good for that.) I would like to see more people up on it, but this is the land of the XBox and first-person-shooter so I am not optimistic. Won't be flying these birds with the W-A-S-D keys anytime soon.
  2. Adding the perspective of a ground attacker of fairly modest ability. (In the upper half of the team, often the top quarter, on Wings of Liberty, but I think most folks on this forum will understand that is not a very high bar. Half the team on any given day seem devoted to making their own team's planes go away.) I have been trying to work up an Axis ground attacker to fly on that side occasionally, and it is a challenge. Fw 190 A5/U-17 - Bomb load is a bit light, but as far as I am concerned it is the best ground attacker in the game. Bomb load is a bit light, but good guns. You ge
  3. Thanks for all the work, folks. Being from the land of consoles, first-person shooters and no more "net neutrality" I can't reach the European servers very reliably and it is nice to have choices. A "game" this hard to play is never going to attract the crowds that the more arcade-like games attract.
  4. So it is Memorial Day in the United States. . . My uncle (and namesake) was a B-26 Marauder pilot killed during a night mission over France by a radar-guided 88 mm Flak at about 10,000 feet (3K or so meters). Hit the pilot compartment; pilot, copilot and navigator/bombardier all killed instantly but the gunners all bailed out with light shrapnel wounds. The point of this bearing in mind that "balance" is ultimately an arcade game thing: Would it be historically accurate to beef up AAA/Flak around German targets to make things a bit more challenging for the Sturmoviks and particularly the Pe
  5. Per another post, I think Der Sheriff has about the most comprehensive advice on the Mig-3. I have extracted as much as I could to the attached PDF file, with references to Sheriff's YouTube video, also Bismarck's and Requiem's. Requiem (The Air Combat Tutorial Library) is also excellent, although focused on start-up, takeoff and landing. (Don't remember whether he covers taxi in this one. Always a walk on the wild side with tail-dragger/no toe brakes, but the Mig has a few special features. The creative tail-wheel lockup is always good for a few laughs.) Mig-3 per Sheriff and Bismarck.
  6. I would say that using aiming help is like using the aircraft icons to help keep track of opponents and tell opponents from friends. Use it to practice and wean yourself off of it. Eventually you should have a feel for how it works and be able to do without it. (Which you will eventually have to do for multiplayer servers.) Dissimilar guns (i.e. MGs & cannons) firing at the same time will have different impact points depending on range, and I don't think the sights are tuned for convergence, drop, etc. for rockets.
  7. Don't know how much this adds to the good stuff already put out in this thread. Like 216th_LuseKofte I am probably too old for the dogfight, so fly ground attack. Seems to be about developing a style that suits you. Linked videos (in German, so may not be much help if you don't understand the language) show contrasts between two Bf-109 aces. The Erich Hartmann video contains interviews in English, which the editor translates over into German, a bit frustrating. Erich Hartmann - all time top scorer with 352, all on the Eastern Front, mostly Russian planes but did OK against P-51s and Sp
  8. Thanks, Volker. Attaching a PDF version of the 1/11/2017 update (both sides on one page) if anyone is interested. KG200_Volker IL2 Engine Limits update 1-11-2017.pdf
  9. Thanks to all who contributed. I thought I had the Guiness record for ground loops on takeoff, but there may be competition. . . Anybody that can handle this bird without rudder peddles deserves a medal. The settings I got to finally work (based mostly on this thread input): Yaw trim: -30 Pitch trim: +4 In Settings - Yaw Axis "sensitivity" to max (100%) Full left rudder (right peddle), easing as necessary to stay more-or-less on the runway. Hold the brakes for full throttle. Now if I can just land without bending the prop. The commissar is about ready to send me to the gula
  10. I actually started with the 1941 version in the Battle of Moscow campaign. Don't think I am going to keep going with the IL-2 (1942 versuib) in Battle of Stalingrad, it is such a slug. If your fighter cover lets any Messerschmitts through your are functionally dead. Although in the campaign they make you take at least 80% fuel. Which only makes the fire bigger when the Messers get you. If you can reduce the fuel load (i.e. on the on-line servers) you might be able to arm it decently and still get off the ground without a tow truck.
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