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BlackSix

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Everything posted by BlackSix

  1. The purpose of this topic is to provide us, the devs, with readable and structured information about the issues of corresponding types How should a message be formated: 1) Make sure that the issue is actually a game bug, and it has not been reported yet 2) Copy the template text (as shown below this list) 3) Fill in the blanks 4) If you are not reporting a new error but want to add to somebody's message, please, just quote it and use the same template for your addition. Recommended form: The topic is under strict moderation rules. Any message that does not follow the guidelines will be deleted without warning. This topic is for bug reports.
  2. The purpose of this topic is to provide us, the devs, with readable and structured information about the issues of corresponding types How should a message be formated: 1) Make sure that the issue is actually a game bug, and it has not been reported yet 2) Copy the template text (as shown below this list) 3) Fill in the blanks 4) If you are not reporting a new error but want to add to somebody's message, please, just quote it and use the same template for your addition. Recommended form: The topic is under strict moderation rules. Any message that does not follow the guidelines will be deleted without warning. This topic is for bug reports.
  3. Historical Campaign "Fortress on the Volga" The campaign is set during the peak of fighting between the Red Army Air Force and the Luftwaffe during Autumn 1942 in the skies above Stalingrad. Continuous German ground assaults on the destroyed city were met with ever more powerful Soviet counterstrikes. The fight for air superiority was just as furious and dangerous. You'll be the deputy Staffel commander in I./JG 52 that has been redirected to Stalingrad from the central part of the Eastern front. Timeframe: September 24th - October 10th, 1942. Unit: I./JG 52 Available aircraft: Bf 109 G-2 Duration: 15 missions Average playtime: 6 hours Author: Alexander =BlackSix= Timoshkov This campaign requires IL-2 Sturmovik: Battle of Stalingrad. Although a completely independent campaign, "Fortress on the Volga" continues to tell the story of a German pilot that began in our "Ten Days of Autumn" campaign. All missions are based on historical events and contain a number of additions and innovations compared to the previous Scripted Campaigns: - While "Ten Days of Autumn" was a semi-educational campaign that introduced you to the new game mode, "Fortress on the Volga" (like "Blazing Steppe") offers a normal difficulty level. It will be challenging! - The mission structure has been changed. Now there is a possibility that additional aircraft groups will appear in the vicinity. This can either simplify or substantially complicate your task, ultimately increasing the replayability of the whole campaign. - Whenever possible, air and ground battles will continue for another 15-20 minutes after the mission’s objective has been completed. - A large number of new maps and operation records available from the Ministry of Defense archives allowed us to recreate the movement of the front-lines not only near Stalingrad, but also at the defense lines occupied by the Soviet 57th and 51st armies to the South of the city and along the Don to the Northwest in detail. Buy the campaign in our store
  4. Welcome This theme is designed to gather your requests and suggestions. I will regularly review it, compile lists and send them to the project manager. Feedback on your wishes will most likely not. If something is implemented - you'll see this in the game. Recommended form for registration requests is as follows: How to make a post? Think, is whether the offer is reasonable and whether its implementation is possible in principle, and whether it is for other users. Copy of the above highlighted text in new message window. Describe your proposal. If you want to add someone offer simply quote him and describe the addition of the form given above Type of improvement might be: 1) Graphics 2) Control 3) Damage model 4) Sound 5) Interface 6) Multiplayer 7) Gameplay 8) AI 9) Full mission editor 10) Education 11) Overview 12) Miscellaneous Any posts not following the above format will be deleted to avoid clutter and help to stay focused. Please don't write here questions. I will not gather and process this data. Example of submissions: Many thanks.
  5. Scripted Campaign "Havoc over the Kuban" This historically inspired single-player campaign is set during mid to late 1942 on the Caucasus Front, after the capture of Rostov-on-Don on July 23rd by German forces. The bold thrust by Germany's Army Group A, the 17th Army, as well as several other units, including German mountain divisions continued toward the lower Don regions and the Caucasus. The ultimate goal being the Russian oil fields at Maikop, Baku and Azerbaijan. You will fly the A-20B Boston, or "Havoc" in the #2 slot as a replacement pilot in "Eagle Squadron", a unit specializing in risky, but effective low-level supply interdiction as well as anti-shipping on the Black Sea. The leader of your unit knows the region well, every peak and valley, and takes full advantage of his knowledge of the terrain as he takes you under his wing and leads you and the rest of his "Eagles" northward, over the snow-capped mountains, and over the Black Sea to thwart the German advance. Time frame: Sept 3rd, 1942 - Oct 27th, 1942 Regiment: Fictional Available Aircraft: A-20B Duration: 16 missions Mission Duration: 30 to 80 minutes Average total playtime: 12 hours Author: =Gambit21= This campaign requires IL-2 Sturmovik: Battle of Kuban. Buy the campaign in our store
  6. The purpose of this topic is to provide us, the devs, with readable and structured information about the issues of corresponding types How should a message be formated: 1) Make sure that the issue is actually a game bug, and it has not been reported yet 2) Copy the template text (as shown below this list) 3) Fill in the blanks 4) If you are not reporting a new error but want to add to somebody's message, please, just quote it and use the same template for your addition. Recommended form: The topic is under strict moderation rules. Any message that does not follow the guidelines will be deleted without warning. This topic is for bug reports.
  7. If you need to reinstall game and you want to save your progress in the campaign then copy and save folder ...\data\swf\il2\usersave\...
