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About kendo

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  1. No problem - thought i'd missed some new announcement...
  2. Can you tell me where was this advice was published? I haven't seen it. Thanks. edit: if it's here he actually says use in-game vsync? https://forum.il2sturmovik.com/topic/34764-jasons-quick-guide-to-3001-graphics-smoothness/?tab=comments#comment-587054
  3. Fantastic update to look forward to! So many new things to check out. Expect I will go to the P51 first....maybe after a quick flyby from the Tempest to hear the engine... One question that is worrying me a little - how many variations are there for the in-cockpit photo? Because if every pilot in the squadron has a photo of the same woman in the cockpit, I can see it causing problems....possibly envision some unexplained 'blue on blue' incidents.....
  4. Many thanks Spudkopf. Really appreciated (and the G14 too...)
  5. From what you say the actual file extension of your current MAP file is still .MAP, so everything should be alright as far as the game sees the file. (Windows does seem to have associated Adobe Reader as the programme to open .MAP files to read them. So anytime it sees a .MAP file it now expects Adobe to be the programme to open it for reading, which is why the fresh file from Thad shows under Adobe as well. But I don't think that is the cause of your issue, and it can be changed. The important thing from the game point of view is that .MAP is still the file extension. ) I am using CH Combatstick and Throttle and had a strange issue about a year ago, after a Win 10 update, where nothing was being recognised at all. It turned out to be an obscure Win 10 security setting. I'm doubtful that this is your issue, but it's worth a try just to rule it out. 1. Open Win 10 Settings panel (click on Windows symbol bottom left corner of your screen, then on the little gear symbol that should be second one up) 2. Click on 'Update and Security' 3. Click 'Windows Security' in the left hand menu 4. Then click 'Device Security' from the right hand area. 5. Click on 'Core Isolation Details' 6. For 'Memory Integrity' check that the selector is Off. It it is on, switch it to off. See if that makes a difference. It's a long-shot and I don't want to get your hopes up, but this was the problem on my PC. If it makes no difference for you, then set it back to what it was previously.
  6. A related question - what is the recommended / best way to approach managing the Spitfire IX engine - I mean the relation between use of RPM/pitch selector and throttle? Should RPM/pitch selector be kept constant and throttle used to vary actual RPM/MP, or is it necessary to adjust both? Ashamed to say I just haven't got my head around the Spit - constantly blowing engines. Maybe got too fixed on the Russian engine management for too long. But the German engines seem logical and easy too. Just the Spit that embarrasses me. Thanks for any advice.
  7. I really hope that we don't end up getting this watered down to some simplified token gesture like that because the devs get pressure from the 'competitive' crowd, who when they said they wanted a more realistic spotting physics, actually just meant they wanted it to be 'easier'.
  8. Probably just like the real thing then... 😉
  9. Yeah. Seems to have been removed again...
  10. Supposedly it was moved to Suggestions section. But link is dead, and i can't see it in Suggestions section?
  11. Read the f*****g DD 😉
  12. Take it you haven't read the latest DD? Visibility of aircraft and ships...
  13. There may definitely be something in that. I was wondering about the fuel management system improvements they had mentioned they were working on. Seemed to go quiet on that recently. When you add all the upcoming features that have been announced there will really be quite monumental changes to the sim and to game-play. it is a real body of work they have committed to beyond the actual new aircraft and maps. We have: pilot physiology AI improvements air marshal repairing, refuelling, refitting visibility extended to 100km fuel system modelling cockpit fire effects for aircraft
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