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Crashbangwallop

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About Crashbangwallop

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  1. A lot of folk seem be having a lot of trouble with Ju52 engine management, brakes, ground loops etc . Brakes and flaps are especially complex. Might be worthwhile having a refresher/look at Requiem's 'How to fly' about the Ju52? Having said that, it's really not an easy first mission take-off with the howling tail-wind gale...
  2. Thanks for all your responses - all helpful. Interesting about the 'mod' solution. Also... This looks interesting - using the open grass fields completely passed me by I did manage to make a Mission Editor 'cheat' work for a mission where I take off from a frozen lake at the mission start. I made an ordinary QMB single flight on the Novosokolniki map – taking off from Ramenye in a U2. Flew across to the frozen lake in 03031 south of Kozhemyaki and landed. Ended flight, found the 'new mission' in 'Missions' and opened it with Mission Editor. I then just found the aircraft, moved it across to the lake, and saved it as a single mission. Opened up the game again and there it was. It's still attached to all the command and instruction gubbins back at Ramenye, and I daresay if I went on autopilot it would take me straight back there. I set up a whole load of targets in Kozhemyaki (which worked after a while!) and even some dumb machine guns for a bit of involvement, and that's my wee mission. It's about 10 minutes long altogether, so really no need for autopilot at all. If I work at the ME thing (and yes, I've had a look at the videos, and, yes, they're only slightly less mystifying than they were before) I think I could probably actually get some other planes up in the sky. I was thinking another couple of U2s – at least one ahead by two minutes, and another behind just for a bit of atmosphere, so that the target is atmospherically pre-bombed and so I know where it is in the murk. It'll do me for now though Very much looking forward to Utopioneer's work, and Gambit21's campaign. More details about that - with pictures - on the this same thread over on the Mission Making and Mission Editor forum
  3. Good to hear. Also saw budriver's post below yours and he seems very taken with it indeed! Am looking forward to it Meanwhile I did wrestle a cheat out of the ME for starting a mission on the ice. I'll write a description and post it in my response a bit later on the other thread - in the U-2vs fan club line on General Discussion
  4. I had an idea about the U-2VS and short range 'Nightwitches' missions, and I'm throwing this out there fo someone else to pick up. I'm really not up to speed with this IL2's Mission Editor, so I haven't a clue whether any of this is possible. In the old IL2 46, I could probably could have got this to work – I really got into it, made a few missions, airfield templates, and a campaign or two - but here I'm clueless. So, here goes. As I'm sure we all know, in Nightwitch missions, the aircraft flew from their rear airfields to a rough base field just behind the front line at dusk, flew a succession of short harassing missions throughout the night, then retreated back to their rear base at dawn. It would appear that the major problem we have with constructing these is that the fields and in-game ground that would have been utilised as temporary forward bases are too 'sticky'. They aren't suitable for normal take-off and landing. So, how about using the frozen lakes on the winter maps as these forward bases? I've tried this out on the Stalingrad winter QMB solo flight with both a fully bombed-up U-2 and a fully-loaded Ju52 and the ice seems to be able to take it - taking off from Verh. Ahtuba and landing on the long lake in 0927. Having landed on the ice, the 'raid' itself - taking off again, bombing the airfield/Spartanovka, and landing back at the lake was a round trip of about ten minutes, obviously more if you wanted to hang about and 'harass' the empty houses a bit more, so quite bite-sized wee missions, and actually maybe a bit more true-to-life than the awfull in-game 'Career' Nightwitch missions we have at present. These experimental flights were from nearby 'proper' airfields, and then contiued 'as if' actual Nightwitch missions, and if anyone fancies taking up the idea – and if it IS possible – that 'flight' could be the first mission in an 'all-night' mini-campaign of one night's continual raiding, maybe six or seven indivual raids. The snow/forest contrast is pretty handy for navigating in the gloom, and the burning city is a constant fairly atmosperic presence. Obviously, the Stalingrad map doesn't HAVE to be used; it works just as well on the wee Novosokolniki map too, where campfires, lorry lights etc would be very effective amongst the forests at low level. Not having a dirty great river to cross would mean that your target areas could be a lot closer too, so more missions possible during the single night. Whatever, it's just an idea I'm throwing out there. If (as probably) someone's already tried this out and it's not possible, then that will be an end to it. But if not, well, maybe someone with actual ability with the Mission Editor, and lots more time than I have, can pick it up and run with it... (Posted on both in Mission Editor forum, and on Polikarpov U2 ❤️"Kukuruznik" Fan Club lin. Forum mods – you decide... )