  8. Ten Days of Autumn This single-player Campaign tells the story of a difficult time in October 1941 for the German Luftwaffe on the Moscow front. The Campaign follows the actions of Luftwaffe Group I./JG 52 who were supporting the tip of the German thrust deep into Russia, flying missions from frontline airfields in the Kalinin area. German forces faced seemingly never ending artillery strikes, attacks from Soviet ground forces and sudden VVS air strikes. The intense combat as well as the tough weather conditions demanded maximum effort from Luftwaffe pilots, foreshadowing the looming collapse of the Operation Typhoon. You get to play the role of commander of the second flight in the third squadron (3./JG 52). Timeframe: October 19-29, 1941 Unit: I./JG 52 Available aircraft: Bf 109 F-2 Duration: 15 missions Languages: English, German, French, Spanish, Russian and Polish. This campaign requires "IL-2 Sturmovik: Battle of Moscow".
  9. The purpose of this topic is to provide us, the devs, with readable and structured information about the issues of corresponding types How should a message be formated: 1) Make sure that the issue is actually a game bug, and it has not been reported yet 2) Copy the template text (as shown below this list) 3) Fill in the blanks 4) If you are not reporting a new error but want to add to somebody's message, please, just quote it and use the same template for your addition. Recommended form: The topic is under strict moderation rules. Any message that does not follow the guidelines will be deleted without warning. This topic is for bug reports.
  10. Thanks! There are 3 anti-aircraft batteries near Pitomnik, I checked them in the editor and they have to fire. I repeated your situation (but with Yak-1s) - all batteries were active...
  11. The purpose of this topic is to provide us, the devs, with readable and structured information about the issues of corresponding types How should a message be formated: 1) Make sure that the issue is actually a game bug, and it has not been reported yet 2) Copy the template text (as shown below this list) 3) Fill in the blanks 4) If you are not reporting a new error but want to add to somebody's message, please, just quote it and use the same template for your addition. Recommended form: The topic is under strict moderation rules. Any message that does not follow the guidelines will be deleted without warning. This topic is for bug reports.
  12. The purpose of this topic is to provide us, the devs, with readable and structured information about the issues of corresponding types How should a message be formated: 1) Make sure that the issue is actually a game bug, and it has not been reported yet 2) Copy the template text (as shown below this list) 3) Fill in the blanks 4) If you are not reporting a new error but want to add to somebody's message, please, just quote it and use the same template for your addition. Recommended form: The topic is under strict moderation rules. Any message that does not follow the guidelines will be deleted without warning. This topic is for bug reports.
  13. BlackSix

    Historical Campaign "Ten Days of Autumn"

    I'm not sure it will be available on Steam as it would be a DLC for DLC All official campaigns always are compatible with current version of the game, you don't need to care about it
  14. The purpose of this topic is to provide us, the devs, with readable and structured information about the issues of corresponding types How should a message be formated: 1) Make sure that the issue is actually a game bug, and it has not been reported yet 2) Copy the template text (as shown below this list) 3) Fill in the blanks 4) If you are not reporting a new error but want to add to somebody's message, please, just quote it and use the same template for your addition. Recommended form: The topic is under strict moderation rules. Any message that does not follow the guidelines will be deleted without warning. This topic is for bug reports.
  15. The purpose of this topic is to provide us, the devs, with readable and structured information about the issues of corresponding types How should a message be formated: 1) Make sure that the issue is actually a game bug, and it has not been reported yet 2) Copy the template text (as shown below this list) 3) Fill in the blanks 4) If you are not reporting a new error but want to add to somebody's message, please, just quote it and use the same template for your addition. Recommended form: The topic is under strict moderation rules. Any message that does not follow the guidelines will be deleted without warning. This topic is for bug reports.
  16. BlackSix

    Night Witches 1942 operations question

    If you're interested, it's the real map of the main bridgehead region for April 1943. I dare say that our map is ok in this part of Taman peninsula and I'd like to do any campaign in this area.
  17. BlackSix

    Developer Diary

    Part 1 - First developer diary note: about game setting; possibility of ground controlled vehicles; technical details of the project (DX 10/11 compatibility, Windows 8 support, graphical quality); official position about clickable cockpits; first screenshots of LaGG-3. Published on December 14th, 2012. Part 2 - Plans about skins and map editor; multicrew aircraft gameplay in multiplayer mode; multicore compatibility; main map size discussion. Published on December 21st, 2012. Part 3 - LaGG-3 model's first flight; swastica question solution; user mods availability and compatibility; multiscreen and force feedback compatibility; some thooughts about technological potential of the sim. Published on January 11th, 2013. Part 4 - First part of interview with test pilot Vladimir Barsuk, about flying IL-2; early plans about multiplayer mode; decision about random aircraft system failures and about external instruments compatibility; plans about playable AAA units. Published on January 18th, 2013. Part 5 - Second part of interview with Barsuk, about MiG-3; SLI and CrossFire compatibility; Rise of Flight content compatibility; flight model complexity and differences with the old IL-2: 1946. Published on January 25th, 2013. Part 6 - Third