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About Goblin

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    Aviation history, Engineering

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  1. I only fly in VR these days, have a Reverb V2 and the resolution is excellent but not quite monitor standards. And of course FPS is not as on a monitor.
  2. Me410 Hornisse ๐Ÿ˜„๐Ÿ˜„ I'm so excited about this one. Great work team..
  3. @PatrickAWlson I just bought a Reverb and it's a rev 2. Very satisfied. Build quality on par with Oculus Rift. Resolution outstanding, no dead pixels, no black outs, no extreme heat. I'd say they have fixed the quality issues from the first lot.
  4. Hello, I also have a small question about the "motionreprojectionmode" setting. I can't seem to get it to activate properly. The settings file is in the spoiler. If I uncomment the indicator line I don't get the indicator to show no matter if the mode is "auto" or "motionvector". Can anyone see if I have an error that eludes me I'd be very grateful. I do all editing in NP++ and WMR for steam BETA is in the same location as the rest of Steam software.
  5. Depending on the application but I have 32 GB 3.2 GHz 4x8 paired sticks for the best performance. DCS World likes memory ๐Ÿ˜„
  6. @capt_nastiesYou need Windows mixed reality for stem in BETA mode to get correct resolution in Steam VR settings
  7. Mid-blowing with Reverb as well (minus wide FOV ofcourse) ๐Ÿ˜„
  8. Try to bind all commands to centre camera views to the same command centring the VR view. Sometimes the game get confused where all cameras in the came point and that can lead to strange phenomena. In my case objects disappeared in the right hand side of my headset. I found this tweak in a VR thread by someone on the forum, can't remember who but that person have the credit if this works
  9. Hi, If I remember correctly You need to draw the boundaries during setup, after that You can turn them off in the settings menu under common settings, called "security" something if I remember. I also use a 3d party add on called "guardian boundary editor" to fine tune the boundary. I also recommend using "Oculus Tray Tool" and "Open Composite" instead of Steam VR.
  10. A summary with PPD numbers https://en.wikipedia.org/wiki/Comparison_of_virtual_reality_headsets
  11. Excellent news, only downside I'm on work trip until Friday ๐Ÿ˜•
  12. @HeloExcellent idea mate, I might have to copy that sometime in the future ๐Ÿ’ช
  13. I would like to suggest individual profiles for each plane in regards to stick/rudder/throttle axis. Every aircraft is a bit different and needs different curves with the controllers that we have and so does the throttle. If this would be possible for devs to implement I'd be happy.
  14. using a camera to shoot video or pictures inside a VR HMD is notoriously hard, it just gives an assumption of what the image is like.
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