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JG1_Hotlead_J10

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About JG1_Hotlead_J10

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    https://www.twitch.tv/jg1_hotlead

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    Male
  • Location
    South Dakota, United States
  • Interests
    Serving Jesus Christ in the world, history in general, reading, music, military aviation, military history, go kart racing, board gaming, and flight sims.

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  1. Had a bit of time free this Sunday afternoon, so I hopped on the Jasta 5 Flugpark server for some action over the front! At first, things were a bit slow, with me not being able to find anyone despite there being 50+ players in the air πŸ€”πŸ€·β€β™‚οΈπŸ˜‚. But then things definitely heated up as I encountered every type of aircraft in the Allied arsenal at high altitude, cloud level, and right down to the deck. I got in some very good fights, managed to bag a few bandits and also got on the receiving end of some control rod breakage (my first time experiencing this in multiplayer) and being attacked by squadron mates flying together. Very cool stuff! You can see the livestream here: https://www.twitch.tv/videos/684638827 I look forward to being back in the air whenever I can! Until then, salute and blue skies! 😎
  2. This sounds quite hopeful! I for one would have a tough time going back to ROF. Warts and all, Flying Circus is still much better IMHO. The fact that it is continually being updated with the rest of the sturmovik series is a huge plus factor. And if a Vol 2 arrives with a new map / new planes / possibly career mode eventually, I think the WW1 side of things will really start to shine. I know I’d be thrilled to purchase a preorder as soon as it came out. 😊 And oh my word, yes! @US93_Wrightβ€˜s idea sounds bloody AMAZING! 🀩
  3. I remember dogfight testing SPAD vs D.VIIF in Rise of Flight back in 2014 with my friend LIBERATOR2 and in one of those fights, I got in the exact situation you did; I dove out n away from Lib’s D.VIIF from 1000 meters like you did and to my absolute horror, he simply charged right after me, caught up with me, and shot me down. Since I was on the deck, I had nothing to do but turn and fight...with predictable results. So yeah, from the moment we engaged you at 1k well into our territory, you were pretty much screwed. It didn’t help that we had some height on you from the start and that we had already been diving for a bit whereas you were fairly straight and level initially. Of course, as soon as you noticed us, you started a shallow dive, but at that point even I in my Pfalz D.IIIa was catching up to you. With you being on the deck, you unfortunately had no more cards to play and ended up getting shot down. What could have saved you is if instead of diving further into our territory after attacking our Halberstadts, you would have extended towards the front and climbed. As things were, when our bombers got attacked, they tried to push you towards us, and it ended up working. IMHO, if the exact same thing had happened at, say, 2-3k high, you would have had enough altitude to make it out before our D.VIIF had to pull up for fear of losing his engine. I still would have advised diving towards no man’s land and home rather than deeper into our lines though. Anyways, that’s my two cents. I just thought I’d post this before I left for work this morning to share my thought process and help you know how to hone your skills. When I first got into ROF in 2012, other pilots did the same for me, and it proved invaluable. Heck, other pilots still do that for me now! I still have a lot to learn myself. πŸ˜„ Honestly, for a guy who only flies two seaters usually, you did pretty well! Just polish off some of the rough spots and you will be knocking people out in no time! 😎 You certainly had our two seaters worried for a bit there. Hope to see you in the skies again sometime. Salute! πŸ™‚ JG1_Hotlead