part of interview with Barsuk, about I-16; fuel system and oxygen equipment implementation; mid-air collisions and head-to-head maneuvers; turret gunner gameplay; first screenshot of the Bf.109 F-4 model. Published on February 1st, 2013. Part 7 - Forth part of interview with Barsuk, about IL-2; radio comms and audio environment in general; reasons of not going to KickStarter; screenshot of the Soviet pilot wearing winter equipment. Published on February 8th, 2013. Part 8 - Fifth part of interview with Barsuk, about I-153; temperature's influence on engine performance; two main assault planes revealed; max players in multiplayer; model of famous Stalingrad fountain. Published on February 22th, 2013. Part 9 - LaGGs cockpit is finished and shown; two main bombers revealed; devs' decision about planes wearing out, about search lights and navigation lights; first info about difficulty settings. Published on March 1st, 2013. Part 10 - Final episode of the interview with Barsuk about I-16 piloting and taxiing; German and Russian radio chatter recorded; temporary internet connection question; general discussion about what a simulator is. Published on March 8th, 2013. Part 11 - Training dog fight on sport planes; testing vapour trail; resolving the issue with leaving combat area; chance of using BOS technologies and content in ROF; T-34 tank model revealed. Published March 15th, 2013. Part 12 - First steps in tuning LaGG-3 and Bf. 109 F-4; setting difficulty levels for AI planes; plans about refueling, fixing and rearming on the airfield; AAA capabilities; first screenshots of IL-2 cockpit. Published on March 22nd, 2013. Part 13 - First mention of Oculus Rift compatibility and support; details about blast wave and damage model; perspectives of GPU processing; screenshots of the German PzKpfw III. Published on March 29th, 2013. Part 14 - Video teaser about the team visiting a training airfield; wiki page for IL2BOS; perspectives o a dedicated "nix" server; plans about presentation on Gamescom and Igromir; first screenshots of IL-2 3D model. Published on April 4th, 2013. Part 15 - Turret gunner AI implementation; successful cooperation of 1C and 777 Studios; problems and technologies of terrain features; first demonstration of T-70 tanks model. Published on April 12th, 2013. Part 16 - Unified stat system plans; second pair of fighters revealed; reconnaissance modifications possibility; defense circle issue; first screenshots of JU-87 model. Published on April 26th, 2013. Part 17 - Mikoyan, the WWII fighter pilot as our guest; team visiting Volgograd (ex-Stalingrad) on the Victory in Europe day; discussing number of vehicles and buildings on the map; reasons of choosing winter setting; performance on NVIDIA and AMD cards; anti-cheat security; first screenshots of Bf. 109 F-4 cockpit. Published on May 24th, 2013. Part 18 - Full version of the video with dogfight on sport planes; new stage of development; increased forum activity; our methods in source picking; question about the pilot's body modeling; AI algorithms when getting damaged; horizon visibility distance. Published on May 31st, 2013. Part 19 - Rewarding challenges in piloting LaGG-3; unplanned leak of a gameplay video; details about flight assistants and automated systems; a few details about future business model; screenshots of LaGG's and Bf 109's cockpits with night illumination. Published on June 7th, 2013. Part 20 - Beginning of the story about IL2BOS gameplay: goals, missions, basic game mode description, historical setting, campaign structure; first official video - Bf 109 fly by sounds. Published on June 14th, 2013. Part 21 - Speaking about gameplay: missions sequence, mission making algorithms depending onn plane set; internet connection requirements; video with to Bf 109 flying in multiplayer mode. Published on June 21th, 2013. Part 22 - Speaking about gameplay: difficulty setting and score multipliers; mission editor, user missions and skins; first video showing LaGGs flying online. Published on June 28th, 2013. Part 23 - Details about aircraft modifications, obtaining and applying them; in-game rewards and achievements; structure of multiplayer and stat system; types of mp servers; screenshots of airfield buildings and a video with LaGG, cockpit view. Published on July 5th, 2013. Part 24 - Big news coming soon; short video with two Bf 109 maneuvering around each other. Published on July 12th, 2013. Part 25 - First game demonstration for virtual pilots in Volgograd (ex-Stalingrad); Chief producer Albert "Loft" Zhiltsov goes for a business trip to the USA; IL2BOS gets revived in social networks; video about the dev team traveling to Volgograd for archive assets and references. Published on July 19th, 2013. Part 26 - Game is shown on presentation in the USA; pre-order programs is launched; pre-alpha stage of development is successfully completed; short videos from the presentation; game video with ground vehicles including tanks and firing Katyushas. Published on August 2nd, 2013. Part 27 - First pair of fighters is almost complete; IL-2 goes to the testing stand; how FW 190 and La-5 will get their modifications; first details about early access; minimal system requirements; idea of cooperative mode; screenshots of IL-2 cockpit and exterior view. Published on August 9th, 2013. Part 28 - First live stream with Albert Zhiltsov (Chief Producer) and Andrey Shumakov (Community manager) about LaGG-3, its engine, take off and landing. Published on August 16th, 2013. Part 29 - Albert Zhiltsov aka Loft presents the game on GamesCom'13, Cologne; waiting for big news in September; long waited screenshots of Pe-2 bomber. Published on August 23rd, 2013. Part 30 - August 30, 2013 Bonuses for everyonee who bought the game before September 1st; one extra month of the pre-order program; number of starting planes increased from 6 to 8; llive stream abbout Bf 109 F-4. Published on August 30th, 2013. Part 31 - A brief report from the IL2BOS demonstration on GamesCom; Rise of Flight and IL-2: 1946 release on Steam; team hires new specialists; the swastika issue; preferences for Intel and AMD processors. Published on September 9th, 2013. Part 32 - Live