  5. U-2VS Nightwitch forward base solution? I had an idea about the U-2VS and short range 'Nightwitches' missions, and I'm throwing this out there fo someone else to pick up. I'm really not up to speed with this IL2's Mission Editor, so I haven't a clue whether any of this is possible. In the old IL2 46, I could probably could have got this to work – I really got into it, made a few missions, airfield templates, and a campaign or two - but here I'm clueless. So, here goes. As I'm sure we all know, in Nightwitch missions, the aircraft flew from their rear airfields to a rough base field just behind the front line at dusk, flew a succession of short harassing missions throughout the night, then retreated back to their rear base at dawn. It would appear that the major problem we have with constructing these is that the fields and in-game ground that would have been utilised as temporary forward bases are too 'sticky'. They aren't suitable for normal take-off and landing. So, how about using the frozen lakes on the winter maps as these forward bases? I've tried this out on the Stalingrad winter QMB solo flight with both a fully bombed-up U-2 and a fully-loaded Ju52 and the ice seems to be able to take it - taking off from Verh. Ahtuba and landing on the long lake in 0927. Having landed on the ice, the 'raid' itself - taking off again, bombing the airfield/Spartanovka, and landing back at the lake was a round trip of about ten minutes, obviously more if you wanted to hang about and 'harass' the empty houses a bit more, so quite bite-sized wee missions, and actually maybe a bit more true-to-life than the awfull in-game 'Career' Nightwitch missions we have at present. These experimental flights were from nearby 'proper' airfields, and then contiued 'as if' actual Nightwitch missions, and if anyone fancies taking up the idea – and if it IS possible – that 'flight' could be the first mission in an 'all-night' mini-campaign of one night's continual raiding, maybe six or seven indivual raids. The snow/forest contrast is pretty handy for navigating in the gloom, and the burning city is a constant fairly atmosperic presence. Obviously, the Stalingrad map doesn't HAVE to be used; it works just as well on the wee Novosokolniki map too, where campfires, lorry lights etc would be very effective amongst the forests at low level. Not having a dirty great river to cross would mean that your target areas could be a lot closer too, so more missions possible during the single night. Whatever, it's just an idea I'm throwing out there. If (as probably) someone's already tried this out and it's not possible, then that will be an end to it. But if not, well, maybe someone with actual ability with the Mission Editor, and lots more time than I have, can pick it up and run with it... (Posted on both in Mission Editor forum, and on Polikarpov U2 ❤️"Kukuruznik" Fan Club line. Forum mods – you decide... )
  6. Further to Flying Nutcase's post above featuring a handy Speed/Distance/Time chart, Here's a more precise converter for those 'in between' speeds. Converts both ways - Distance/Speed, and also mph for UK/US metrics. Don't remember what the default significant figures are (may be four) but is easy to click down to 2 or even 1. https://www.convert-me.com/en/convert/speed/km_min/km_min-to-km_hr.html?u=km_hr&v=350 Have to say, I'm a very bad navigator, and found this in an attempt to improve. It may or may not pay off for me, but for those craving pin-point accuracy it might be useful
  7. Jings!! It's never like that when I trundle around getting lost and then killed by an invisible something 😉 Must try harder... (Seriously, great film)
  8. Great. Bring on the Boulton Paul Defiant (I'll get my coat...)
  9. Thanks Guenther, will give that a go
  10. How do I make the commander adopt this low position? Is it just the Panther commander that does this?
  11. Since killing off my wife's entire Ladies Book Group in a B-17 crew during a raid on Hamburg some years ago, I've never used people I know for aircrew. My 'careers' are now all flown by painters. The VVS have recruited the likes of Alexei Savrosov, Ilya Repin, Ivan Shishkin, and I have a rarely-visited U2 Nightwitch career with Zinaida Serebriakova. Luftwaffe ranks are bolstered, amongst others, by the talents of Caspar David Friedrich, Hans Holbein, Matthias Grunewald, and Albert Altdorfer, with Viennese painter Egon Schiele flying an Albatros for the Central Powers in a Pat Wilson Flying Circus campaign None of them are very good at all at flying. I suspect that they spend most of their time aloft looking out the cockpit at the passing clouds and landscape...
  12. I certainly wasn't in a plane, and I was following another T-34 along the road...
  13. Wow, thanks! Of course, I never thought to look there. Thought it might be a flight leader thing, but wasn't sure And handguns! Methinks I'll be better at shooting opponents with a Luger than trying to aim my plane Cheers again
  14. Just bought the Flying Circus – very different from WWII flying and instrumentation! Will need a lot of practice just to get used to the fact there's a wing in the way of half your vision field, let alone sighting and actually hitting a target. Will persevere though, and am gobsmacked at the 'stain' of the front running through the countyside in the Arras map – I never really thought about it like that before. In between misjudging my landings, and general disorientation, I've noticed that some aircraft have a wing streamer – all of them that I've seen on Requiem's Tutuorials do, I think and I've seen an aircraft sporting one on the multiplane quick mission. I can't see them in the options list of extra instruments, lamps, armaments – am I missing something here? What's their function anyway?
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