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About Goblin

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    Aviation history, Engineering

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  1. @HeloExcellent idea mate, I might have to copy that sometime in the future 💪
  2. I would like to suggest individual profiles for each plane in regards to stick/rudder/throttle axis. Every aircraft is a bit different and needs different curves with the controllers that we have and so does the throttle. If this would be possible for devs to implement I'd be happy.
  3. using a camera to shoot video or pictures inside a VR HMD is notoriously hard, it just gives an assumption of what the image is like.
  4. I would like the zoom to be as "zoomed in" for both VR and Screen users, that's it. Nothing more. No "check six snap view". I can get a Pimax for greater resolution and FOV and spare my neck a bit when checking six but I personally bought VR for the immersion.
  5. As Fenris states and as I can conclude from your pictures you don't have the space to use lighthouses in the tight pit. I would go for the Reverb or Rift S, wait to see if the kinks is gone with the next shipment of Reverb. I'm personally on the fence choosing from Pimax and Reverb since I'm 80% just using flight sims and car sims.
  6. Wait for Reverb version 2 that comes in september when the issues is ironed out. DCS forum users report better "fluidity" than Rift CV1 pared with the greater resolution and inside out tracking with no need for base stations. That is also with a 1080Ti but with shadows reduced. No need for supersampling with reverb and that apparently has great benefits for the feeling.
  7. @LuseKofteIPD is Interpupillary distance, that is the distance between your pupills. In reality the distance is sometimes not uniform and thus the best had been if the two lenses in the HMD was independently adjusted but we'll have to settle for a uniform adjustment. You optometrist can measure it correct for You. There is ways to do it by yourself with a ruler and mirror but not so correct. Some of the new headsets have software calibrated IPD instead of mechanical (Rift S for instance) and that mean a smaller adjustability and a not so good adjustability. Mechanical adjustment is preferable since it is a true compensation in regards of the lenses. Check RiftS specs with regards to IPD to find out what the range is.
  8. https://www.aerosoft.com/en/hardware/flight-simulation/throttles/2568/honeycomb-bravo-throttle-quadrant
  9. The problem with aeroplanes and objects stop getting rendered in the right eye corner is a problem in my Rift CV1 as well, reported it in the bug section long time ago.
  10. @chiliwili69 I posted your findings at Pimaf forums and got this reply "This problem has been confirmed as a Windows bug, which affects other VR headsets and apparently non-VR systems as well. Microsoft has found a solution and will push a Windows Update with the fix (eventually). Microsoft has said the fix will be available by “the end of August”. ""Has anyone seen this? HOWEVER, there is a caveat to this. There is apparently a bug in 1903 that causes CPU overuse and GPU underuse . Windows 10 1903 that is. First link: Good news. I already knew that NVIDIA and MS were aware of this bug post-1903 and they are currently working on a fix. Second link: https://forums.geforce.com/default/topic/1153272/geforce-drivers/announcing-geforce-hotfix-driver-431-18-released-6-21-19-/post/6113541/#6113541 “Thank you everyone for pro… """ https://forum.pimaxvr.com/t/load-and-performance-figures-from-il-2/21040/2?u=goblin
  11. With google translation it was no problem to read.
  12. https://www.youtube.com/watch?v=-Q2ZlXGNLc8
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