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About WWSitttingDuck

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  1. Bout a week ago, I wanted to take some logic (already in groups) from one mission to use in another mission, so I found the groups in the mission tree, and one group at a time, selected the group I wanted, and then did a right click and a "add to selection" when i was finished, I just did a right click, and hit "copy", opened the new mission and hit paste. I just tried to do the same thing with another mission. There were only 3 groups I wanted in the new mission, so one at a time I selected them, did an add to selection. but when I went to paste the 3 groups i
  2. suppose it was worth a shot, but did not help.... this is the error it gives me.
  3. Can not edit missions on this map. I can sometimes get the map to load in map view, but the second I switch to edit view, or try a "look from this object", ME crashes. Have tried various resolutions, none of the work. Would like to make some missions on this map, but have to do everything in map view, and hope I am not placing factories inside trees. any suggestions? i7-9700 with 32gb ram and 2080 super video card
  4. Nice addition to ME, but effect still needs to be raised in order to look right. for industrial_cornerl_02 it's 30m above the ground level of the factory, but smoke stacks on other objects are higher/lower.
  5. There are a slew of new mission types in ME. Does selecting any of these new types actually do anything?
  6. in all my testing, if I had a loadout of c47a_6 AND c47a_cargo, there was a very good chance the plane at some point would just nose dive into the ground the c47a_14 dropped fine every time. the c47a_6 pods dropped 75% of the time.
  7. are you getting the same error in event viewer? A lot of posts i've seen indicate it's a nvidia issue and not game related.
  8. to say editor has become a pain in the ass would be an understatement. did notice I had this in event viewer every time it crashes. This stuff has always been greek to me, but anyone have any idea if it gives an indication of exactly why ME crashes constantly for no apparent reason? And if maybe there is a fix for it all?
  9. Sad news indeed. Squad had a lot of fun flying NFF.
  10. If you want the scenario where an Aerostat will shoot a flare when an enemy plane approaches, try this. Link a command damage set to damage>minor at mission begin to the aerostat, then add your logic for having the balloon shoot a flare. For whatever reason, this seems to work better than linking the command damage from the complex trigger that you will use to spot an enemy plane coming in. If you have the balloon shooting one flare in this manner, you get nothing, If you have the balloon shooting a flare, and then 2 seconds later shooting another flare, you will g
  11. Old mission from Wings of Liberty. If anyone might have the .mission file, squad used to have fun flying it.
  12. I have it from good authority that the values you can use are 1, 2 and 3. If you use anything above 3 it will default to 3. Not sure if others have gotten .5 to work, but when I tried the mission bombed.
  13. if you do not have the .mission file then you are out of luck. If you have the .mission and the .msnbin file for the mission, delete the .msnbin file.
  14. this might work for you with the bridge in question visible in ME objects filter > groups only then look for Group MCU's around the bridge, select them and set them to working. Am thinking your bridges might be in a group.
  15. I noticed the same thing on one of the newer maps. I could be wrong, but I assumed the bridges were part of the actual landscape, and not objects. Do remember they were short spans with very short up/down ramps. These ramps do not show as available objects in ME under Bridges. "
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