streams with Andrey "Petrovich" Solomykin, the Lead engineer who develops the flight model, speaks about physics and aerodynamics in the project, flies LaGG and explains how it's engine works; game keys distributed to pre-order owners. Published on September 13th, 2013. Part 33 - Daniel Tuseev, the Project manager reveals details about modern flight models and describes FM features in IL2BOS; first vote for Founders exclusive skin for LaGG; screenshots of ground vehicles in development. Published on September 20th, 2013. Part 34 - Plans for showing the game on Igrromir-2013; results of the vote about the exclusive skin and a short "making of" video; record of the stream about night flights and corresponding features. Published on September 27th, 2013. Part 35 - Team's work on Igromir'13 game exhibition; positive press feedback; screenshots of the German assault bomber Ju-87 cockpit and Soviet Yak-1 exterior view. Published on October 4th, 2013. Part 36 - Daniel Tuseev, Project manager tells about game's AI system in IL2BOS and our previous project Rise of Flight; wallpapers with LaGG in founders skin. Published on October 11th, 2013. Part 37 - Pre-order program last day is revealed, Early access dates and prices announced; video showing multiplayer in current version; vote for the exclusive skin for Bf 109 F-4 started. Published October 18th, 2013. Part 38 - First information about early access: game sessions, approximate client size, login procedure, confidentiality recommendations; video with IL-2 firing various weapons; results of the vote for the exclusive founders skin for Bf 109 F-4. Published on October 25th, 2013. Part 39 - Approximate dates of early access and game session availability; what plane and map get to be the first in early access; plans for nearest future; wallpapers and screenshots of Bf 109 -4 in the gift skin. Published on November 1st, 2013. Part 40 - Early access date of beginning unveiled; development progress on AI planes; decision about 20mm gun pods issues; video showing brakes and exhaust flames on LaGG-3. Published on November 8th, 2013. Part 41 - Live stream showing the early access version of the game; details about interface, difficulty settings, graphics and controls, and a mission launch guide. Published on November 15th, 2013. Part 42 - Early access started successfully; plans for the nearest session; change log; AI-controlled planes soon to be presented. Published on November 22nd, 2013. Part 43 - Second stage of development starts; a few words about feedback and criticism; weapons are available in early access session. Published on November 29th, 2013. Part 44 - New dog fight missions in early access; details about modifications system and key differences from MMO analogs; unlockable modifications trees for IL-2 and LaGG-3; change log. Published on December 6th, 2013. Part 45 - One year since project announcement; new in early access - track recording; live stream about this new feature; date of start of early access for Standard edition owners; change log. Published on December 13th, 2013. Part 46 - New bombs available for LaGG-3 and Bf 109 F-4 in early access; nearest releases: Stalingrad map, IL-2, Ju-87; screenshot of La-5 exterior view. Published on December 20th, 2013. Part 47 - Closed test participants to be gathered soon; first prolonged early access session; all modifications unlocked for the session; screenshots of Stalingrad map. Published on December 27th, 2013. Part 48 - Late holiday greetings; teams gets back to work as planned; game development and bug fixing procedures; screenshots of IL2: exterior model and rear gunner. Published on January 10th, 2014. Part 49 - Big news - Stalingrad map in early access; goals and purposes of graphical presets; details about optimization measures; multiplayer and launcher soon to be release. Published on January 17th, 2014. Part 50 - Graphical settings presets; closed tests starts; game's full compatibility with Oculus Rift HD; Ju-87 unlockable modifications tree published; screenshots of Pe-2 cockpit. Published on January 24th, 2014. Part 51 - Russian frost and Russian developers; weather conditions considered by engine performance; live stream of multiplayer announced; spotters added to early access; screenshots of vapour trail left by LaGG-3. Published on January 31st, 2014. Part 52 - Further graphical improvements; increased draw distance and added AAA; IL-2 announced for the next early access session; unlockable modifications for Yak-1 revealed; screenshots of AAA in action. Published on February 7th, 2014. Part 53 - IL-2 finally added to early access; improvements in AAA, radio messages and blast wave efffects; search lights added; record of the stream with Loft and Zak devoted to the IL-2 release in early access. Published on February 14th, 2014. Part 54 - Development goes faster; short-term plans; additional IL-2 missions; new launcher and resh game build guide. Published on February 21th, 2014. Part 55 - German ground attack plane Ju-87 D-3 added to early access; new screenshots of Pe-2 - navigating officer animations; we ask for users' screenshots for media section. Published on February 28th, 2014. Part 56 - Development status report; two more planes being tested now; specific Pe-2 flight moddel features; working on Quick Mission buildder; first multiplayer session date announced. Published on March 07th, 2014. Part 57 - Had to change plans - multiplayer tests postponed out of necessity; the Soviet fighter Yak-1 added to early access. Published on March 14th, 2014. Part 58 - The long-awaited multiplayer test begins; readd about servers, technical features, recommendations, etc.. Published on March 21th, 2014. Part 59 - Reporting about the first multiplayer mode public tests and plans for the future; Quick Mission added to early access; early access sessions prolonged from 3 days to full week for the first time. Published on March 28th, 2014. Part 60 - Customer support helpdesk added to the site; multicrew feature enabled in multiplayer; first stats data enabled; AAA were reworked; live stream record about Pe-2 published. Published on April 04th, 2014. Part 61 - Early access servers are