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jcomm-il2

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Everything posted by jcomm-il2

  1. I see your point coltsr2. Yet, for me it ended up being the best choice, even though I still find rather awkward all that system of golden eagles and silver lions and many stuff I'm presented with that I don't even bother trying to understand... I feel ridiculous sometimes enjoying it so much, at my 55, and more than 39 years flying for real :-)
  2. Have you tried it in Simulator - Full Controls mode? It looks ( to me at least ), pretty plausible.. Alas... you can also play IL-2 GB with mouse, and simple FDM, and the result should be pretty much the same you get out of WT in Arcade / RB mode, although Arcade mode is even "more Arcade"... With the years my interest has shifted from civil flight simulatio mostly to DCS ( ww2 ), then IL2 GB, and nowadays my only sim is WT. It advantages for me over the previous platforms. I can name out stuff like being able to set the default ground adjustable trim tabs to better suite your needs for the flight regimes you use the most, this being restricted to aircraft that really had them, but also the MP communication system, simple but effective, including being able to call the attention of your team mates to a given zone or sending them a localized distress message. There's always action going on, no matter at what time I login. The crew qualification, the fact ( only recently also ported to IL2 GB ) that once you land you have to wait for aircraft rearm, repair and refuel, and that time depends on the level of damages suffered by of your airbase, among other features are yet good reasons for me to find a true thrill in playing WT.
  3. Episode 4 is out: https://www.youtube.com/watch?v=NIFWAFi9bvs
  4. It's been said it'll be released in DX11, and can later be updated.
  5. WT in Simulator mode is actually my preferred ww2 combat sim these days. It's not only ultra smooth on my rather old rig - i5 2500 @ 3,3 GHz + GTX 960 4 GB GDDR5 + 16 GB DDR3, running Win 10 Pro 64 bit, but always full of interesting stuff to do in each mission. The interface and the whole concept of rewards and so on is rather gamish, I agree, but I somehow have been getting acostumed to it, and enjoy it even more than I do either DCS or IL2 GB. Given the simplified implementation of some systems, I find it great that some aspects of ww2 fighters and bombers are actually so well represented, and figures close to real data. I also like the way damage is modeled, as well as pilot and overall crew skills - it's a very interesting idea! Also, BoBP is perfectly unplayable for me online. Whenever I get into a server running that map it's a stutter fest, and it completely spoils any joy I could otherwise get from IL2 ๐Ÿ˜•
  6. In one of the recent patches / updates separate keys, apart from the axis entries, became available for aileron and rudder trim. Now, since the principle is that when defining the axis using keyboard or button we should first hit the right then the left directions, while when defining separate keys we hit the respective ones without any confusion being possible, some of the time the end result is the opposite.
  7. Excellent findings JtD. Tried to PM you, but is says you can't accept PMs ...
  8. Tried that wake turbulence option in DCS, but it get's my fps down to low tens ๐Ÿ˜ž
  9. Boring ????? Your posts are ALLWAYS a chance to learn and food for my thoughts! Thanks for the excellent essay !!!
  10. The pitching moment due to flap deployment was most certainly fine tuned, and it's now very plausible I believe ๐Ÿ‘Œ I still miss looking back inflight towards the tail and not seing the elevator slightly down due to the mostly nose heavy settings used for the pitch trim in the Spitfires, while cruising...
  11. From the video linked above one should notice the difference in power if the turbocharger AND the throttle are always synced. As much as 300 HP ! A difference like that would be noticeable when flying high, chasing the bombers at angels 20+ I don't have IL-2 GB installed right now, so I can't test it.
  12. Has anyone tested the need to reduce ( retard ) the "boost" lever to maintain constant MP during climb up to critical level and specially above around 12,000', according to the following video: Also, when approaching max turbo rpm is it required to significantly reduce it ?
  13. I would be good with something like what I have in War Thunder Sim mode. It's way better than every try ED did with DCS target spotting IMHO, and better than what I see in IL.2 Great Battles at present.
  14. I would be good with something like what I have in War Thunder Sim mode. It's way better than every try ED did with DCS target spotting IMHO, and better than what I see in IL.2 Great Battles at present.
  15. Couldn't have put it better! Than you Rolling_Thunder - excellent view / explanation of why WT has such an almost addictive effect on me that makes all other feel and look dumb these days ... And honestly I don't find WT anymore "arcade" than IL-2 Great Battles when played in Simulator mode - I actually find that in some aspects aircraft performance appears sometimes closer to the historical data, and there isn't that woobliness that still plagues IL-2...
  16. I noticed that no matter at what altitude I increase or decrease RPM when MP at or bellow 41", there will be no tendency for it to move opposite of RPM. For instance on ground, with MP at, say, 30", RPM reduction should increase MP and the way around. This is due to the blower kicking in above a given MP ( usually 41" ). [SOLVED(?)]: Either I was not looking with sharp eye or something changed in an interim update, but today I was able to test this effect at a very low MP setting while doing engine tests on ground. Bellow around 13" MP the RPM regulations affect MP in the opposite way - incease RPM, MP drops and the way around. It's a slight variation, but it's there. Probably the blower in the modeled P51 kicks in a lot lower then in more modern models?
  17. Well, I started flight simming seriously around 1993, and played most of the tittles, mostly civil, you can name, as well as some not even known to most simmers... My experience with combat flight simulation started with CYAC, a couple of well known attack heli sims, Janes WW2 Fighters, then Combat Flight Simulator and a couple ww1 sims too. Did try the initial version of IL-2 by Oleg, then skipped pretty much all stuff after that one, and returned by the hand of DCS after the fate of MS FLIGHT in 2012. I was tempted by the P51d, and really liked that sim ( still follow the news about it ) but then in 2014 someone offered me IL2 Battle of Stlaingrad, and it became my goto combat flightsim. I even stopped playing PSX, ELITE IFT, X-Plane and P3D to become an almost full time IL2 player. I was once called attention into War Thunder, tried it ( some 3 years ago ) and found it so so so Arcade that I couldn't even believe the guy who told me to try it did actually play t too... Well, things change, and last year I revsited War Thunder, found about the "Simulator mode", Battles and EC, and decided to give it a new try. War Thunder turns out to be the only flight simulator I play these days, and since I never played any other type of games in a PC, it's in fact something I couldn't really expect to happen only 2 yrs ago. When I think about it the reason - for me is probably the fact that there is always something interesting and immersive to do in WT, the sceneries even if reduced and not accurately pretending to represent rw theatres of War, are great, with lots of interesting details, the skies look a lot more interesting than in either IL2 or DCS, and if I look realistically at the level of accuracy and feel of flight, even though ground physics are simplified, in the air most aircraft have performance and feel that doesn't at all disappoint me.
  18. I just wonder if this recent update to X-Plane 11 might be of some interest for the Devs here at 1C / 777 since I believe X-Plane and IL-2 share very much in common regarding the modeling of flight dynamics... The part of the video where Austin starts talking about delayed wash and how it can cause aircraft perturbed in pitch to react less abruptly - wooble less - when the control are returned to neutral is around min 35:00... https://youtu.be/WROEk_Jv33w?t=2129
  19. Have you properly set the new trim controls ? or... Might it be due to the new physiology simulation, limiting the forces that your pilot can apply ?
  20. Do you know - I wasn't even aware this patch had been released !!! Now I have a full work day ahead before I get back home - but please give me some feedback on that P51d and how it performs! Puleeeeeeeze!!!!!
  21. Just did one at 16+ Mbps! Not bad at all for my home link.
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