  4. I had some free time this afternoon, so I thought I'd go on the Jasta 5 Flugpark and try out the new damage model in multiplayer. While I did not end up suffering any control rod breakage personally this time around, I did end up scoring several kills. Whether or not control rod failure played a role in any of them is doubtful, but I had a fun time enjoying atmospheric WW1 multiplayer flying anyways! πŸ˜ŽπŸ€™ You can view the livestream here: https://www.twitch.tv/videos/657534882 Regarding the control rod breakage introduced in the latest DM update, I still need to test it a bit more extensively. (So far have tested it in single player and will do multiplayer testing with my squadron tomorrow night.) However, I certainly think it is a step in the right direction. (The more things that can break and be damaged in a combat simulator, the better, right? 😁) However, I definitely feel like it needs some adjusting. For instance, when the control rods get broken, the elevators/ailerons shouldn't jam at the angle they were at once breakage occurred. Instead, they should flop aimlessly, being buffeted around by the atmosphere and G forces. Other findings may arise, but overall, I am glad the dev team is constantly updating the Sturmovik engine to bring more details into play. πŸ‘
  5. Thanks for the continued hosting of this excellent server, Jasta 5! πŸ˜ƒ Today's action was great! It's so awesome to see the server maxed out at 75 pilots even when I show up late for the Sunday Fly In. We started off with some recon flights, and then I ended up spending the rest of the afternoon going from dogfight to dogfight, reaching a crescendo as I stumbled upon a flight of enemy bandits deep in our territory running organized ground attack missions, complete with top cover and close escort. Truly a sight to behold! You can view the livestream here: Looking forward to more Sundays over the front! 😎🍻
  6. Today's action on the Jasta 5 Flugpark server was great! It's so awesome to see the server maxed out at 75 pilots even when I show up late for the Sunday Fly In. We started off with some recon flights, and then I ended up spending the rest of the afternoon going from dogfight to dogfight, reaching a crescendo as I stumbled upon a flight of enemy bandits deep in our territory running organized ground attack missions, complete with top cover and close escort. Truly a sight to behold! You can view the livestream here: Looking forward to more Sundays over the front! 😎🍻
  7. @AnPetrovich you and the rest of the team are champs! Thanks for this great write-up and work on making the Great Battles series even more immersive and detailed! Really looking forward to the new damage model!
  8. Congratulations Herr Drookasi! ...Don’t pay any attention to that ex-cabin boy. His type is beneath us Prussian officers. πŸ§πŸ˜‹ We look forward to hosting you in the Jasta 10 officer’s mess, alive and well, at the end of this month! πŸ˜ŽπŸ˜πŸ‘
  9. Aww, don't make me blush! πŸ˜‚ Thank you. 😊 Was your callsign the same then as it is now? Also, congrats to you as well for getting the Blue Max a few months back! πŸŽ‰πŸ’―πŸ˜Ž
  10. As always, the community made today AWESOME!!! Here's a furball @JG1_Luftritter and I got involved in near the end of our time on the server: I apologize for the recording quality. Twitch was being temperamental and caused some lag/stutters in the video. πŸ€¦β€β™‚οΈ ...and yes, I did tell Luft I was breaking hard right when in reality I was breaking hard left. πŸ™ˆπŸ˜‚ Thank goodness I have a wingman who understands what I really mean sometimes! πŸ˜πŸ‘
  11. Maybe a change to the game code where if an Entente pilot bails and then exits the server mid-fall to save his life, the game logs him as dead? As long as we're wishing, I also would like to see a chance for Entente pilots to survive if they slow the plane to stall speed close to the ground (maybe over water?) and then hopped. And also a chance of chute failure for the Germans, like Bidu mentioned. Should even things out a bit more while keeping with historical accuracy for late 1918. Same here. In open servers, it's just a waste of bullets you could use to down other bandits. The guy's shot down, you have the credit, and, even if you chute kill him, he'll respawn and be back in the fray. Pointless, really. In FiF though, all bets are off. Then, it makes strategic sense to chute kill because if you K/O the pilot, that is one less enemy for your mates to contend with. One thing that I find fairly ironic as far as my own personal experience goes is that I've flown a decent amount of FC multiplayer as a German and I haven't had the chance to bail once to save my life. I'm usually already dead by the time bailing out becomes an option. πŸ™ˆπŸ˜‚ Kudos to the Allied pilots and their accuracy!
  12. Today was absolutely AWESOME! Like others have mentioned, the server was full to capacity...wow. Just wow! I haven't seen that since the glory days of the Vintage Missions in Rise of Flight! I love seeing the community backing Flying Circus like this. πŸ’―πŸ’ͺ If the numbers are anything to go by, I'm optimistic for the future. 😎 See you all in the skies! πŸ˜ƒ
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