available 24/7; first double engine bbomber added - Pe-2; AA corrections and LaGG and Yak stability fixes; wallpapers with Pe-2 and screenshots of La-5 in the newly added clouds. Published on April 11th, 2014. Part 62 - Answers to players' questions: DM readiness; front line visibility; summmer duel map; AMD technologies support; savegames in progress; chat moderation; we ask for your help - sking suggestions for campaign rewarding unlockables; list of unlocks for Bf 109 G-2. Published on April 18th, 2014. Part 63 - Bf 109 G-2 added to early access; Yak-1 gets available in multiplayer; SLI and Crossfire enabled; new clouds added; La-5 unlockable modifications list announced. Published on April 25th, 2014. Part 64 - Beta is on the way to early access; game official release date announced; Standard edition is back to the Store; all early access owners get the Founders tag; the game will be published in Steam; La-5 added to early access. Published on May 8th, 2014. Part 65 - Bug fixes and improvements in the current version; Pe-2 bombsight graphical guide; network settings and optimization guide; FW 190 A-3 unlockable modifications list announced. Published on May 23th, 2014. Part 66 - Answers to players' questions: features and basics of the singleplayer campaign; pillot exhaustion modelling decision; FMB readiness and release details; in-game stats system; opportunities for modders; new info about dedicated servers. Published on May 30th, 2014. Part 67 - New changes and updates in the fresh early access version; flaps performance tweeks for Yak-1 and IL-2; compas issues fixed; Stats being improved and optimization applied. Published on June 11th, 2014. Part 68 - Standard edition remains available in the store; Founder status for all until September; ILya Muromets project announced; Stalingrad map added to the multiplayer mode; physics and balistics improvements; screenshots showing new vegetation being developed. Published on June 20th, 2014. Part 69 - A short story about the studio's daily life, about its key departments and the progress in development of He 111 и Fw 190.. Published on June 27th, 2014. Part 70 - Campaign mode is in developmet; the official site it to be updated on July 7th and will have La-5 available for purchase and instant access; we're gathering best of your screenshots for the new website. Published on July 4th, 2014. Part 71 - Important fixes ready for the new early access weeek; syren on Ju-87 added, vertical rate indicators, horizon indicators and fixed loop radio compasses are now working; radio beakons placed on the map, individual key bindings for rockets and bombs added; new vegetation on the level. Published on July 11th, 2014. Part 72 - Updates for the new early access week: ammocounters on Bf 109 and Ju-87, damagable guns and bomb racks; vapour trails are now shown; a video showing Fw 190 A-3 is published. Published on July 18th, 2014. Part 73 - Logn-awaited Fw 190 A-3 has been added to early access and to the official store at il2sturmovik.com; several screenshots showing the fighter's interior shown; new game trailer revealed. Published on July 25th, 2014. Part 74 - A brief review of studio's press trip to the US and Europe; middle ground decision regarding Focke-Wulf's cockpit model; early access and sales started for the ILYA Muromets project; first screenshots with He 111 bomber have been published. Published on August 1th, 2014. Part 75 - IL2BOS in early access on Steam; it's now possible to upgrade from Standard to Premium; new FM changes for several planes; maneuverabily modeling is complete for all planes. Published on August 15th, 2014. Part 76 - Long-awated He 11 H-6 bomber is now available in early access; multiplayer experience improvements; Novosokolniki map developed by a community group is in MP map rotation. Published on August 22th, 2014. Part 77 - The list of fixes and improvements in the new early access version: ground crews are now running away from attacking planes; automated procedures of starting and stopping the engine were improved; DM fixes; dedicated server given out to more player communities. Published on August 29th, 2014. Part 78 - Game development is on it's final stage; final beta version is being internally tested these days. Published on September 5th, 2014. Part 79 - New fixes and updates. technical chat added; rod damage added; manual radiator controls on Bf 109 added; nVIDIA releases drivers with IL2BOS profile includded; record of the live stream about single player campaign. Published on September 19th, 2014. Part 80 - Newest Oculus Rift arrived to the studio; compatibility announced for release; new fixes and updates; fixed armament convergence added; several AI and GUI improvements; aim helper added to rocket weaponry; selected fan videos shown in the blog. Published on September 26th, 2014. Part 81 - Campaign released to the Early access; game release set to be in the beginning of November 2015; a manual to the update published. Published on October 03, 2014. Part 82 - Plans about the future of the offline campaign; progress on pilot stats; the possibility of adding Ju 52 to the game; Manuals, Tutorials, Guides and Tips section added. Published on October 10, 2014. Part 83 - Interview with Syndicate's MP mission creator SYN_Vander, telling about the history of ROF and BOS server hosting and mission making. Published on October 17, 2014. Part 84 - Story about the up-coming major update to the early access version - command system operating with wingmen and gunners, it's interface and controls. Published on October 31, 2014. Part 85 - Plans about expanding MP server limit to 48 players; working on the Ju 52 transport aircraft; the long-awaited synchronization of nicknames on the forum and in game; Campaign stats page launched; first Campaign chapter released; WIP screenshots of Ju 52. Published on November 28th, 2014. Part 86 - The team is back to work after the winter holiday break; Q1 seems to be rich in updates; table of techno chat contents. Published on January 16th, 2015. Part 87 - Modifications can now be instantly activated on all Premium edition owners; fresh info on the full mission editor and dedicated