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About MA_Goblin

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    Aviation history, Engineering

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  1. Ah well, then as usual there is no substitute for raw power when using VR 😁
  2. The fps is capped by the VR headset refresh rate yes, but with this setting you could perhaps tell the GPU to just render lets say 60 fps and let the power go to a smoother experience. I tested it yesterday for many hours and my subjective feeling is that without re-projection (all turned off everywhere, Steam VR and WMR) I got a smoother experience without much ghosting. However this might just be placebo effect on my part 😄
  3. In the latest NVIDIA drivers there is a setting to cap the frame rate. Has anyone seen any benefits from this in VR? https://www.thefpsreview.com/2020/01/07/tested-nvidia-geforce-drivers-limiting-maximum-frame-rate/
  4. https://www.warhistoryonline.com/guest-bloggers/newly-restored-messerschmitt.html The below mentioned is the only thing I cannot come to terms with in IL-2 as every plane seems to have abysmal ground handling. "Taxiing the airplane is easy. Blasts of power with frequent stabs of brake are needed to initiate turns, with no risk of the heavy tail coming up. " But on the other hand.. "Poor ground handling traits are only partly caused by the narrow wheel track. The extreme tipped outward angle of the wheels as they meet the ground is what instigates most excursions off of the runway. If any more weight is placed on one main wheel than the other, that wheel gets enough traction to turn the plane to the other side. Every bump, crosswind, and the rotational torque from any power change makes this craft carve a turn like a toy wheel rolled while leaning to one side. "
  5. Reverb wont work with Open Composite. If it's worth it or not I cannot say.
  6. Hotas, VoiceAttack and JetSeat/Buttkicker (and the VR HMD of course)
  7. Sorry if this has been posted before but I find it very interesting
  8. Hello everyone, I stumbled upon a DCS VR tweaking video that holds some general tweaks that might improve the fps for IL-2 as well. The tweaks I've applied is the Nvidia graphics settings and the compatibility tweaks for windows. Havn't had the time to redo the benchmark but purely subjectivly I find it to be smoother but it could be placebo effect. I found the info about w10 monitor handling pretty interesting and the option to disable it through the compatibility options found under properties for the executable.
  9. I agree with the above: both RPM and shake should be in the options. Engine shake gives the extra sensory input at low RPM and failures and the RPM values sits as a base vibration.
  10. I agree, there must be a "feel" over the entire range but "rough" down low and "smooth" up high.
  11. About the engine rumble I must say I find it quite natural. My experience as an engineer (not aircraft) with engines is that vibrations gets less pronounced with higher revolutions and especially in certain optimised rev areas.
  12. No but us "old guys with stiff necks and scuba masks" do get that one eyed view checking our six, just sayin... Yes I can still check my six with the "scuba mask" even though the peripheral blockage makes it a challenge passing 50+ in age 🤣
  13. implementation of a restriction like that would be very bad for us VR players in my opinion since it would probably create nausea when everything stops moving and you don't 😁
  14. Even if the pilot are strapped in with tight harness IRL you can still turn torso and head enough to see behind you. Not "wonder woman" TiR view though. That view is completely bogus. Find a race seat with 5 point belt and strap in and test the view (not the seat where the head and helmet is enclosed on the sides) and you will find that the vision behind is fairly ok with an obfuscated arc of about 10-15 degrees behind on each side. Pilots did not want to fly with loose straps for the simple reason that they would hit the canopy potentially breaking the neck or be unconscious with unexpected manoeuvres and jolts of the plane. Also if you are "loose" the movement of the body will impede the ability to control the plane since your bottom will move in the seat causing loss of control from pedals and stick in a "bunt" situation for instance, where there is negative G. The cockpit of WW2 fighters were not that spacious and also in case of a crash you really want to be strapped in to survive. The attached file show how close to the canopy the head is in flight.
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