server; plans about developing two extra seasonal maps and campaign chapters for BOS; Zeus the community map maker joins the dev team officially. Published on February 06th, 2015. Part 88 - IL-2 Sturmovik: Battle of Moscow project announced; the plane set, early access program and pre-order details reveiled; announcing version 1.009; started working on the summer and fall maps for BOS; a week-long sale for BOS premium planes stared. Published on February 13th, 2015. Part 89 - Full list of the version 1.009 up-coming improvements and fixes published; details about the new WIP oxygen supply system. Published on February 20th, 2015. Part 90 - Polishing the 1.010 version before public release; event map for a Campaign mission is to be added soon; the table of al Campaign rewards; 50% discount off all editions both on the site and on Steam. Published on March 06th, 2015. Part 91 - Transport Ju 52 aircraft (AI controled) and the Velikie Luki map are going to be released in April to be free for everyone; a video showing Ju 52 aircraft. Published on March 20th, 2015. Part 92 - First screenshots of MC.202 and a story about it from the plane's model FM engineer; FM Discussion subforum established; official BOS servers are from now on under sontrol of the -DED- squad. Published on March 27th, 2015. Part 93 - First screenshots of the BOM premium plane's 3D model P-40 E-1. Published on April 03rd, 2015. Part 94 - Working on new seasons in IL2BOS and the BOM expansion; first WIP screenshots of Bf 109 E-7 3D model; new screenies of summer map in BOS. Published on April 10th, 2015. Part 95 - Announcing optional transition of a IL2BOS license to Steam; version 1.011 slightly postponed; first WIP screenshots of Bf 110 3D model. Published on April 17th, 2015. Part 96 - Official IL2BOS screenshot contest started; major update to version 1.011 released earlier that week; first model screenies of the Volga navy forces shown. Published on April 24th, 2015. Part 97 - Each and every day is getting us closer to the Early access program of BOM and the time has come to decide what camo patterns each plane gets; a pack of fresh screenshots with I-16 type 24. Published on May 22th, 2015. Part 98 - New chapters of the Stalingrad campaign are to be released along with two extra seasonal maps; first screenshots of P-40 E-1 on the winter map; BOS screenshot contest is about to end. Published on May 29th, 2015. Part 99 - First Bf 110 screenshots and one summer shot with new grass and a good old LaGG-3. Published on June 05th, 2015. Part 99.99 - First screenshots of the Bf 109 E-7 cockpit; our map artist have generously shared us screenshots with a test version of new river technology that is being developed for the summer Stalingrad; the big sale for all editions and additional paid content for Battle of Stalingrad started. Published on June 12th, 2015. Part 100 - All BOS Editions are becoming more affordable; we’re announcing the start of BOM Standard Edition sales; Early access to BOM is scheduled to begin in July; here’s what to expect from the first months of early access; first screenshots of the I-16 interior. Published on June 19th, 2015. Part 101 - Full list of the version 1.101 up-coming improvements and fixes published; this version is the major preparation to the Early access program for Battle of Moscow; . Published on June 26th, 2015. Part 102 - A detailed description of the changes and corrections in the compaign for the free BOS add-on; we've practically finished work on the summer map; several screenshots of the summer map. Published on July 03rd, 2015. Part 103 - MC.202 Series VIII is the next aircraft in our list of early access releases; a few fresh screenshots showing the plane's cockpit and a new summer gear for the German pilots. Published on July 17th, 2015. Part 104 - MC.202 entered the final stage of beta-testing; several features of this new plane and screenshots on the background of the summer landscape. Published on August 07th, 2015. Part 105 - We've completed work on version 1.102; the list what we're working at now; some screenshots of ground equipment on the summer map of Stalingrad. Published on August 14th, 2015. Part 106 - The new BOS seasonal map will soon be complete and we've started to work on the Moscow map; a few fresh screenshots from the autumn Stalingrad. Published on August 21th, 2015. Part 107 - Our FM engineers started flying on Bf 110, some features of the implementation of the crew and weapons; several screenshots of Bf 110 on the summer map. Published on August 28th, 2015. Part 108 - P-40 is coming really soon in BOM early access; several screenshots of P-40 on the summer map. Published on September 28th, 2015. Part 109 - Summer and Autumn maps of Stalingrad and Bf 109 E-7 fighter development are in final stage. Pair of videos showing summer map, river ships and the new fighter. Published on October 1st, 2015. Part 110 - 1.104 comes to Beta. Screenshots and videos of Campaign, Bf 109 E-7 and a Surprise. Published on October 16th, 2015. Part 111 - 1.104 comes to Release-Candidate. A video of a new gear physics feature. Published on October 23th, 2015. Part 112 - Bf 110 E-2 comes to beta. A video of a new airplane and some screenshots of MiG-3 fighter. Published on November 05th, 2015. Part 113 - Tanks comes to beta. Changes in armour penetration. Changes in cockpit view. A video of tanks gameplay and some fun screenshots including Ju 88 A-4 WIP. Published on November 12th, 2015. Part 114 - Mosue control in IL-2 Sturmovik. Tanks gameplay notes. A video with mouse control over Bf 110 E-2 fighter. Published on November 20th, 2015. Part 115 - 1.106 comes to beta. A video with first flight of MiG-3 interceptor in the Battle of Moscow. Published on December 4th, 2015. Part 116 - Some notes on MiG-3 features, geographic map of the Battle of Moscow. Published on December 10th, 2015. Part 117 - Changes in multiplayer lobby map. Some words on upcomming Bf 109 F-2, Il-2 model 1941, Pe-2 series 35. First screens of Moscow map unique buildings. One story about flight model develpment. Published on December 17th, 2015. Part 118 - Many screenshots of Moscow map, Ju 88 A-4 cockpit WIP screenshots. Some words from map developers. Published on December 29th, 2015. Part 119 - 50 screenshots of 50 official airplane skins - a half of 100 skins which will be in Battle of Moscow. Published on January 15th, 2016. Part 120 - 1.107 comes to beta. A list of estimated changes in airplane physics and systems. Published on January 22nd, 2016. Part 121 - Ju-88 development is going to be finished soon, screenshots. Battle of Moscow Campaign - list of unique scenario missions. Published on February 5th, 2016. Part 122 - News on game stability improvements. First screenshots of the Moscow city. Published on February 11th, 2016. Part 123 - Airplane flight characteristics. Published on February 26th, 2016. Part 124 - 50 screenshots of 50 official airplane skins - a second half of 100 skins which will be in Battle of Moscow. Published on March 4th, 2016. Part 125 - Ju 88 A-4 first video and cockpit screenshots. Published on March 11th, 2016. Part 126 - "Battle of Moscow" comes to beta, map screenshots. Published on March 17th, 2016. Part 127 - Moscow city model, story of development. Published on March 24th, 2016. Part 128 - Battle of Moscow development is at home stretch, new trees, frontlines. Published on April 22nd, 2016. Part 129 - New features are coming in 2.003. Published on July 28th, 2016. Part 130 - We plan to unlock all modifications for all planes; we're forced to take action with regards to players using cheat tools; about encrypting all un-activated key-codes. Published on August 19th, 2016. Part 131 - Results of work on Flight Model improvement in 2016. Optimization and new landing gear physics. Published on September 2nd, 2016. Part 132 - Battle of Kuban development have started. Some details of upcoming Career game mode. More notes on landing gear physics changes. Published on September 22nd, 2016. Part 133 - Ju 52 3mg4e and Yak-1b series 127 development update and screenshots. Published on September 29th, 2016. Part 134 - Kuban map parameters and notes. Upcoming 2.004. Career development assist forum topics. Published on October 6th, 2016. Part 135 - An article about upcoming Multiplayer features in Battle of Kuban. Anouncement of new 72AG-DED "Random Expert +" multiplayer game server with new cool features. WIP screenshots of development of 3D models of airplanes of "Battle of Kuban". Published on October 13th, 2016. Part 136 - 2.004 is released. A-20B and Spitfire are started. Community meeting at airstrip at Battle of Moscow map. AiRussia is a virtual pilots competition. Ju 52 paint schemes screenshots. Published on October 20th, 2016. Part 137 - A german paratrooper WIP screenshots. DirextX 11 development notes. Some words about immersion of simulation. MiG-3 flight practice example. Published on October 27th, 2016. Part 138 - Some "insider" news from physics engineering division by An.Petrovich. Yak-1b series 127 airplane details and painy schemes screeshots. Published on November 3rd, 2016. Part 139 - DirectX alpha-testing is finished. Yak-1(b) series 127 comes to beta-testing. Screenshots of Bf 109 G-4 official paint schemes. Published on November 10th, 2016. Part 140 - Fw 190 FM changes announcement. New skins of Fw 190 A-3. Published on November 24th, 2016. Part 141 - Ju 52 3mg4e, Bf 109 G-4 and Battle of Kuban Early Access, New Sripted Campaign game mode and 10 Days of Autumn, DX11 transfering results and closest future plans. Published on December 8th, 2016. Part 142 - Some notes how to do your own Scripted Campaign. Published on December 23rd, 2016. Part 143 - Results of 2016. Work in Progress information. A story of one sortie. Published on December 29th, 2016. Part 144 - Bf 110 G2 coming soon. First screenshot of He 111 H-16 cockpit. News on AI airplanes flight model optimization. Published on January 13th, 2017. Part 145 - Fw 190 A-3 Flight Model updating news. Published on January 20th, 2017. Part 146 - 2.007 coming soon. He 111 H-16 review. Published on January 27th, 2017. Part 147 - Fw 190 A-5 development news. M-82F engine for La-5. Il-2 model 1943 WIP screenshots. Published on February 3rd, 2017. Part 148 - Kuban landscape development update. Published on February 10th, 2017. Part 149 - A-20B Boston Work in progress screenshots. News on VR and Career development. Published on February 16th, 2017. Part 150 - VR comes to Alpha. IL-2 model of 1943 first in-game screenshots. Published on March 3rd, 2017. Part 151 - Kuban map mountain rivers and valleys. Type 7 destroyer. Published on March 10th, 2017. Part 152 - Virtual Reality Information and 50% Off Promo Codes. Published on March 17th, 2017. Part 153 - News on aerodynamics research and improvements. Published on March 24th, 2017. Part 154 - VV-1 sight manual for IL-2 model of 1943. Published on March 30th, 2017. Part 155 - Some details on Hs 129 B-2 arnament and WIP screenshots. Video of VR testing by Jason. Published on April 6th, 2017. Part 156 - Development news. Yak-7b WIP screenshots. Published on April 20th, 2017. Part 157 - IL-2 model of 1943 goes to final. Mirrors. Proper gun hits visualization. SLI/Crossfire. Published on May 5th, 2017. Part 158 - WIP screenshots of A-20B bomber. Some news on new realization of grass fields on Moscow and Kuban maps. Russian submarine WIP screenshots. Published on May 19th, 2017. Part 159 - Jason's adress to the community. First WIP screenshots of the Hs 129 B-2 in the game engine. Published on May 26th, 2017. Part 160 - Development news. Spitfire Mk.Vb paint schemes screenshots. Published on June 1st, 2017. Part 161 - A great list of Flight Model changes upcoming in 2.012 in August. Hs 129 B-2 paint schemes screenshots. Published on June 16th, 2017. Part 162 - An article by Gavrick about Supermarine Spitfire Mk.Vb. Published on June 22nd, 2017. Part 163 - Development news from Jason about new shadow technology and pics of the cockpit of the Supermarine Spitfire Mk.Vb. Published on June 30th, 2017. Part 164 - News on upcoming features in 2.012. Published on July 14th, 2017. Part 165 - News and images from Jason of the upcoming Kuban map. Published on July 21st, 2017. Part 166 - News on Career game mode development. New ships physics video. Published on July 28th, 2017. Part 167 - Development news. First "live" in-game video from Kuban map including new shadows, sea surface and ect. Published on August 10th, 2017. Part 168 - New official skins for Bf 109 F-4 and Ju 87 D-3. Kuban map landmarks. Published on August 18th, 2017. Part 169 - Version 2.012 goes to release-candidate. Hs 129 B-2 features. Published on August 25th, 2017. Part 170 - Career and P-39L-1 development update. Published on September 8th, 2017. Part 171 - First in-game screenshots of Yak-7B series 36. Published on September 15th, 2017. Part 172 - Renders of A-20B cockpit. Published on September 22nd, 2017. Part 173 - New details on Career development. First WIP screenshots of Bf 109 G-6 3D model. Published on September 28th, 2017. Part 174 - Career newspaper feature. German awards. La-5FN announce. Published on October 6th, 2017. Part 175 - Increasing landscape rendering distance from 40 to 150 kilometers. Published on October 13th, 2017. Part 176 - Development of the Coop game mode have started. P-39 in-game first sreenshots. New Rain on Canopy feature. Published on October 20th, 2017. Part 177 - Update on Battle of Kuban development. Screenshots of A-20B rear cockpit and in-game Bf 109 G-6. Published on October 27th, 2017. Part 178 - Improvements in clouds and sydome. New metal skins. Published on November 3rd, 2017. Part 179 - New winter sky and light. Gavrik's notes on A-20B Flight Model. Published on November 10th, 2017. Part 180 - A list of Bf 109 G-6 paint shemes made by III/JG2_Gustav05 and I./ZG1_Panzerbar with stories of pilots of these airplanes. Published on November 24th, 2017. Part 181 - A story about upcoming Battle of Kuban scripted campaign by Alexander 'BlackSix' Timoshkov. Published on December 1st, 2017. Part 182 - A story about upcoming Battle of Stalingrad map improvements by Evgeny '=FB=Isay' Isayev. Published on December 8th, 2017. Part 183 - A list of La-5FN ser.2 paint shemes made by I./ZG1_Panzerbar with stories of pilots of these airplanes. Published on December 15th, 2017. Part 184 - News on new Career development. Cooperative game mode completed. Game statistics changes. Some details on new technologies of Tank project. Published on December 22th, 2017. Part 185 - More news on new Career development. Introducing video for new 5 airplanes upcoming in 3.001. Published on December 29th, 2017. Part 186 - Some notes from =AnPetrovich= on Yak-7B flight model. P-39 official paint schemes. Published on January 26th, 2018. Part 187 - Unpdate on how 3.001 beta is going. First news on Bodenplatte development. A-20B official paint schemes. Published on February 9th, 2018. Part 188 - New 4K textures for IL-2 mod.1943. Published on February 16th, 2018. Part 189 - New Career development update. Published on February 22th, 2018. Part 190 - P-39L-1 cockpit first in-game screenshots. Published on March 2nd, 2018. Part 191 - Bf 109 G-14, Spitfire Mk.IXe, Po-2, Tiger, German WW1 pilot - first sreenshots and sketches. Published on April 6th, 2018. Part 192 - First WIP sreenshots of Bodenplatte map - first sreenshots and sketches. Published on April 27th, 2018. Part 193 - Bodenplatte map, Career time limits and other details. Published on May 17th, 2018. Part 194 - P-47D and Fw 190 D-9 WIP screenshots. Published on June 15th, 2018. Part 195 - IL-2 STURMOVIK: Tank Crew - Clash at Prokhorovka announce. Published on June 22th, 2018. Part 196 - Gyroscopic sight physical modelling article. Published on June 28th, 2018. Part 197 - Flying Circus announce. Published on July 5th, 2018. Part 198 - Jason shows screenshots of P-47D-28. Published on August 2nd, 2018. Part 199 - Jason shows screenshots of Me-262. Published on August 17th, 2018. Part 200 - News on projects development. WIP screenshots of M4A2 3D model. Published on August 24th, 2018. Part 201 - An article from -DED- squad on Online Campaign development. Published on August 30th, 2018. Part 202 - WIP screenshots of P-47D and Fw 190D cockpits, Bf 109 K-4 fighter, Bodenplatte map town. Published on September 7th, 2018. Part 203 - New graphic effects. WIP screenshots of PzKpfw III Ausf.M. Published on September 14th, 2018. Part 204 - List of graphics effects improvements. Notes on guns spreading changes. WIP screenshots of Me 262 and P-47D cockpit. Published on September 21st, 2018. Part 205 - WIP screenshots of Clash at Prokhorovka scenery, American pilot of Bodenplatte, Sopwith Camel of Flying Circus. Published on September 28st, 2018. Part 206 - WIP screenshots of cities of Battle of Bodenplatte map and Pflaz D.IIIa of Flying Circus. Published on October 5th, 2018. Part 207 - WIP screenshots of Fw 190 D-9. Published on October 12th, 2018. Part 208 - WIP screenshots of Pfalz D.IIIa cockpit, 1944 Luftwaffe pilot, M4A2 and Pz.IV gears. Published on October 19th, 2018. Part 209 - Jason's diary. Published on October 26th, 2018. Part 210 - Some details on upcoming 3.007 update, WIP screenshots of Tank Crew crewmans outfit, P-47D-28, Bf 109 K-4, Pfalz D.IIIa, Sopwith Camel, RAF pilot. Published on November 9th, 2018. Part 211 - Jason's diary. Published on November 23th, 2018. Part 212 - Tank Crew project development update. WIP screenshots of crewmans, tanks, map. Info on campaign scenarios. Published on November 30th, 2018. Part 213 - Fw 190 D-9 cockpit and P-47D-28 4K external screenshots. Video on new detailed buildings damage in Tank Crew. Published on December 28th, 2018.
  18. Yes, we're waiting the German translation, looks like it will be ready in Jan - Feb 2019.
  19. BlackSix

    Night Witches 1942 operations question

    Why don't you want to do battle for Kuban in 1943? They had the bases on our Kuban map near front line.
  20. BlackSix

    Night Witches 1942 operations question

    Try to translate this article via Google May 23 - August 13, 1942 - Voroshilovgrad August 13 - Dec, 1942 - Assinovskaya
  21. Thank you, guys! What can you say about the difficulty level? Did I create an easy campaign again or the difficulty seems normal to you?
  22. Yes, we plan to do an official free scripted campaign for Bodenplatte.
  23. Thanks, Merry Christmas and Happy New Year Everyone!
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